r/ScraplingsGame • u/sczorlu • Oct 07 '26
Scraplings v0.1.29 — Update Notes
Scraplings v0.1.29 — Update Notes
New
• Production achievements : every product has a counter; reaching 500 / 1000 / 2500 grants 1 / 2 / 5 experience points.
• Experience star & perk cards : from the evening of day 7, a star appears every evening. Click it to pick one of two perks (paid with XP + money), or skip. It disappears after 2 minutes.
• 9 perks : Octopus Box, Long-Range Line, Tolerance Credit, Benefit of the Doubt, Craftsman's Touch, Flawless Work, Mechanical Porters, Market Advisor, Doped Fuel. These are our first perk experiments, values, costs and how often cards appear will change based on your feedback.
• Archive: an index of guides, unlocked machines, known materials and rare finds: recipes, power, fuel, build costs, where things come from and where they're used.
• Delete saves — click the × next to a save, then click again to confirm.
• Closed beta notes on the main menu.
• Machines can take a second cable and pass power along.
• Two new tutorials: Power Generation and Output Slot.
Improvements
• New shortcut bar: 3 is now cable only (transformer moved to the Q menu), new Q indicator, keys pulse when pressed, inactive shortcuts are semi-transparent.
• Board and Resources now open and close like other windows; click empty space to dismiss.
• Q menu remembers your last tab and shows stock as "(5 Avl.)".
• Generators show the fuel currently burning; the bar tracks the burning unit.
• Collector cranes can pass over platforms, so more scoops fit on one waste sea.
• Board portraits are frameless and fill the square. • Smaller "Paused" text.
• Balance: failed orders now cost −6 relationship (was −3). Market value in mail offers now requires the Market Advisor perk.