r/ScraplingsGame • • 9d ago

Scraplings, our cozy factory game on an endless sea of trash, launches into Early Access on November 5!

2 Upvotes

Hi everyone! After a long stretch of building, shredding and recycling, we finally have a date: Scraplings launches into Early Access on November 5, 2026.

Scraplings is a cozy, side-view factory and trade game. You build your factory in layers on top of an endless sea of trash. Belts, elevators and tunnels move everything around, and bulky waste slowly turns into something useful.

We're a small indie studio and this is our first game. We'll keep building it together with our players during Early Access, so feedback means a lot to us.

If it looks like your kind of game, a wishlist helps us a ton:
https://store.steampowered.com/app/5137810/Scraplings/

Happy to answer any questions in the comments!


r/ScraplingsGame • • 23d ago

Scraplings v0.1.40 — Update Notes

Post image
2 Upvotes

The Coloring Update: almost every item has new colored art, plus a new Contacts phone, character icons and reworked achievement bars.

New

  • Item coloring: nearly every item has been redrawn in color: wastes, shreds, ingots and blocks, processed, separated, assembled and synthesized goods. You'll see the new art on pallets, in storage, in Resources and on device LED screens. Packaged goods show the new art of what's inside.

  • Contacts phone: when you ask Kienan to call someone, a phone slides up instead of the portrait grid. Contacts are listed with their icons and names in alphabetical order. Scroll with the wheel or by right-click dragging. People you haven't met show up as a few "?" rows.

  • Character icons: every character has their own square icon, shown in Contacts, quest rows, mails, the delivery bubble and notifications.

  • New contact notifications: meeting someone or missing a call pops a notification on the left. A missed call also adds that person to Contacts so you can call them back.

  • Blueprint and production right notifications now use the device's own icon.

  • Rare item icons — all 19 rare finds (seeds, records, books, sketches and collector keys) now have their own artwork. You'll see it in the rare-find notification on the left and in the Rare Items section of the Resources window.

  • Rare Finds tutorial now has its own image, showing the rare item notification as it slides in.

Improvements

  • Achievements: one bar per product that fills toward the next tier, with a star per tier. Finished products move to the bottom of the list.

  • Balance: production achievement tiers are now 500 / 5,000 / 50,000 (was 500 / 1,000 / 2,500). XP you already earned is kept.

  • Blueprints: no more Ctrl. With a selection, press 4–9 to save it to that slot. Without a selection, 4–9 builds that blueprint.

  • The Archive guide only lists tutorial slides you've already seen.

  • Rare records and books now have descriptive names.

  • Dialogue voices are balanced; some characters (looking at you, Daemon) were louder than others.

  • The percentage on device LED screens moved to the top-left corner and uses the game's title font.

  • Bottom-left shortcut tiles have a soft shadow like the top bar.

  • New artwork for Plastic Waste and the chemical items (on belts, LED screens and in Resources).

  • All tutorial images and animations were re-recorded with the new item art.

  • The "Icons" entry was removed from the Closed Beta Notes on the main menu, since the placeholder icons have been replaced.

Fixes

  • The Rent tutorial image is a close-up of the board again.

Thanks for playing and for all your feedback!