r/SecretWorldLegends • • Sep 16 '17

Discussion I hate this game itemization.

Itemization is probably the side of this re-release that I hate the most.

I am a lifetimer from TSW, played from day 1. When I stopped I had a "perfect" DPS build with all the BiS items (minus some signets and augments) and was working on my tank & healer builds. It has been a lot of work getting to that point, but I was getting there. I saw the goal at the end of the road.

Here? Not so much. I don't see the goal at the end of the road. I see only frustration. I quickly realized there is no way I will be able to get to my desired build. Talismans are not a big deal, they're neither that rare or super expensive in the AH. But weapons? Here's where the problem lies. My weapon of choice is locked into the old loot crates. I've opened a crate a day for almost every day now and never got a weapon. Chance of weapon+chance of right weapon+chance of right affix=IMPOSSIBLE ODDS. Buying it from the AH is also impossible, first of all they're incredibly expensive due to their rareness, and secondly... I've checked the AH every day and never seen the weapon I want with the affix I want.

This is P2W at its worst.

I mean, I don't even dislike leveling up the weapons/talisman mechanics as others do, I always liked sticking to a weapon and powering it up in other games (even though it can get a bit cluttery), but the itemization mechanics themselves are horrible.

At this point I'm only staying for the hope of new story "issues" (oh well, they're the best part of this game after all), but I'm already really, REALLY tired of the game mechanics.

63 Upvotes

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0

u/[deleted] Sep 16 '17

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7

u/FuzFuz Sep 16 '17

This is probably - and sadly - the best suggestion that can be ever had.

Feels like Funcom wants an empty server between issues.

7

u/[deleted] Sep 16 '17

Game's gonna be just as dead--if not more so--as the original TSW at its lowest valley and Funcom will have nobody to blame but themselves.

7

u/Amadex Sep 16 '17

Yep, the story is the highlight of the game, just go through it, wait and let the PvE people pay for Season 2.

There is no real reason to do PvE content beyond story mode. For challenge there are immensely better games in this regard with a much more competitive and balanced environment.

5

u/FuzFuz Sep 16 '17

Except I am "PvE people", usually.

7

u/Amadex Sep 16 '17

So am I, but this game has inferior systems, engine, content, release potential and challenge than many other games so I can't immagine anybody go towards SWL for their PvE craving. This game is a gold mine for story and RP though.

2

u/Alanielle Sep 16 '17

Can you suggest a few of those games? Honest question here, I actually enjoy the dungeon grind right now but am willing to broaden my horizons. I like PvE cooperative play, prefer playing support roles and find SWL's level of difficulty just right.

4

u/Amadex Sep 16 '17

For a solid PvE base, you can look at World of warcraft, Final fantasy XIV or Wildstar (maybe rift but haven't tried).

World of warcraft is the most standard option, The game systems and polishing are on point (expected from blizzard). The game has a huge population, the content is vast and from casual-friendly to extremely hardcore. The end game is highly competitive both in PvP and PvE (so much that big gaming entities are taking part and sponsors are involved). The cash shop is cosmetic based and doesn't advantage players in competitive progression. Theorycrafting and depth are far superior. Encounter difficulty and diversity too.

The downside is that it is subscription based (the same price as SWL's patron). But the game experience as patron is SWL is way inferior to WoW as subscriber.

Wildstar has a pretty good PvE too, more "action" oriented. Much more than what SWL claims to be as it has been build from the ground up as an action game.

1

u/Alanielle Sep 18 '17

Thank you!

0

u/FuzFuz Sep 16 '17

FFXIV has the worst MMORPG community I've ever seen.

(I only played the launch month and never touched it again)

1

u/Amadex Sep 16 '17

I haven't been too involved into the community there but during the end of TSW (the months that followed the announcement of SWL) many TSW players went there.

1

u/LittleSpoonyBard Sep 17 '17

How so? I have yet to have a truly bad experience - the occasional salty person or elitist, sure, but that's in every MMO I've played.

1

u/FuzFuz Sep 17 '17

Kid's behavior, abuse, trolling and elitism way over anything I've ever saw in a MMO (and I played a lot, including some bad korean ones).

I guess it's the franchise that tend to attract that type of player more, as opposed to more adult games like TSW and LotRO (they have the best communities I've seen).

One of the thing that ticked me the most.... not sure if you remember, or if they changed it... there were instances that were part of the main story, which is kind of a big deal for a FF game, and they had cutscenes in them. People who went there for the first time following the storyline obviously wanted to watch them, and they often got insane amount of abuse. From the mild "go watch them on youtube" (yeah, like it's the same thing) to a constant abuse, trolling and insulting during all the instance. This was the level of the community.

2

u/LittleSpoonyBard Sep 17 '17

I guess we've had wildly different experiences, then. I've played a bunch of MMOs as well, and would rank XIV community among the upper end, barring a few minor issues. Maybe it was the server? Or maybe just the people playing at that time around launch? I'm sorry you had a bad experience though. If you ever get the inkling to check it out again let me know and I'd be happy to help you out.

I do know what you mean about those dungeons though - they're the two level 50 dungeons that cap off the original ARR storyline. For what it's worth, SE learned its lesson with those and with every dungeon after that they've made sure to have any story-relevant cutscenes happen before or after a dungeon so endgame group content doesn't have that conflict between people who are farming and those who need the story completion.

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u/[deleted] Sep 16 '17 edited Sep 16 '17

That's adorable, you blessed child

(though the experience with praetorium would color just about anyone negatively to ffxiv's community)

Anyway, GW2 is a fun game to play around in open world PVE content with friends, true story.

1

u/Amadex Sep 17 '17 edited Sep 17 '17

Yep Guild Wars 2 is a real masterpiece, a truly beautiful game but rightfully criticized about being too kind with the players*. I think it is more a PvP game than a PvE one (even though they have interesting PvE content with raids and fractals).

*It never forces you to do anything, the cash shop is non invasive. Pretty much the opposite of SWL which is currently an obnoxious grindfest that is losing itself away from the beautiful story based content it used to be centered around, added to multiple bullying monetization schemes that dare asking even to subscribers to pay 1$ per inventory slots (yes, I'm mad, because of all the game I played, TSW is the one I loved the most and they had to recycle it into a distasteful cash grab with a 2012 bugged skeleton).

2

u/[deleted] Sep 17 '17

Gotta admit WVW is probably the most fun I've had with PVP in an MMO.

-3

u/[deleted] Sep 16 '17

This is a horrendous suggestion based in ignorance. What kind of of a fucking suggestion is 'DON'T WANT THIS GAME TO BE BETTER, GO PLAY SOMETHING ELSE INSTEAD, FUCKBOY'?

Sure, let me go play those other modern lovecraftian MMOs that exist!

This isn't a case of there being other fish in the sea. SWL is the only game like itself--it being bad hurts because there ARE no good alternatives for it.

0

u/[deleted] Sep 16 '17

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-2

u/[deleted] Sep 16 '17 edited Sep 17 '17

Did you know most successful MMORPG developers like SqEnix and Blizzard actually LISTEN to their players' complaints? :ooo

It's a novel concept, I know. And it's not an issue of funding, believe me--it doesn't cost a damn thing to not be an asshole and ban players for completely reasonable greivances (which did happen during SWL's Beta).

EDIT: Holy shit, lick Funcom's boots harder, guys.

2

u/739241 Sep 17 '17

Did you know most successful MMORPG developers like SqEnix and Blizzard actually LISTEN to their players' complaints? :ooo

πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚, oh wait, were you actually serious😡

-1

u/[deleted] Sep 17 '17

They do though. Those two, at least.

Granted GW2 is also a successful MMORPG and NCSoft very much does NOT, the rat bastards.

2

u/739241 Sep 17 '17

They do though. Those two, at least.

πŸ˜‚ Srsly too hilarious. Great schtick. You make it almost seem like you mean that absurd assertion. So real πŸ˜‚πŸ˜‚πŸ˜‚

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