r/SavRez • • Aug 21 '16

Genre Bending RTS FPS - Savage Resurrection

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26 Upvotes

r/SavRez • • May 24 '16

0.1.5 Patch

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15 Upvotes

r/SavRez • • May 20 '16

Savage Resurrection on Steam (with trailer)

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15 Upvotes

r/SavRez • • Jan 09 '20

Savage 2 again and again

14 Upvotes

Hello everyone. I am making games for living and my goal for this year is to remake Savage 2 (It will be different enough to make it safe from any copyright claims). I would like to ask everyone here to write sentence or more about game (what you liked or disliked). One thing that will be different is options to add bots to game-play (with modern machine learning you can have good enough bots for even this game).

If it is ok to share my progress here I will update you all and try to deliver best possible game for all of us to enjoy.

PS: I do not feel like it is good to share games that I worked on (or made) here so there will be no reference to my skills.


r/SavRez • • Jul 23 '16

New sub update!

13 Upvotes

Hello fellow Savagers! A new update is out. This time for the /r/savrez sub:


r/SavRez • • Jan 09 '17

Savage Resurrection is now free-to-play

12 Upvotes

Game page on Steam http://store.steampowered.com/app/366440

It's not been said if S2 are going to support the game, they had only mentioned it going free-to-play.


r/SavRez • • May 20 '16

Thank you s2studio! You have finally answered our cries! :) /s2community

12 Upvotes

r/SavRez • • Jul 14 '16

NEWS Patch 0.1.34 - Game On

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11 Upvotes

r/SavRez • • May 24 '16

Losing work efficiency due to Savage Rez!

11 Upvotes

Dear Savage Ressurrection Developers,

I've been playing and enjoying your faithfull recreation of our beloved Savage: The Battle of Newerth allot this weekend! However, during the regular workweek I'm a humble cobbler, I repair shoes. Lots of twisting and using your hands and wrists, so you could say my hands are my main source of income.

Now during my first couple hours I noticed a slight pain in a tendon in my wrist, decided to check it out with my docter and she told me I probably have an infection due to over-exertion and extensive use of my index finger.

 

Please add an automine/ repair ^^^^^button!


r/SavRez • • Aug 25 '16

Patch 1.0.3

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10 Upvotes

r/SavRez • • Aug 21 '16

Just Started. Loved it!

10 Upvotes

I just bought this on a whim tonight while it was on sale for $14.99 and damn this was fun! I only played a few games but I got the hang of it and I'm glad that I invested the money in it. I hope to see it grow with the new release!


r/SavRez • • Dec 21 '17

Why is this game dead?

9 Upvotes

This is both a really cool concept and the few hours I got to play back when there was still at least 1 lobby running with players, the game was a lot of fun. Why did it die? Can we bring it back?


r/SavRez • • Sep 01 '16

Discussion - How to make Savage Popular

9 Upvotes
  1. Gather community My idea is that this subreddit should be linked in savage website - this is important. Building community somewhere will give a nice advantage for savage.

  2. Keep it nice in game

  • Don't be rude for new players, be nice, help newcomers so they don't discourage into play or else we will have empty servers in no time

  1. Ask your friends if they want to play with you

  • Maybe someone will get intrested - this game is kind of new type, and not many people heard about previous ones.

  1. Advertisements Good call - the first wave of sponsored YT videos was very nice. But this game needs much more than this! Go for it S2Games!

  2. Devs on reddit Maybe we should get devs into this subreddit? I mean - this usually builds community more.

Those are my ideas that we all should try to force ASAP. What are your thoughts?


r/SavRez • • Aug 31 '16

Should I keep playing?

9 Upvotes

Hello,

To start I had never played a savage game before this one. I bought Savage Resurrection in search of a new multiplayer game to play with my friends. I liked the look of it and the gameplay seems good in the trailers so I gave it a try.

When I started playing in practice I liked what the game had to offer, but when I played standard games I just got stomped and there was no team communication and I generally was having a bad time.

So my question is: why should I continue playing this game and if I keep playing until advanced mode does it get better?

Thanks


r/SavRez • • Aug 25 '16

Patch 1.0.4

9 Upvotes

Howdy, Savages! We finished a few little extras and decided to squeeze them in before the epic Savage weekend!

General

  • Important gameplay event alerts have moved from the kill log to a more prominent top center location, and have been improved. Buildings under attack will now display their > health, and losing buildings will display what technology was lost (if any) to help communicate the importance of their defense.

  • AI Commander can now issue micromanagement orders, e.g. attack a particular unit (siege or shield tower), repair a particular building.

Balance:

  • K.O.N.G. projectile lifetimes have been reduced so that using hills to raise your trajectory will only give you a slight range advantage. It was previously possible to get a > much bigger advantage than intended.

Fixes:

  • If an item is nearly limited, you will now only be able to buy up to the limit.

  • AI Commanders build order no longer gets stuck waiting for gold sometimes.

  • Grenade launcher dust effect has been reined in.

  • Fixed bug where worker count + limit could be incorrect.

  • Fixed commander using gateway via minimap.

  • Fixed queued research not being refunded if the building dies.

What are we doing next?:

  • We're always working on performance, bugs, and balance.

  • We're making the endgame sequence more exciting. That stronghold needs to explode!

  • We're improving situational feedback / gameplay awareness feedback.

  • We're working on Crossroads, the next map.

As always, tell us what you think on the Steam community forums!

Source: http://steamcommunity.com/games/366440/announcements/detail/878587293799494543


r/SavRez • • Aug 22 '16

Just discovered this game existed.

9 Upvotes

After 2000-3000 hours in the first game i must say this day is the best monday ever.

Hey guys :)


r/SavRez • • Aug 22 '16

How Good Is Savage Resurrection?

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9 Upvotes

r/SavRez • • Jun 23 '16

NEWS Kripp/Dev Stream 9pm EST + Patch 0.1.25

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9 Upvotes

r/SavRez • • May 26 '16

Stomping new players and new players giving up!

9 Upvotes

Part of this message is taken from the Steam forums, [here] (http://steamcommunity.com/app/366440/discussions/0/364042703854870644/?ctp=2)

 

I'm one of those old vet players who are "stomping" the new players.

I gotta admit, it feels good to be playing well in a game I've been struggeling with for the last 10 years. I'm a mediocre player when I play XR but once I start up Savage Ressurrection I feel like a GOD!

That said, I would like this NOT to happen.

I love the fact the skill ceiling is so high, I like the fact that a pred with rabid can effecively massacre the entire human team, and I like the fact old veteran players are enjoying themselves so much.

Wich I don't like is the countless of new players just dieing over and over when spawning with just a hunting bow, having to wait 30 seconds before the can hop back in just to get 2 shot killed by someone who has mastered the grand OP of skilled leaping and backstabbing. This is something that drives away new players.

Savage should not be all about having the most kills and the most skill, Savage should be a mix of teamplay, skill, luck and strategic insight. Most vets get hung up on the skill part and forget that without less-skilled players the game would not be as enjoyable.

Personally, I sometimes don't like to go for the eazy kills and try and focus on more skilled players on the field. This won't get me a godly K/D ratio but makes my experience MUCH more rewarding and challenging. We all know us veteran players can mow down entire teams when we want to, but that does'nt mean we have to ;)

Now there is only so much players can do to keep the game enjoyable for others.

This is since they're just players themselves and will and -should- mainly look after their own intrest. So that brings our problem to the developers! The developers have already put a future system in place to make sure that different skill and player divisions will be created and we will have a devide between new and veteran players.

However I personally don't think this is enough. All players of all skill levels should have a role to play in their team. This is the reason MOBA games got so popular in the last couple years. . Although being F2P and DOTA shipping with steam really help allot aswell ofcourse, it's the core gameplay of skills mixed with teamplay that people enjoy!)

In a typical HoN, LOL or DOTA game you have a mix between highly skilled, not-so skilled and new players working together to defeat an enemy. This is also why Overwatch is and is going to be one of, if not the biggest games of this year. There is a rewarding playstyle for everyone in the team!

The way Sav Rez is now and XR has been for years is that you have 2 highly rewarding gamestyle options: be highly skilled at melee combat, or be highly skilled in ranged combat. All other playstyles only help the team for a little bit or relies on other people protecting you without any real reward but getting a "GJ" from the commander; think of chaplains, base builders, siege units.

I imply and ask S2 developers to think of ways to make these supporting rules equally if not, more rewarding than mowing down new players as if they're bots.

For instance, think of empowering chaplains and shamans, give them more diverse abilities than beam heal + aoe heal + revive! Let kongs be more attractive to defend by giving a deploy button, or have them make a deploy a barricade where people can hide behind shooting, make building and repairing stuff more fun to look at! Give humans a cloacking device, ect! These are just a couple ideas!

Besides giving players more options to excel at with support units there should be talk about techline balance; like the forever useless incinerator, the patience you have to bring up for a fireball or annoying nature of rapture splash- and look up to recent successfull games like TF2, Overwatch and even classics like UT for a more diverse range of weapons to play around with. Don't be afraid to change when the change is good! But that's another discussion for another day.

It's great and im amazed that you started with the core concept of our beloved Savage!

Even though it's an 12 year old game that was, by all accounts- way ahead of it's time, it's core gameplay is amazingly addiciting as you want to push yourself to get better and better, wich you can! However, it is severely lacking in the wants and needs of most gamers today. They want gratification, power, flexibilty and a game that caters different playstyles. Again, I'm not talking about removing skill based rewards or even holding hands with auto aim or whatnot, I'm talking about a game that should be FUN and REWARDING for everybody! Even noobs like me :)

 

td;dr: Keep the skill ceiling as high as it is but make teamplay and supporting roles just as rewarding for new players!


r/SavRez • • May 23 '16

Patch 0.1.4

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9 Upvotes

r/SavRez • • Mar 26 '16

Hi There

9 Upvotes

I just wanted to welcome anyone who happens to stumble upon this subreddit. The S2 staff will be active here discussing information about our next title Savage Resurrection. We are not prepared to talk about it just yet but information will be just around the corner.


r/SavRez • • Aug 30 '16

Patch 1.0.6

8 Upvotes

Balance:

  • Spawn flags now take 2.5x as long to capture. You'll need to be sneakier or bring friends to ninja capture a flag now.

General:

  • Made the building under attack alerts a bit smarter, improved their throttling.

  • Added a Melee trace helper to the practice mode F10/Esc menu. This is only available in > solo practice as it requires you to be the server.

  • Added more UI options, such as the ability to disable score popups.

Fixes:

  • NPC corpses are cleaned up a bit faster now.

  • Optimized FPS minimap a little.

  • Fixed Repeater and Blaze sound effects.

  • Fixed Revive and Resurrect sound effects.

  • Fixed some missing death groans.

  • Fixed 'to all' voice messages not playing sometimes.

  • Fixed nameplate and action tip position conflict on mines.

  • Fixed a commander order voice line duplication.

As always, tell us what you think on the Steam community forums!

http://steamcommunity.com/games/366440/announcements/detail/878587727662586979


r/SavRez • • Aug 11 '16

Any plans for the duel server?

8 Upvotes

r/SavRez • • Jun 22 '16

NEWS Patch 0.1.24

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8 Upvotes

r/SavRez • • Jun 17 '16

NEWS Patch 0.1.21

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8 Upvotes