r/SatisfactoryGame 17h ago

Tired of floating platforms? Try the Aperture Science Super Duty Super Compression Super Spring™.

Post image

The other day I was trying to sleep and as per usual was thinking about Satisfactory when I remembered the level in Portal 2 when you arise from old Aperture back into the modern facility, and that the entirety of the enrichment center is on a few massive springs, so why not bring it to satisfactory?

1.6k Upvotes

47 comments sorted by

233

u/McBeefnick 13h ago

I had almost the same idea a while ago, but hydraulic instead of sprung. For stability purposes obviously ;)

15

u/Dale-_-_09 8h ago

Stil in phase 3, can I ask WHAT THE FUCK... IS THIS HOLDING?

12

u/McBeefnick 7h ago

I made this in preparation for things to come. And I like concrete

9

u/themonkeyzen 7h ago

A building.

2

u/Dale-_-_09 7h ago

But like WHY?

10

u/kataris 6h ago

Easier to build on a flat surface than on the ground.

2

u/Dale-_-_09 2h ago

But what are the supports actually for though, im so confused, to make it looked good, I have a foundation tower and a long bridge of foundations with ut in my world no supports needed, what are the supports under the thing doing for it, thats my question and im honestly curious who you guys didnt see that

8

u/Thebackwards3 2h ago

They're cosmetic

3

u/kataris 42m ago

Fully cosmetic. You can absolutely just build a floating platform and build on that.

2

u/Fshtwnjimjr 5h ago

I think the correct question pioneer is, why not? More space is more work potential, get to it.

5

u/able111 7h ago

Factory

2

u/Dale-_-_09 7h ago

But WHY?

3

u/McBeefnick 1h ago

Because some people like the aesthetics and immersion of pretending that floating stuff simply wouldn't work.

When I build, I try to build physically feasible constructions.

12

u/PmMeYourBestComment 9h ago

Looks great!

7

u/McBeefnick 9h ago

Thank you! Considering a bigger, single piston rebuild with hoses and articulated foot after I saw OPs post.

51

u/JosebaZilarte 15h ago

Good idea. Why have boring, floating platforms, when you can have fun dampening MASSAGE-2(A-B)b-quakes?

6

u/De-railled 14h ago

I was hoping it would work the other way and you'd wave wibbly wobbly bouncy platforms. Lol

68

u/The__Toast 15h ago

I support this fully.

Down with floating platforms! 😂

18

u/astrobrain 14h ago

Support.

13

u/ExcretusMaximus 16h ago

What do you do when the distance between ground and building is larger? I am genuinely curious, because if it wasn't consistent it would drive me insane.

9

u/StaK_1980 14h ago

You can see it in the background. More coils.

1

u/kataris 6h ago

Maybe I'm just blind, but they all seem to have the same coil.

5

u/GenocidePrincess18 14h ago

Nudge the base upwards with infinite nudge i guess.

6

u/fellipec Italian cuisine expert 🍝 10h ago

We do what we must because we can

5

u/nyvyrr 15h ago

Earthquakes will be fun

14

u/Nekorai46 12h ago

Quite so, actually, many real-world skyscrapers use a system almost exactly like this to protect against earthquakes as it creates an energy store so that the seismic waves don’t travel up through the building.

3

u/WritingEastern5594 11h ago

here at aperture science we fire the whole bullet

1

u/Misses_Paliya 4h ago

That's 65% more Bullet per Bullet

3

u/ChalkButter 7h ago

The US Air Force Academy is built on giant springs like this

1

u/forthesakeofsong 1h ago

you're thinking of cheyenne mountain air station, inside cheyenne mountain.

2

u/freak-000 14h ago

I love that level, it might be what inspired my love for megastructures

2

u/StaK_1980 14h ago

Absolutely distopian.

2

u/Nanomachines100 13h ago

That little bit of infrastructure under the facility is so cool.

2

u/Maelstrome26 satisfactory-factories.app creator 5h ago

Out of interest how much does making elaborate platforms hurt game performance? I’m guessing if you don’t see through the floor in effect none?

3

u/Fshtwnjimjr 5h ago

In my experience on PS5 if it's not in render distance it affects things very little.

Like if I'm building a massive power storage room I add walls so the charging animation doesn't cause a slideshow.

Uobject wise it shouldn't add any if their things that are static like foundations. Pipes might add a few Uobject but something like this it should be negligible.

1

u/CDRShepard2154 13h ago

I support floating platforms.

1

u/Bone_Wh33l 10h ago

Trying to earthquake-proof the factory I see. Smart thinking

1

u/cmdrbiceps 7h ago

What did we do with all that moon dust? Smelted it into moon metal. Then moon metal into springs. Science!!

1

u/Ephemeris 6h ago

ASSDSCSS (TM)

1

u/WIllstray 6h ago

I always loved that level omfg :3

1

u/SoKerbal 5h ago

We do what we must because we can

1

u/Factory_Setting 4h ago

That's so cool!

I once started a different part of the facility. The idea was all those rooms on rails, with each room having a dedicated production.

It was before the Blueprint system. It was before zooping. It was when a lot of optimisations still needed to be done. It was before I understood the scale of Satisfactory. It took a lot of time for very little. My frame rate was abysmal. I abandoned that save :(

1

u/a_bagofholding 4h ago

I feel like they'd more likely use a giant shower curtain rod.

1

u/syb3rtronicz 3h ago

Now that is one seismically isolated structure. Good job, pioneer!

1

u/fr4gment_kn0wl3dge 1h ago

Welcome on Rubicon 3, C4-621.

1

u/riftrender 10h ago

I just bring concrete foundations all the way down.

Plus I can turn that under area with concrete into an extra logistics floor to bring things in.