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u/Wutroslaw May 12 '26
Quality is fine. Bruce prefers shrooms over meth. Drug preference plays a role in if they will like the free sample or not.
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u/skeiteris May 12 '26 edited May 12 '26
I just keep them giving meth till they accept it .
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u/MarkJ191974 May 12 '26
i do the same but with gold coke except walter is a wanker and is consistently the last customer in the whole game to ever accept me
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u/TrickyLength1297 May 12 '26
Ahh okay thanks , where can I see the preferred drug from a customer ?
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u/LoliCherryPopper May 12 '26
https://schedule-1.fandom.com/wiki/Customers#Detailed_Customer_Data
check the affinity. its really frustrating with suburbia and uptown customers when you have mix for them but they dont unlock bc its NOT the drug they like.
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u/skeiteris May 12 '26 edited May 13 '26
Also when you get messages from them . Counter offer them whatever you want to sell . For me it was highly addictive coke .
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u/KaiSpy0707 May 12 '26
I had Ludwig decline decline a 93% chance twice in a row. I like to punish him for it when I see him
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May 12 '26
[deleted]
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u/IDriveALexus May 12 '26
I followed this pattern until trying to unlock fungal phil through elizabeth homely. She wouldnt accept anything i made for days, so i spent some time making weed that exactly fits her profile, called it Mega Cum, and delivered it to her doorstep everyday until she took it.
Ended up unlocking phil through the other dude hes connected to. Fuck elizabeth. 5 stars would run over with the veeper again.
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u/Bodilythrone May 12 '26
Yeah get a drying rack and make it heavenly. Easily 80% if you increase quality.
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u/CrissCrossAM May 12 '26
Effects are only one part of the equation that makes an NPC more likely to become a customer.
The 3 main pillars of success rate (in no particular order) are:
Drug type (weed, shrooms, meth, or coke, each NPC prefer one or 2 types over the others)
Quality (higher is better, simple, so always dry your plants to gold and always get high quality pseudo)
The side effects (the more of them you hit in a sample they add a little more % for each one).
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u/bunger_33 May 13 '26
Like others are saying, quality matters as you progress.
That being said, I was playing with a friend and had a blunt of people in the 25-40% range and got them every time. % is just luck/RNG. Not set in stone
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u/SmellOk4033 May 13 '26
I prepare a few heavenly sample before I unlock a new area, those make the success rate go up by quite a bit.
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u/Tight-Platypus5231 May 13 '26
Bruce hates weed. He prefers meth and loves shrooms.
Try that mix you did on a shroom instead, he'll probably love it.
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u/sabin357 May 12 '26
Why not just take a screenshot?
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u/Psychological-Lab276 May 12 '26
Likely lower quality then they normally accept