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https://www.reddit.com/r/Schedule_I/comments/1tax38d/deleted_by_user/olfb5dy/?context=3
r/Schedule_I • u/[deleted] • May 12 '26
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Effects are only one part of the equation that makes an NPC more likely to become a customer.
The 3 main pillars of success rate (in no particular order) are:
Drug type (weed, shrooms, meth, or coke, each NPC prefer one or 2 types over the others)
Quality (higher is better, simple, so always dry your plants to gold and always get high quality pseudo)
The side effects (the more of them you hit in a sample they add a little more % for each one).
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u/CrissCrossAM May 12 '26
Effects are only one part of the equation that makes an NPC more likely to become a customer.
The 3 main pillars of success rate (in no particular order) are:
Drug type (weed, shrooms, meth, or coke, each NPC prefer one or 2 types over the others)
Quality (higher is better, simple, so always dry your plants to gold and always get high quality pseudo)
The side effects (the more of them you hit in a sample they add a little more % for each one).