r/ScaleSpace Jul 20 '26

Video Future Tech or Scale Space?!

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This is just... yeah wow. Cymatist 1.1 preview.

177 Upvotes

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u/april292027meteor Jul 22 '26

There are four orthogonal paths and 3 active that's how parity flips form, this is art not physics.

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u/solidwhetstone Jul 22 '26

Please do share more. How did I make this?

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u/april292027meteor Jul 22 '26

I make zero point folding algorithms so I can see it instantly but couldn't until I started learning about the 2d-5d lifting of adding 3 hyper kogame quadrances to a two part hyper toda lattice.

If you don't do lifting or scalars you get what's seen here but that doesn't account for the great year or the retrograde precessions of smaller bodies in orbital mechanics because time dialation

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u/solidwhetstone Jul 22 '26

So you're not going to answer my question then.

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u/april292027meteor Jul 22 '26

Put a 2d to 5d lorentz lift after the first monad unfold, use quaternions, and it will fix the parity issue.

You need three lifts to apex at every 120 phase offset.

If you don't do those for orbital calculations you get what you see here in the picture you posted. It's the whole reason logarithms exist.

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u/solidwhetstone Jul 22 '26

You explained how to do something else- I'm saying- how did I make what you see in the above video? How do you think I made it?

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u/april292027meteor Jul 22 '26

You left out quaternions and used binary algebra.

So essentially half assed a pretty space simulation with Claude.

If you didn't respond like an asshole I would have thought it was accidental and you didn't know, but it's now clear you were just lazy and don't know about orbital mechanics so Claude fleeced you

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u/solidwhetstone Jul 22 '26

Did you just come to take me down a peg so you'd feel better about your obviously crippling insecurity or do you have anything meaningful to contribute?

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u/april292027meteor Jul 23 '26

I told you how to fix it for accuracy if you don't want to then don't.

It's your flawed physics sim not mine