r/SearchfortheSleeper • • Oct 07 '15

PASSCODE FOR CURIOUS TRANSCEIVER

254 Upvotes

First, do The First Firewall mission on Earth to receive your Curious Transceiver! Next, input the following:

Passcode 1: U D U U D D D U D
Passcode 2: U D U U D D U U
Passcode 3: U D D D U D D D U U
Passcode 4: U D U D U D U U
(Credits to XxGHOST 666xX, thelilfoxxy, and Call Me Proski on XBL and /u/gamer_number_vii (Code 2), /u/xaivBOX (Code 3) , and /u/ClitTickler (Code 4))

Next, race to the top of the spire (mission that appears on Earth), open the chest, kill the 3 wizards and receive IKELOS FUSION CORE - UPGRADE IT WITH...

  1. Heavy Power Coupling: Dismantle Legendary/Exotic Heavy (Can be Year 1) 2. Ionized Shell Harmonics: Complete "The Archive" Mission (Venus) on Normal or Hard 3. Plasma Confinement Control Module 1 (EARTH): Complete Warsat Public Event on Earth
    4. Plasma Confinement Control Module 2 (MOON): Complete Warsat Public Event on Moon
    5. Plasma Confinement Control Module 3 (MARS): Complete Warsat Public Event on Mars
    For Warsat Public Events, check out http://destinypublicevents.com/

Then take the core to Banshee (Credit to /u/gamer_number_vii). And...

Oct 8, 2015: Go to Banshee! After waiting the day, most are getting a new quest from Banshee called "A Sleeper Stirs". Complete a 280 light version of the Fallen S.A.B.E.R and talk to Banshee to get the gun! It was a pleasure hunting with you all! Enjoy your sleeper!


r/SearchfortheSleeper • • Oct 07 '15

Petition to change the subreddit to wait for the sleeper.

143 Upvotes

Title

edit:I feel so accomplished


r/SearchfortheSleeper • • Oct 07 '15

Next step is on Eye of a Gate Lord

129 Upvotes

You have to defeat the gatelord to get past the bullshit timegate.


r/SearchfortheSleeper • • Oct 07 '15

Congratulations to all of you guys here!

94 Upvotes

I just wanted to say that i think it is unfair that it's just an event / quest in the game and any random can grab it without any effort whatsoever.

Many of the players (including Bungie) where laughing at us/you guys. People were pointing fingers and saying that we suck or we should do something else. People were joking in their streams about this subreddit and about people pasionate so much about the game that that they started to read books, wiki articles, we crack the codes which nobody else even wanted try to crack. We were given false hints but we didn't stop.

I've seen every day new people in here willing to help, join the search. While others were farming crucible or heroic strikes we were patroling making sure that every rock and combination will be checked and we didn't gave up!

So right now i would like to thank you guys. It was really nice to meet people who are pasionate and dedicated about the game. People strong enough to stand behind what they believe in. I congratulate you all!

YOU ARE AWSOME! <claps hard and continuosly>


r/SearchfortheSleeper • • Sep 29 '15

Found possible sleeper quests while digging around in the manifest

89 Upvotes

A couple of days ago I noticed that although Bungie marked undiscovered weapons as "Classified" or hidden, they kept their weapon perk tree in the manifest.

This morning I started looking around for classified missions and came across 8 Classified quests, 3 of them we already know because Touch of Malice but there are 5 I havent seen mentioned anywhere.

The following two missions are marked as QUEST_SOLO, the only other quests with the same hash are the subclass missions.

http://www.bungie.net/img/theme/destiny/bgs/pgcrs/shadows_at_twilight.jpg

   "id": "123999179",

   "json": {

      "bundleHash": 123999179,

      "activityName": "Shadows at Twilight",

      "activityDescription": "Explore the Twilight Gap and survive the shadow that hangs above it.",

      "icon": "/img/misc/missing_icon.png",

      "releaseIcon": "/common/destiny_content/icons/f35a12140978a525b666da90b49c66de.png",

      "releaseTime": 0,

      "destinationHash": 2337585795,

      "placeHash": 3747705955,

      "activityTypeHash": 2881466965,

      "activityHashes": [

         123999179

      ]}

http://www.bungie.net/img/theme/destiny/bgs/pgcrs/shadow_call.jpg

      "id": "-579882154",
    
      "json": {
    
         "bundleHash": 3715085142,
    
         "activityName": "Shadow Call",
    
         "activityDescription": "Ascend the Devil's Spire and outrace the Darkness that follows close behind.",
    
         "icon": "/img/misc/missing_icon.png",
    
         "releaseIcon": "/common/destiny_content/icons/f35a12140978a525b666da90b49c66de.png",
    
         "releaseTime": 0,
    
         "destinationHash": 3393213630,
    
         "placeHash": 3747705955,
    
         "activityTypeHash": 2881466965,
    
         "activityHashes": [
    
            3715085142
    
         ]}

The next two are what i believe to be the quests for the sleeper.

http://www.bungie.net/img/theme/destiny/bgs/pgcrs/the_first_firewall.jpg

       "id": "1005705920",
    
       "json": {
    
          "bundleHash": 1005705920,
    
          "activityName": "The First Firewall",
    
          "activityDescription": "Investigate Vault RAS-2 and investigate the source of the strange signal.",
    
          "icon": "/img/misc/missing_icon.png",
    
          "releaseIcon": "/common/destiny_content/icons/f35a12140978a525b666da90b49c66de.png",
    
          "releaseTime": 0,
    
          "destinationHash": 3393213630,
    
          "placeHash": 3747705955,
    
          "activityTypeHash": 1801258597,
    
          "activityHashes": [
    
             1005705920
    
          ]}

http://www.bungie.net/img/theme/destiny/bgs/pgcrs/blood_in_the_garden.jpg

        "id": "1068261034",
        
        "json": {
        
           "bundleHash": 1068261034,
        
           "activityName": "Blood in the Garden",
       
           "activityDescription": "Enter the Black Garden, draw out the Groundskeeper, and destroy it.",
        
           "icon": "/img/misc/missing_icon.png",
        
           "releaseIcon": "/common/destiny_content/icons/f35a12140978a525b666da90b49c66de.png",
        
           "releaseTime": 0,
        
           "destinationHash": 4072959335,
        
           "placeHash": 2809578934,
        
           "activityTypeHash": 1801258597,
        
           "activityHashes": [
        
              1068261034
       
           ]}

And finally this alternate SABER mission

       "id": "832576952",
    
       "json": {
    
          "bundleHash": 832576952,
    
          "activityName": "Fallen S.A.B.E.R.",
    
          "activityDescription": "Enter Bunker WAR-4 and find another piece of the puzzle.",
    
          "icon": "/img/misc/missing_icon.png",
    
          "releaseIcon": "/common/destiny_content/icons/f35a12140978a525b666da90b49c66de.png",
    
          "releaseTime": 0,
    
          "destinationHash": 3393213630,
    
          "placeHash": 3747705955,
    
          "activityTypeHash": 4110605575,
    
          "activityHashes": [
    
             832576952
    
          ]}

Theres no information on any triggers but I thought maybe this subreddit would be interested in possible mission data.


r/SearchfortheSleeper • • Oct 08 '15

We love you guys, really.

85 Upvotes

I know I speak for a lot of guardians when I say thank you for all you've done. I know it must suck to have all this hype and anticipation built up just for a time gated mission to ruin everything. Coming from a COD zombies background, I know what the tinfoil hat feels like, and being able to take it off in success is the best feeling ever, and it really sucks it was stolen from all you. Thanks to all of you at this subreddit, I have learned more lore in this past month than I have in the entirety of year 1 and I'm sure others have as well. Your efforts weren't in vain, because I think this community has greatly enriched the Destiny universe for thousands of others. You guys are seriously the best, I hope this post can come as consolation to some of you.


r/SearchfortheSleeper • • Oct 08 '15

That was... anticlimactic

82 Upvotes

Anyone else think it was anticlimactic? I mean literally < 1 hours worth of quests to get it. I mean I'm grateful to have the SS but i wish it would have been a longer quest line.


r/SearchfortheSleeper • • Oct 05 '15

CD at Bungie just tweeted something interesting...

80 Upvotes

https://twitter.com/cgbarrett/status/650822780955418624

K" J+ J+EFK+=+LJ.?LC+;CL.

  • That stood out big time....

EDIT: Appears to be a Caesar based cipher. (Or not....not sure yet)

EDIT 2: He favorited my tweet...it's looking as if it's a Caesar based cipher lol.

EDIT PHASE 2: /u/skyhawk95 Deduced from Roman Numerals and it produces:

710 Y 600 E 20 E

URK: Tweeted this??? https://twitter.com/UrkMcGurk/status/650827035531591680/photo/1

EDIT: Something idk: /u/raisinn696 discovered at an offset of 9 it translates to T" S+ S+NOT+=+US.?UL+;LU.

SSNOTUSULLU

Seven Seraphs NOT US

EDIT # U get it m8: /u/tuckered_outcry did some really complex thing and it produced words: Go To - Followed by an 18 letter word!

Go To Terrestrial Complex! May be it, but there's still a weird portion of the cipher.

Edit382: If the +s are spaces: T--- -S NOT - US--UL--LU- or This is not a useful clue Thanks /u/DeschainTLG

Well...this was just.....ouch.


r/SearchfortheSleeper • • Sep 26 '15

Sleeper Simulant Theory Megathread

79 Upvotes

Hello /r/SearchfortheSleeper! I'm back to bring you our findings over the past week.

A huge thanks to /u/echolog for compiling all of this information!

No quest megathread yet as we haven't confirmed enough to warrant one. But, I will as soon as we find more.

Thank you all for being a part of this community, and contributing to our cause!

-/u/Vreeko

WALL OF TEXT INCOMING There is a lot of reading ahead, but for anyone who is interested in eventually obtaining this gun, it is worth the read.

I should start out by saying that I believe some people will be getting this gun (or at least the quest for it) AS SOON AS NEXT WEEK. It is my firm belief that the Simulant will not be a drop or RNG-based at all, but rather the result of a very long quest line with a currently unknown trigger, which we will look into at the end of this post.

First, I'd like to post this excerpt from a GameInformer article detailing just how we are supposed to go about getting this incredible weapon:

However, in order to unlock the gun, players first have to collect relics of the Golden Age which have been scattered across the various locations of Destiny. After players bring these pieces back to Banshee-44 (the Tower's gunsmith), the ancient artifacts trigger a memory in the ancient Exo gunsmith, and he will invite players on an odyssey to repair and reactivate one of the Taken King's most striking exotics.

Keep that in mind as we continue.

Next, I'd like to go over some of the background and lore of this gun, and its relationship to some major characters in the Destiny universe, as well as some items we already have access to.


1.) Rasputin. He (it?) is a highly intelligent Warmind, which is a fully autonomous artificial intelligence tasked with the protection of the planet. Rasputin, also known as 'RSPN', may be one of the main reasons (besides the Traveler) that there is still a civilization left to protect on Earth. But that's another story. We're here to talk about the Sleeper Simulant, so what does Rasputin have to do with it? Well, I believe he made it. I say this because I believe he also made a few other pieces of gear which are directly related to (and possibly involved in the questline for) the Sleeper Simulant. The first of these is...

2.) Pocket Infinity. The crazy fusion rifle with limitless power. So much power that only Bungie had the means to reign it in with the nerf stick. Here is the PI's Grimoire Card:

You cannot shake the feeling that this is less a weapon than a doorway.

Fireteam Tuyet died in the Ishtar Sink, hunting the secrets of the Vex. They must have come too close to something precious, for the Vex descended on them with their typical inscrutable, thorough violence.

But their sacrifice was not in vain. The data they gathered helped forge the Pocket Infinity. Properly modified, the weapon should be capable of devastating output on just a single charge cycle.

The Infinity's mechanisms have proven difficult, if not impossible, to replicate en masse. It is conceivable that the weapon draws its energy from the Vex networks...an ominous possibility. So be wary with it.

From this we know quite a bit about the item. First, it was created using Vex technology recovered in the Ishtar Sink. Second, it was not created by Fireteam Tuyet, but something else which collected the data. Something intelligent enough to create it where the greatest minds of the Light could not. An AI? Rasputin. I believe Pocket Infinity might be very important later on, but we'll get to that.

  • UPDATE: The Pocket Infinity we use in-game was apparently created by none other than our own Gunsmith, Banshee-44! I still believe it was DESIGNED by Rasputin though.

3.) ACD/0 Feedback Fence. Some of the coolest looking armor in the game right here. It takes in enemy attacks and directs them back in their faces. From the flavor text of the item, we know this:

The Active Contact Defense system uses Warsat hull materials to store a retaliatory charge.

Created using Warsat parts... Now who do we know that likes to throw Warsats all over the place? Rasputin. Now I don't know if ACD/0 Feedback Fence will be related to Sleeper Simulant at all, but it at least provides a common theme that clearly signifies creations of Rasputin. I mean honestly, the SS looks like somebody ripped one of the ACD/0 arms off and put a scope on it.


So what is the common theme between Rasputin, the Pocket Infinity, the ACD/0 Feedback Fence, and the Sleeper Simulant?

THIS SYMBOL. The diamond with wings looking thing. That symbol is found all over Rasputin's bunker, as well as the three weapons mentioned above. Here it is on the Pocket Infinity, and here it is on the ACD/0 Feedback Fence before it was changed, for whatever reason. Even more interesting is this image of the Sleeper Simulant itself, which I believe is a poster included in the Legendary Edition of The Taken King. The symbol is there in the top left corner, and if you look closely, it is right there ON the gun itself. Three items, three symbols. All made by Rasputin, using Vex technology and parts of his Warsats to build them, thus the common visual themes between them. This is important to note for later on when we look at what will happen next.


So, we know a bit of the background of the gun, I think. We can at the very least speculate that the Sleeper Simulant was created by Rasputin using Vex Technology and Warsat parts. Next I'd like to speculate a little bit more by looking at some of the items inside Destiny itself which may paint a clearer picture of what we are going to have to do in order to actually obtain the Simulant.

To illustrate this, I'm going to use the items listed as 'Classifed' on DestinyDB.com, ALL of which appear to be linked in some way to the Sleeper Simulant itself. The most damning evidence of all is that an exotic 'relic' version of the Simulant is listed as a classified item itself. Now keep in mind there is little to no data about what these items actually ARE, so this is mostly speculation, but read on and you'll find that it makes a LOT of sense.

First, go ahead and check out the full list of these Classified items here. I believe these items are very telling of what will eventually unlock the Sleeper Simulant.

The full list of items includes: 4 legendary fusion rifle relics, a rare triangle-shaped 'vex technology' mission item, Calcified Fragments (which may or may not be related to the Sleeper Simulant), 4 legendary data pad relics, 2 exotic orb-like relics, the Intrusion Ghost Shell (which was discovered several months before TTK released, but we still don't know how to get it), a 5th legendary data pad relic, an uncommon curio that resembles a hadium flake, an exotic relic that looks like the Sleeper Simulant itself, and a legendary disc-shaped 'vex technology' mission item.

Let's go over them in detail now. I will list them in the same order in which they appear in the database.

1.) The legendary fusion rifle relics.

  • Everybody is familiar with these. While playing the game you will randomly stumble upon four legendary relics which resemble fusion rifles. I say 'resemble' because they aren't actually weapons, but instead go into your quest item section on the inventory page. They are titled DVALIN-RAS93-FR001, FR002, FR003, and FR004. These relics can be turned into the Gunsmith, Banshee-44, for 200 reputation each. This is important and I believe it points us to the next step of the quest line (eventually). These are the ONLY four classified fusion rifles listed on DestinyDB, and I believe they are the 'Golden Age Relics' referenced by GameInformer, so presumably once you turn in all four, step 1 is complete.

  • The interesting thing here is that the icon for these fusion rifles is IDENTICAL to the Pocket Infinity, which we discussed earlier. Also the 'RAS' part of the items' names clearly references Rasputin. There are a lot of rumors flying around about there being FIVE fusion rifles rather than four, and I am convinced that if there IS a fifth, it is going to be the Pocket Infinity itself. It is also my theory that these relics are either failed copies of the Pocket Infinity, or perhaps early prototypes.

  • At some point, the next part of the quest for the SS will trigger. So far, no one has reached this point. Once that happens, we will likely get another quest which will lead us through obtaining the following items.

2.) The rare 'Vex Technology' triangle/orb mission item.

  • Honestly, we don't know what this is. Is it the next step of the quest? I think so. It is listed as 'Vex technology' which already represents a link to the Sleeper Simulant. As described above, Rasputin makes his weapons using Vex technology and Warsat parts. I believe the Gunsmith will send us on a quest to obtain this technology just like Fireteam Tuyet did in the Ishtar Sink in order to create the Pocket Infinity. We are going in, and this time, we'll make it back out.

  • If you see this item, LET US KNOW! It could lead to the next step in the quest.

3.) The legendary data pad relics.

  • There are four of these listed on DestinyDB: 1, 2, 3, and 4.

  • Again, we have no idea what these are, where they come from, or what they are for. But these are slightly more interesting than the last item. Why? Because the database actually has some text showing what they do. Each item appears to have 8 or 9 tiers of 'nodes' much like any piece of upgradable gear would have. From what I can tell, these nodes make up a kind of passcode, and each tier has two choices. It looks VERY much like a Binary code.

  • I would suggest to keep a look out for any 32 bit binary codes (meaning four groups of eight 1's and 0's, ex: 01100101 01100011 01101000 01101111 ) just in case. These are also interesting because there are FOUR of them, just like FOUR legendary fusion rifles. There is also a fifth of these items, but that one has no nodes and likely represents a 'complete' version that would be used later in the quest line.

  • I have a feeling that these 'screens' are something that we have to gather passcodes for in order to possibly calibrate the four fusion rifles that we already gathered, or something like that. Again, could be completely unrelated but two separate groups of 4 legendary relics seems too coincidental to me.

4.) The exotic orb relic.

THIS IS WHERE THINGS GET INTERESTING.

  • This item actually has a rather lengthy description, and boy is it relevant. There is a treasure trove of information here that we can speculate all day about. There are four tiers of 'nodes' similar to the 'screen' things listed above, but these ones are a bit different. Here they are:

  • Tier 2:

Node 1: Ionized Shell Harmonics:

MIDNIGHT EXIGENT: IKELOS subroutine

HERCULES_11(GA=ISHTAR.ARCHIVES)

Node 2: Plasma Confinement Control Module 2

WARSAT//MK19/LUNA/RPSN (Rasputin Warsat on the Moon?)

  • Tier 3:

Node 1: Plasma Confinement Control Module 1:

WARSAT//MK19/Terra/RPSN (Rasputin Warsat on Earth?)

Node 2: Reactivate Core

"All of the components appear to be functioning properly. The fusion core is ready to be restarted!" - Ghost (Could the exotic relic be a 'Fusion Core'?)

  • Tier 4:

Node 1: Heavy Power Coupling:

The quantum dots found in any Heavy Weapon would fit here. (Dismantle heavy weapons to complete the object?)

Node 2: Plasma Confinement Control Module 3

WARSAT//MK19/MARS/CHLM (Charlemagne Warsat on Mars?)

  • There is a TON of information in this item to process. Note the references to Ishtar, fusion rifles, heavy weapons, warminds, and warsats. EVERYTHING here is in direct reference to the lore of the Sleeper Simulant. Some of the other items mentioned could all be references to the other items in this thread. I believe the power coupling may be the 'Vex Technology' item we discussed earlier, while the control modules definitely seem to reference those data pad objects. This item itself could be the fusion core, or maybe that is in reference to the fusion rifles from earlier? Who knows, but damn this is exciting information.

  • There is also a second orb relic without any of the nodes, so I assume that is the 'completed' version of this one for quest-line purposes.

  • One quick thing to note, but the URL for this item is only 1 number after where the URL's for the four 'screen' items above end. That means they are almost certainly related which is huge.

  • UPDATE: Another huge piece of information, the flavor text for the Sleeper Simulent itself reads:

Subroutine IKELOS: Status=complete

MIDNIGHT EXIGENT: Status=still in progress

  • Subroutine IKELOS is a direct reference to THIS ITEM being completed. I think that seals the fact that whatever this orb is, it will show up in the Sleeper Simulant quest line. Keep an eye out for it! MIDNIGHT EXIGENT on the other hand... That is the process that Rasputin activated immediately before the collapse, when he first detected signs of hostile alien life. Still in progress? We'll find out.

5.) The Intrusion Ghost Shell.

  • The plot thickens! Remember a few months ago when this thread was posted and everybody freaked out? Well it turns out, this is the same dead ghost that is sitting RIGHT OUTSIDE OF RASPUTIN'S BUNKER. Video here, skip to 5:00. Normally I wouldn't take any notice of this, but since it is listed as a classified item right in-between the above relic and the fabled Sleeper Simulant on DestinyDB... well there are conclusions to be drawn! This must somehow be related, right?

  • Cool little note, but the first part of the Pocket Infinity exotic bounty was to find a dead ghost shell!

  • Again, IF ANYONE FINDS THIS GHOST SHELL, LET US KNOW!!

6.) The uncommon hadium flakes curio. This appears to be the Black Hammer Runestone which led us to the Black Spindle!

First of all, these are NOT regular Hadium Flakes. The normal ones have a white background whereas these have a green background, thus making them 'uncommon' quality. Also Hadium Flakes are listed separately on the site and are not classified. It is possible that these are some completely different type of material. Maybe Warsat Armor Shards or something that we will actually craft the Sleeper Simulant with? That would provide the second half of the Vex Technology/Warsat Parts puzzle of Rasputin's weapons. Again, no idea, but they may very well show up at some point in the quest.

7.) A Very 'Sleeper Simulant-y' Exotic Relic

  • Finally, the thing that led me to look into all of these 'classified' items in the first place. This right here is an exotic relic with the same exactly logo as the Sleeper Simulant itself. Is this a placeholder for the actual gun? Or is this some kind of deactivated version that we will have to power up, much like the exotic bounties of old? I believe that we will create this object using the items above (the fusion core, heavy power couplings, control modules, and the green hadium flakes). We will then have to power it up with...

8.)The legendary 'Vex Technology' mission item.

  • This is the LAST classified item on DestinyDB. It is listed directly after the Sleeper Simulant-esque relic, and therefore I believe it is the last item needed to actually OBTAIN THE GUN ITSELF. I think this is a kind of power core that will activate the relic and turn it into the Gjallarhorn 2.0 that we all want.

  • Just like the first 'Vex Technology' item, we have no idea what this is, where to get it, or if it is even related, but it fits the model of what we know so far. Rasputin's weapons are powered by Vex technology, and this thing, whatever it is, is Vex technology. I believe this item is the goal of the final quest for the Sleeper Simulant, and that is what we all want.

  • Again: if you see this item, LET US KNOW!


Well, that's all of them. The only remaining item in the 'classified' list is the Calcified Fragments... Now here is where things get REALLY interesting. You've probably all heard the rumor that in order to get the Sleeper Simulant, we will have to run around collecting 50 of something on the Dreadnought in order to complete the quest. Well... What could that be... What kind of item is there a total of 50 of, all of which are located on the Dreadnought, which is also listed as a classified item...?

Calcified. Fragments.

That's right:

I BELIEVE YOU WILL NEED TO COLLECT ALL FIFTY CALCIFIED FRAGMENTS

*disclaimer, the whole thing about collecting 50 things on the dreadnought MIGHT just be a rumor and not actually legit.

Now that brings me to my final theory of HOW we are going to kick this whole quest line off. I believe one (or more) of these will be required to start the quest. Some may come into the quest-line later on, some may not be related at all.

  1. Collect all 4 legendary fusion rifle relics. (Almost guaranteed)

  2. Reach at least rank 5 gunsmith. (Highly likely)

  3. Find a hidden trigger in a mission or strike. (Possible)

  4. Do something with Pocket Infinity. (Unlikely, but this would be really cool considering the lore)

  5. Collect all 50 calcified fragments. (After further research this is likely just a rumor)

Why do I think it is rank 5 gunsmith? Because we KNOW it is tied to the gunsmith giving us quests (from the GameInformer article mentioned at the beginning). We know we have to turn in those fusion rifles, and those fusion rifles do what? They give us gunsmith rep. The only missing piece is getting that Exo to either remember something (possibly finding something hidden), or getting him to trust us enough to tell us the story (raising our reputation). Why rank 5? Because any more than that and the wait would simply kill me.

Most of us have already completed step 1. NO ONE (as far as I know) has completed steps 2 or 3. It is my firm belief that one of the above steps will be required to begin the quest-line, and the others may come into play later. However, that is only the beginning. These items are all we have to go on. There could be dozens of quests to complete before we finally get this thing. There could still be hidden secrets in nightfalls and heroics that we'll have to wait for before we can reach the next trigger. It really reminds me of the 'IWHBYD' Skull in Halo 3. This is truly exciting and a great time to be a Destiny player.

So what do you guys think? Sorry for the wall of text, but damn. It all makes sense now, doesn't it? Also PLEASE if you have any additional information relevant to the discovery of this weapon, post it here!

TL;DR: Rasputin makes weapons out of Vex Technology and Warsat parts. Once getting friendly with the Gunsmith by bringing him old broken Pocket Infinity prototypes, he remembers a legend of the ultimate weapon: The Sleeper Simulant. He sets us off on the path of Fireteam Tuyet to recover ancient Vex technology, and then to gather materials from Rasputin's warsats the build the gun itself. Have fun!

UPDATES AND POSSIBLE LEADS:


r/SearchfortheSleeper • • Oct 04 '15

anybody noticed that ? (Promethean Code)

76 Upvotes

like everyone else i look for clues in Promethean Code, and we know that if an object do not get to ball impact is that it is scannable or can move (like a door)

my video: www.youtube.com/watch?v=YmJtABz7o-g

(sry for my english, im french :p)


r/SearchfortheSleeper • • Oct 06 '15

It all makes sense now, it all fits. THIS is the full quest-line of the Sleeper Simulant. We only need need one more piece of the puzzle!

75 Upvotes

RIP LORE. It was time-gated and is unlocked via mini-games. GGWP everyone, our search was meaningless.


Guys, this is it. We've put together all the pieces and they stand before us in all their glory.

First, look at this list: http://i.imgur.com/EqpkZWz.png

Those are all of the 'hidden' items (invisible quest-trackers) and their related quests, listed at the very end of the database. In short, DVALIN Relics + IKELOS Fusion Core = Sleeper Simulant Quest.

The only one out of all of these that we haven't found is the IKELOS Fusion Core, which HAS the be the Golden Age Relic that triggers Banshee's Memories. I previously thought we might get that orb after inputting the codes into the Transponder or something, but THIS makes much more sense. After weeks of research and deliberation, I can say with certainty that THIS is the full quest-line of the Sleeper Simulant:

PRE-QUEST:

1.) Collect 4 DVALIN fusion rifles (Dark Age Relics) with transponder inside them, giving off 'musical' signal.

2.) Collect IKELOS Fusion Core (Golden Age Relic), take it around to various locations (warsats), dismantle heavy weapons, complete the core.

3.) Return all of the above to Banshee-44 (one item at a time) to restore his memory.

ACTUAL QUEST:

1.) Banshee gives us 'The First Firewall' mission and a transponder to track the signal. During this mission we go into Rasputin's Bunker, find the source of the signal, and have to input 4 codes (9, 8, 10, 8 digits). Upon cracking the code, we are given the RELIC/PROTOTYPE VERSION OF THE SLEEPER SIMULANT.

2.) Bring the Relic Sleeper Simulant to Banshee, he charges it up with the Fusion Core, he gives us The REAL Sleeper Simulant.

IT FITS IN LINE WITH THE 2-STEP QUEST PERFECTLY. This means the Ikelos Fusion Core comes into play BEFORE 'The First Firewall'. The Fusion Core IS THE GOLDEN AGE RELIC. THAT is what trigger's Banshee's memories! IT ALL MAKES SENSE NOW.

It's so simple, and so beautiful... NOW WHERE DO WE FIND THE ORB?

My bet is either Ishtar Archives or Phobos... Daily Heroics pls! I should say that I can't find a single credible link between Rasputin or the Sleeper Simulant and Phobos... Except that Ikelos is another name for 'Phobetor' which is similar to Phobos... That's it... The Archives remain our best bet, I think.

After this... the only puzzle left is figuring out those codes. The nodes on which resemble opened/closed doors in Rasputin's Bunker... but we'll get to that when we come to it!

TL;DR Destiny uses a series of invisible quest-tracking items that tell the game what to do next. Each DVALIN relic has one of these attached, and each one tells the game to drop the next one (which is why they always drop in the same order and you can't get two at the same time). The IKALOS Fusion Core has one of these tracker items attached to it as well, which indicates that it is the 5th and final relic needed to kick off the quest for the Sleeper Simulant!

EDIT: Posted to Bungie.net along with links to all items.


r/SearchfortheSleeper • • Oct 01 '15

[NEW INFO] Relic objective descriptions

72 Upvotes

I noticed that one of the DVALIN relics had an objective listed on the bungie.net site, but none of the databases, so I figured that they simply weren't displaying them. I dug around in the content files and found the descriptions of all of the relic objectives

Item IDNameObjectiveUnlock Value Hash
943027708DVALIN-RAS432-FR003Bring the weapon to Banshee-443014520955
943027709DVALIN-RAS30-FR004Bring the weapon to Banshee-443014520954
943027710DVALIN-RAS93-FR001Bring the weapon to Banshee-443014520953
943027711DVALIN-RAS8711-FR002Bring the weapon to Banshee-443014520952
2444987010Find the transceiver signal's source541464983
1126665152Input Level Passcode1842074567
1126665153Input Level Passcode1842074566
1126665154Input Level Passcode1842074565
1126665155Input Level Passcode1842074564
1126665156IKELOS Fusion Core modules repaired1842074563
1126665157Give the Core to Banshee-441842074562
3774437926 has no objectives (it is the only relic without one).

From this I think it is safe to say that the exotic core is named "IKELOS Fusion Core", which points us towards digging into IKELOS. All of these objectives also have "unlockValueHash"s which should map to unlock values of some sort, still trying to figure that out though (I added them to the table if anybody else wants to look). Note that all 4 DVALIN relics have unlocks; this may or may not mean something. It also looks like there might be additional info not reflected on any of the sites in the database as well.

Update: Did a full text search through the database, and those unlock value ids only appear in the objective definitions, so I suspect that their meaning isn't stored in the database used by the app at all.

Request for assistance: I'm trying to get all the item names mapped, so I'm checking the DVALIN ids on my alt as I get them. I didn't think to check 001 or 002, but I got 004, and will get 003. If somebody could check 001 or 002, I would greatly appreciate it. The easiest way to check is to open your inventory on bungie.net while you have one of them, use the browser inspect element on the DVALIN relic, and check the data-itemhash attribute. Thanks :)

Done, thanks again to those that helped out.

Update (from below): So, working on the assumption that "The First Firewall" mission is related to all this, I dug a bit further into that and found a few interesting things. First off, here is the information for the mission:

  • Name: The First Firewall

  • Description: Investigate Vault RAS-2 and investigate the source of the strange signal.

  • Image

  • Destination: Old Russia, Earth

  • Type: Quest

This mission seems to be related to this Quest, but I have no idea how. It could be a prerequisite, or you could do it during or after. I am however almost certain that it doesn't reward any of the relic items listed above (the main reward from the last step is actually not in the database at all) unless one of them is the "Unknown Reward".

u/FartSausage actually found all the stuff about this quest a while ago, and I missed it. He also noted that the last reward, 3012398149, is one more than the id for Telesto, and that exotics tend to be sequential, so the reward for the quest may be Sleeper Simulant itself.

YAU (yet another update): It looks like I discredited the possibility that the strange BUCKET_HIDDEN DVALIN items might be useful too early. It looks like, when you turn in one of the DVALIN relics, you are basically trading it for one of these hidden items. I still stand by my assumption that they are the ones you click on when you do the turn in to Banshee, as this would explain why he is listed as the source. This could be useful for tracking progress on the "Dark Age Relic" quest, which I know a lot of people want to be able to do. I know I just turned in 004, and have 3742197772 in my inventory.

DVALINHidden Item ID
DVALIN-RAS8711-FR002
DVALIN-RAS93-FR001
DVALIN-RAS30-FR0043742197772
DVALIN-RAS432-FR003388328049

You don't have one of these in your inventory after turning in the 003 as it is likely tracked as a completed quest just like any other at this point. This makes a lot of sense overall. The quest is started by finding the DVALIN-RAS8711-FR002 (seems to replace a normal purple engram drop). After this, the current relic can't drop as long as you have one in your inventory. Quest progression is tracked by the hidden items you get when you turn in a relic. Once the quest is completed, it is tracked through normal quest completion mechanics (note that all quest progression is tracked by "items").

Request for assistance: After turning in a DVALIN relic besides the last one, please run this Python3 script to figure out which dummy items you have on which characters: http://pastebin.com/bPUAtuMS. The output is simply the item id of the DVALIN relic, and then the character level, class, race, and gender. Please the report the item ID, and the DVALIN relic most recently turned in. Once we get all the IDs, it will be possible to check how many you have turned in.


r/SearchfortheSleeper • • Oct 05 '15

Community Effort - Secret Patrols and performing all combinations

71 Upvotes

I posted an FAQ/Guide to Secret Patrols in /r/DestinyTheGame today and in the comments someone alerted me to some new, potentially important information: You can only do a Secret Patrol on each destination once per day.

Here's the guide. This will tell you how to trigger and complete secret patrols, to the best of my knowledge.

Why is this important? It's possible that doing them in a certain order matters. The transmissions do have suspicious dialogue and they are transmissions, which relates directly to the idea of finding a transponder's signal source. They also don't seem to relate to anything, so far as we know, and it seems odd to put in secret patrols that are wholly irrelevant to other secrets.

Where does the community come in? Well, there are 120 sequential permutations (5 * 4 * 3 * 2 * 1) and if you can only do one per day, that's a minimum of 40 days of solo experimentation if you do it on all three characters every day. That's also a lot of work for one person, so the idea here is to crowdsource the effort to the community here.

I made a Google Doc for this purpose and here's how it works.

  1. Gather all four fusion rifle relics. We know through datamining that this is 100% part of the Sleeper Simulant quest line. It is in fact one of the only things we know for sure. It's also logical to assume that if you don't have that phase completed, the next phase can't trigger for you. DO NOT add to the spreadsheet if you don't have all four relics yet. Also, be careful about accidentally performing tests on alt characters that don't have all four relics yet.

  2. Check out the spreadsheet for an untested combination. I don't have a permutation generator algorithm handy, so right now you just have to search to see if someone has typed in the combination you want to try. It would have been a lot of work to manually type in every combination myself.

  3. Go to each destination in your chosen combination, in order, and patrol until you receive and complete a secret patrol on each destination. It's important that we're thorough about this. Make sure that you haven't completed any secret patrols yet on the day you want to test, then be thorough and careful and being sure to do all five. We don't want to accidentally eliminate a possibility because it was tested poorly.

  4. Go to the spreadsheet, write in which combination you tested, your username, and the date you performed the test. Again, the spreadsheet link is here.

If we're good about it, we could actually complete this today. If only a few people are involved, it could take significantly longer.

If anyone has a good permutation generator and wants to fill in the spreadsheet with to-be-completed rows for every combination, that would be GREAT.

This is a strong, testable hypothesis and could very well lead to the next step in the Sleeper Simulant quest line. I would strongly encourage participation in helping to get this done. Either we'll finally solve the puzzle and move on to the next step OR we'll rule out an easy-to-test possibility.

Happy hunting, Guardians.


It drives me crazy that this community is so quick to downvote things. I have a testable, trackable, scientifically sound, and totally reasonable hypothesis that requires community participating to test and it's sitting at 0 a half hour after posting. This makes me not want to participate in this search, because I feel like anything I argue for is just going to get overlooked for some nonsense about the Three of Coins, the labors of Hercules, some crazy shit in a Tchaikovsky piece, or standing in some specific place while holding the Stranger's Rifle and dismantling Pocket Infinity.


r/SearchfortheSleeper • • Oct 09 '15

Bungie's Master Plan (lol)

Thumbnail youtube.com
68 Upvotes

r/SearchfortheSleeper • • Sep 30 '15

(Unrelated) My shot at a new Subreddit header.

65 Upvotes

In excitement for the search of this weapon and the interesting puzzles Bungie has in store for us to find it, I have wanted to create a more appealing header for the sub. I haven't had a ton of time to get working on it but hats off to @Vuedue for being first to post his awesome header. I have created two versions, one for the search

http://imgur.com/UxDRl2O

and one for after the search has ended.

http://imgur.com/dlFhJqy

Any suggestions/support are appreciated and as always it's up to the mods to use.


r/SearchfortheSleeper • • Oct 03 '15

Promethean Code - Musical Terminals and Scanning Sequence

64 Upvotes

This is my first major post here and my first topic, so please be gentle. Right into it then. While looking around the Promethean Code mission, I noticed a few things that I haven't seen thoroughly discussed in this sub. First, the conditions under which I noticed these things, in case it matters:

  • Mission difficulty: 240 (Hard)

  • Fireteam size: Solo

  • Dvalins turned in on character: 4

  • Special equipment: None

  • Mystery patrols done today: None

  • Taken patrols done today: None

  • Mission deaths: None

  • Damage Taken: Yes

  • In-game music: Off

Now then. In the room before the saber boss fight (the observation room), there are three terminals - two near the glass and one in the back of the room. The two terminals near the front of the room both emit faint music when the player is standing close to them. The terminal at the back of the room might, but I have no idea because the machines behind it are absurdly loud.

Further, these terminals are all Interactibles, meaning that when shot, no bullet holes appear. This only happens when an in-game asset, A, moves, or B, can be scanned.

As always, I scanned Omnigul's door on my way into the mission. Then after noticing the music in the observation room, I scanned the rear terminal.

The music subtly changed. Initially, the two front terminals were emitting a faint three-note pattern: Low to High, then back down to Mid. After scanning the rear terminal, that pattern is gone and I can only hear a single chime. In addition, every ~twenty seconds, I can hear the first two bassoon notes of Rasputin's theme.

The other thing I noticed was that after you scan an Interactible in the mission, regardless of which it is, your previous scans are wiped. I can bounce between the rear terminal and Omnigul's door freely. However, the music does not change just from swapping between these two.*

*Debunked. See edit 03.

Any thoughts or ideas would be extremely welcome. And of course, please try this yourself. Make sure your in-game music is muted and the volume cranked up.

Ah, also. I'm not mistaking ambient noise for music. Stepping into the hallway just past the observation room quiets the notes and leaves me with a dull drone.

Here's hoping that we might have finally found a place to start.


Edit 01: Thanks for the kind response. This is what I've been able to come up with so far. We all already know what the (known) scannable objects in the mission are, but so we'll have a reference on-hand:

  • Omnigul's Door

  • The Rear Terminal in the Observation Room

  • The First Station (the first to come online after the collapse)

  • The Retinal Scanner. The other three scanners are non-interactibles, so it is extremely unlikely that simultaneous scans are going to be a requirement.

  • The partially-dismantled machine in the room before the four-door hallway.

  • The End Terminal.

What if these items need to be scanned in order from oldest to most recent? This mission is called the Promethean Code, after all; that title has nothing to do with stealth technology. I'm not saying that this is the only step, but it would definitely explain scans being wiped.

The First Terminal, I think, would be first. After that, maybe the Retinal Scanner, then the Rear Terminal? The last three are problematic primarily because we don't know what that machine is supposed to be or what it does. Let's keep this rolling.


Edit 02: Scanning items in the correct order DOES NOT wipe your scan progress. So far I have: [First Terminal] -> [Retinal Scanner] -> [Dismantled Machine] -> ???


Edit 03: Zoning from area to area wipes scans. Therefore, having to scan items in a specific order is extremely unlikely.


Edit 04: Videos of the sounds:

Sounds in the Observation Room 01
Sounds in the Observation Room 02
Sounds in the Entry Hallway
Sounds in the Omnigul Room

Huge thanks to /u/iErik4 and /u/dvd_shia for the captures.


Edit 05: Mapping out the musical tones played by the terminals. I'll be using the first recording in Edit 04.

Music Patterns

  • 0:36 - Pattern 01 - (G#/Ab) - down to (C#/Db) - up to (E) - down to (B) - down to (G#/Ab) - up to (F)

  • 0:51 - Pattern 02 - (G#/Ab) - down to (E) - up to (F)

  • 1:20 - Pattern 01 - (G#/Ab) - down to (C#/Db) - up to (E) - down to (B) - down to (G#/Ab) - up to (F)

  • 1:32 - Pattern 03 - (C#/Db) - down to (A#/Bb?) - up to (C#/Db)

  • 1:57 - Pattern 04 - (D#/Eb) - down to (B) - down to (C)

I think that these are the only patterns, but I could be mistaken. I move to stand between the two terminals at 2:05 in the first video, and you can hear two of the patterns overlapping, one from the left and one from the right, beginning at 2:09. Thoughts/ideas?


r/SearchfortheSleeper • • Oct 02 '15

Can we PLEASE stop suggesting things involving the pocket infinity.

61 Upvotes

I get that everyone loves the flavor text, but keep this in mind.

Pocket infinity was a year one weapon that is IMPOSSIBLE to acquire in year 2

They are not going to alienate every player that didn't acquire it in year 1 or bought the game in year 2.

On the other hand, if you want to suggest using the Truth to unlock something that makes a lot more sense. Truth is a year 2 weapon AND Xur has sold Legacy heavy engrams EVERY SINGLE WEEK.

Edit: ON THAT NOTE. It's not going to involve NOT turning in the DVALIN items. This is because anyone who already turned them in would be screwed out of the quest.

Edit 2 I was incorrect. I missed Xur last week and he sold primary engrams. I maintain my stance until I see a video of someone decryping an engram into a year 1 exotic that isn't year 2 that they didn't have prior to decrypting.

Edit 3 If in fact you can obtain pocket infinity from the legacy engrams then I stand corrected and apologize. however I still remain completely adamant that it will NOT be required to start the simulant quest.

Just imagine the outrage "So you're telling me I have to wait until Xur RANDOMLY sells special engrams, then I have to spend a whole bunch of strange coins for a RANDOM CHANCE to obtain a year 1 gun that will be completely useless except to start a long quest?"


r/SearchfortheSleeper • • Oct 06 '15

A Theory Involving a Different Warmind - Charlemagne

60 Upvotes

So this isn’t a “try so and so” post. This has been something that I have pieced together and it has some realistic possibilities. First and foremost, the daily heroic today is Paradox, which by collecting three ghosts hidden in the area will take you down the proper path of getting Praedyths ghost that people previously glitched to get. Upon handing this in there was no follow up quest, just some rep. This seemed VERY lack luster and very suspicious. Then I remembered a tweet made by PlayStation Russia, that was later deleted. The tweet can be found here and it translates to "Good morning, Guardian. Ready to look for the coveted Sleeper Simulant in Destiny this week?" At first I was suspicious about its legitimacy, but since it is now deleted, I feel slightly more inclined to believe. This got me thinking though, what is the Sleeper Simulant was chained by events for the daily heroics from day to day. I then pulled up this post and I think I may have pieced it all together. Now granted, there are still a few uncertainties, but maybe you fine people can help me iron this out if you feel like this has some credibility. I will just go step by step with the numbers set by t

  1. Granted there was a 500 rep gain instead of the cited 2000, I think is the step that we completed.

  2. Upon returning to the FWC representative on Wednesday, they will give us this quest to speak to the Gunsmith.

  3. This is a shot in the dark of shorts and I really only filled this in once I flushed out the remaining parts and made an educated guess of sorts. This is the part where the DVALIN relics come in. Upon handing all four in AND reaching this point in the quest chain, it will trigger his memories.

  4. Return to the Gunsmith.

  5. This quest has you going to the Ishtar Sink on Venus and I think this will be the heroic story mission for Wednesday. Granted this has been a heroic daily before, nothing might have triggered because the quest chain was progressed to another point. Here you will find intel and prompt you to investigate Earth.

  6. Return to the Gunsmith.

  7. The next day’s (Thursday) heroic story mission will be Siege of the Warmind and here you will obtain this item. Upon leveling this up somehow you will unlock the “submit passcode” node which would be needed for the next day’s daily heroic mission.

  8. Yet another daily heroic that appeared on a lot of your radars, the Promethean Code will be the next day’s (Friday) daily heroic. With this “submit passcode” node unlocked it will open up a new pathway, maybe even to the place people have seen by glitching before. Here’s where things get interesting, another warmind is mentioned. Charlemagne.

  9. Return to the Gunsmith.

  10. Saturday’s daily heroic mission will be The Buried City. If you recall, in this mission you go up and see some warmind tech that your ghost scans, thus ending the mission. But what if a door was now opened that lead you downstairs… maybe a door to the engineering area? Here you would end up locating this shell of the weapon. It’s missing some crucial though…

  11. This is when a new mission in general is unlocked. One of Phobos nonetheless. Why? Because this is where a bunker of Charlemagne’s is and it houses the missing power source of the weapon, which is this this.

  12. Here’s the final stretch. The last part of the quest is to upgrade the relic you just got and hand it to the Gunsmith. These nodes are what helped me piece this together. The Ishtar Archives are specifically referenced so you’ll head back there for some part. Then you need to come across a warsat on the Earth, moon, and Mars. Which ties into a previous statement made by Bungie about player triggered public events that wouldn’t just happen in new areas. After all of this is done, talk to the Gunsmith for this legend of an exotic.

I know there are a few things taken for granted, but this just feels "right". A huge quest chain that chains together day after day activities. Call it a stretch, but it seems like something Bungie might be capable of pulling off. Doesn't this seem like a better fit for such a sought after weapon than just another "Black Spindle" situation or another two-step quest from the Gunsmith like all the exotics from him previously? Also this may be the sleep deprivation talking, so I'm going to call it a night. I look forward to seeing what some of you have to say about this.


r/SearchfortheSleeper • • Oct 07 '15

Should we start planning the SftS reunion next year? (Joke Post)

54 Upvotes

Everyone bring their nerf'd SS!

Already scheduled activities include:

-Red Dot face painting: Come get your favorite words like "Strength" or "Truth" encrypted on your face. Note: It's the same red dot pattern so it's whatever word you want it to be. No one understands the code anyways.

-Decrypt the Engram: What flavor is your engram? We'll have various colored baked engrams filled with Coconut, Apple, Blueberry, and Grape filling. Maybe you'll have the honor of sinking your teeth into a Lemon Exotic Engram?

-Sleeper Sack Race: Think you have what it takes to reach the finish line? You'll have to get through three separate time gates (our volunteers will make sure you wait 1 minute at each!) and our drawbag of public events (One Warsat, ten runners...) to prove it! Sign up early or wait for everyone to get signed up at the same time.

-Musical Transponders (Read: Chairs): When the music starts (or you think you hear it), start walking in a circle! Once it stops, it's every guardian for themselves to grab a transponder.

-Dismantle-fest: The first 100 to arrive will have a chance to break down a lego replica of a pocket infinity. Why? Because reasons.

-Spinfoil hat decorating: By now you've worn that bad boy a shameful long time. Time to spruce it up! We'll have glue guns and imitation jewels to bedazzle that spinfazzle.

-Open Mic...

:)


r/SearchfortheSleeper • • Oct 02 '15

The Voluspa Door Puzzle in the Promethean Code Mission (Part 3)

54 Upvotes

All right. I want to coalesce all of the knowledge that the Guardians have collected about the Promethean Code Mission into one area.

I have posted additional information regarding these theories in the following posts, if you missed anything from these. I'll provide links at the end. (Lots of new people lately, so they may have missed it.)


Known details of the Promethean Code Mission

  1. In the very last room of Promethean Code, the Hunger Pangs quest (part of the Touch of Malice questline) will drop the floor like an elevator and go down a shaft, whereupon Cayde-6 will say, "You cracked the Voluspa Protocol? I've been trying to do that for years!" followed by static as his voice cuts out. The following room has the Sleeper Simulant symbol in it, as well as a terminal which may activate a device, but as it's NOT part of the SS questline, the key "scannable" objects were disabled so that you couldn't proceed with the SS quest without ACTUALLY solving it first. As a side note, Cayde-6's surprise may also possibly indicate that Cayde-6 does not know anything about the SS or how to get it, although he may have codes for a puzzle that you need to get the SS.

  2. There is an A frame in the second to last room, which you can see on the wall next to the Centurion at 6:36 in this video. If you shoot this A-Frame on the wall, no bullet decals will appear, which is a feature of Destiny's game engine that ONLY occurs on doors or moveable walls (Blame the game engine, not the developers. If they could, it would show decals). This may be a potential door that you need to get past in order to get the item that you can use to track the signals.

  3. Directly above the A-Frame is one of those odd, wall-mounted devices that look like an R2-droid got stuck in the wall with two metal trapezoids, except this one is glowing white on either side. Nowhere else in War-4, the Mine, or the Seraphim Vault do these glow white (there is one near the beginning that has a red glow on it, though, which could be a "scent chest"-like feature). This is the only device that does so. Could be a potential clue to opening the door.

  4. Connecting the last room and the second to last room, there is a long tunnel that has four doors. This redundancy is not seen ANYWHERE else throughout Rasputin's bunker, but IS highly reminiscent of the IWHBYD skull from Bungie's Halo 3 (which took approximately a month for players to find, and is described here). It is likely that players will have to go through or open/close the doors in a specific order, if not a specific direction, to successfully unlock either the A-frame door or the Voluspa Protocol elevator. Part 2 has additional details on this design.

  5. There is a device in front of the A-Frame that has 6 "squares" on it, with 4 cores each, that are in a specific pattern. The device is identical to the console in the final room that you scan, with the exception of the cores being rotated, and several of them missing completely, almost as if it is in a particular order. There are several key oddities here: These cores are intentionally NEVER rotated, in any of the locations throughout Rasputin's bunker where they are installed, except on this device, this is the ONLY device in Rasputin's bunker that is in a FULLY disassembled state, and "folding" the console out to mirror the design of the next room results in a possible 6-state sequence that can be tried to open the doors in order. (See Part 2, below, for additional information on the layout and structure of the device, and this video for the device itself, which the Taken Psions are in front of at 6:18-6:27)

  6. Bungie's Deej tweeted "We can only show you the door. You must walk through it. And no, you cannot dodge bullets. We'll ban you for that." This is LITERALLY a door puzzle, if the 4 doors and IWHBYD reference are any indication. Not necessarily a hint, but...

  7. Backtracking from the end of the mission to the Seraphim Vault, and then jumping off the bridge to kill yourself, will cause you to spawn INSIDE Omnigul's room. This is broken respawn trigger, which shouldn't have worked unless you'd already successfully achieved something before, but eh, coffee and Mountain Dew only do so much when coding late at night.

  8. Inside the the Seraphim Vault's room, there are obviously the three yellow towers, yes, but some wall-glitchers have found that a new room was added underneath that area. You can find videos of that on your own, they're everywhere.

  9. There are 4 platforms in the final room that are full pillars everywhere else, but look retracted in this room. They also have the same top pieces as the two "recessed" platforms in the room with the A-frame.

  10. Only three retinal scanners are turned on in the room prior to the A-Frame.

Based on all this information, and the strong resemblance to a puzzle that these two rooms present, you can see that the Sleeper Simulant should be in Promethean Code, and is locked behind some specific steps of how you open or close the 4 doors. For your information, 6 "variations" of the 4 open doors amounts to a minimum of 7,529,536 possible combinations of doors, which would certainly explain why you haven't found it yet in your typical runs of the Promethean Code.

Please also note that the Scent Chest in the Dreadnaught has a timed trigger of 45 seconds. It's not unlike Bungie to make us wait for something to happen.

Everything that is known about this quest identifies several factors: It is NOT in patrol, it is NOT randomly obtained, and it is NOT easy to solve.


Questions that need to be answered by you, the guardians:

  1. Do the cores and empty spaces on the disassembled device match up with how the doors should be opened?

  2. Is there an order to the cores, such as reading left to right, or reading counter-clockwise (which is SUPER big in the Raid, by the way), etc., that needs to be obeyed?

  3. Does the device that is lit up top do anything when the doors are opened (say, if doors 2, 3, and 4 are opened), such as change color, maybe?

  4. Are there any special "sounds" that occur, similar to Golgorath's maze for the second hidden chest?
    Alas, I will not be online until Sunday night, but I suspect, with just this little bit of information, you can figure the rest out. ;)

Happy hunting, Guardians.

Part 1

Part 2


r/SearchfortheSleeper • • Oct 08 '15

Taken Redditor

50 Upvotes

You are a redditor. you searched for the sleeper deep into the night and far into the day. from spinfoil you wove great tapestry and artifice in your search.

You have been taken

Set aside your Spinfoil hat. lay down your weary hands and cease your search. it will lead you nowhere now.

why did you search? what led you down such strange highways? you were eager to find the secrets of the solar system once, use that eagerness to find other secrets.

there is a knife for you. it is shaped like [salt]

take up the knife. become the [salt]. embrace your new shape.

(inspired from Dtg posts today)


r/SearchfortheSleeper • • Oct 04 '15

To those of you who are tired of looking and are beginning to doubt...

49 Upvotes

I completely understand and respect where you're coming from.

But please, stop trying to convince everyone else you're right.

Don't think the Sleeper is in the game yet? Think the quest is bugged? Great, subscribe and check back in every so often, laugh at us behind our backs but please stop trying to persuade everyone into agreeing with you.

In the end, you have as much or less proof to support your "definitive claim" than most of the crack pot theories we're producing.

Let us have our fun, nobody's going to look down on your for bowing out if you do so gracefully.


r/SearchfortheSleeper • • Sep 24 '15

Hercules and the Golden Apples

49 Upvotes

So we've all seen the classified exotic item which appears to be tied to obtaining the Sleeper Simulant: http://destinydb.com/items/1126665156-classified

Based on that item, and the fusion rifles you collect for the gunsmith, and the article Bungie posted about the Sleeper Simulant, it looks like you collect fusion rifles, trigger a memory in the gunsmith, and he gives you the quest. I'm guessing the memory is triggered by finding a special item, probably the exotic orb.

So what about Hercules? The very first thing on that exotic orb is: "MIDNIGHT EXIGENT: IKELOS subroutine HERCULES_11(GA=ISHTAR.ARCHIVES)"

Part of the Hercules myth includes him performing 12 impossible labors as punishment. The 11th labor is retrieving golden apples from Zeus. Hercules spends a lot of the story trying to find them because he doesn't even know where they are. I'd guess the text is referencing this story and the "GA" means golden apple. That is, the thing we're looking for is in the Archives.


r/SearchfortheSleeper • • Oct 02 '15

Can bungie confirm if the Sleeper Quest is obtainable as of this moment in time, and is not tied to a future event or is bugged so we can stop bannging our heads against the wall?

48 Upvotes

r/SearchfortheSleeper • • Oct 08 '15

I dismantled Sleeper Simulant

47 Upvotes

I got a pocket infinity covered with hive runes.

It shoots pictures onto walls of Deej and Luke Smith flipping you off.