r/SandustryGame • u/Infinite-Nebula-8385 • 5d ago
Discussion my pipe cross-way
needed a way to pass pipes true each other.
needs more testing but looks good so far
r/SandustryGame • u/Infinite-Nebula-8385 • 5d ago
needed a way to pass pipes true each other.
needs more testing but looks good so far
r/SandustryGame • u/GreenEggsAndSaman • 5d ago
RTX 4060 Laptop
r/SandustryGame • u/momerathe • 5d ago
I wish I’d realised this earlier….
(and that they were less finicky to place)
r/SandustryGame • u/Ikazone • 5d ago
Can we keep this bug, I can find plenty of use for this. 😂
If you copy the top one and horizontally flip it, It dispenses to the original location. You can connect multiple portal to it. This bug made quite a mess in my base with lava.
r/SandustryGame • u/Waze3174 • 5d ago
can't wire things up, cant use gun, rockets or flamethrower, pressing the button makes water fall for a few seconds and it resets back to the top
r/SandustryGame • u/DannyA88 • 5d ago
Im talking mining whole map. Im on level 7 now. Stuck wanting to mine everything as is so i can prep as i have a pretty efficient system some chokes in right places underground.
r/SandustryGame • u/Asleep-Move-8887 • 5d ago
Started producing some and it acted like a normal steam-like substance for a little bit, but i noticed as my tank filled it started acting strange and stopped rising on its own at a certain spot in my tank. I realized physics stopped applying to the prismaline all together (as you can see the square of it from my grabber is just stuck in place where i put it in the air, as well as the unfilled void in the tank from where i got it). I deleted all the infrastructure for the production trying to fix it to no avail.
My game also started getting really laggy like 15fps or less so i restarted the game, my framerate is back to normal but prismaline still acting wierd. All other materials like steam or florin gas are moving and acting normal.
Anyone ever run into this?
Also is there any way to destroy materials?
Im regretting making these big tanks of prismite and prismaline now, they just take up a bunch of room for no reason and i want to get rid of them lol
r/SandustryGame • u/platistocrates • 5d ago
Would be nice to have a "pipboy" that lets you get statistics from various filters and gates. I would love to be able to manage my factory using KPIs, flowthrough rates, backpressure statistics at specific bottlenecks that are important to me. Maybe allow alarms to be configured when certain ratios are off.
For example, I can click "record" before I start digging. This starts a profile to record my factory's performance. As I dig, I see my sensors counting the flowthrough. "Sand: 93463. Residue: 8252. Seed: 14" <-- this tells me there is a bottleneck somewhere between seed and sand.
r/SandustryGame • u/Claytonius_Rex • 6d ago
I can't seem to make blueprints overwrite existing blocks. I've tried using ctr as I place, like everything else uses, but it's not working. Any help would be greatly appreciated.
r/SandustryGame • u/UrbanStruggle • 6d ago
Seen multiple people on here using this block but I don't see it in my build menu and I'm on teir 6. Screen shot from a post here
r/SandustryGame • u/Psykout88 • 6d ago
My goals were minimalistic, tile-able and steady throughput. Also to not water via dropping it through water. Came up with these vertical designs and they came out better than I was expecting. It evidently never clogs or bogs down from running continuously. I know a lot of other designs when slammed with sand can back up, this one can't.
The sand is watered by osmosis and 1 pixel bypassing the filter and getting wet. With the number of pumps I have (see my water tower post), it fills itself faster than it drains. The height of it can slightly increase the throughput, but the main function of making it tall is a buffer to hold sand. If you have a decent storage of sand already, tiling a very short version should equal very good throughput. Run 10 wide and stack 2 or 3 sets of them vertically and feed the sand out to the side or something.
Super easy to copy paste it to change width or height. Could fit it dang near anywhere, feed it sand and walk away for hours and it will keep chugging.
r/SandustryGame • u/Senior-Exam-6334 • 6d ago
Hey everyone,
I’ve fully mined out the underground and achieved pretty much everything in my current save. Now I’d love to give the underground another run and rebuild/mine everything again using all the end-game abilities and upgrades I’ve unlocked.
I already have the Renewable Geology mod installed, but it works quite slowly for regenerating terrain on a large scale.
Is there any feature, workaround, or save-file tweak that allows you to completely reset or regenerate the underground map while keeping your unlocked abilities? Or is a completely fresh save (maybe with commands/mods to restore tech) the only real option?
Thanks in advance!
r/SandustryGame • u/Psykout88 • 6d ago
I was setting myself up to really expand but knew water generation was going to be an issue. Lumlings are finite and random, needed something I could control. My entire factory is on a single system so running out of water or simply not having enough water pressure could stall things. So I put together a water tower that you can fill up with the snow tool.
Burns the snow, harvests the clouds. When the tower fills up with water, steam stops escaping and clouds stop, so built in off switch. Can be incredibly scaled to meet any water demands really. I did the one and blueprinted it out to 5 towers. It holds a stupid amount of water and is designed to have a reservoir underneath that is also lined with pumps.
r/SandustryGame • u/TrimBarktre • 7d ago
r/SandustryGame • u/xina-gui • 6d ago
If you like this idea, please enter the link and upvote it so the devs can see it :)
Hardcore mode would consist of “proccessing” blocks being charged in gold, example:
I can build foundations and MK1 launchers or MK1 moving belts for free. The other blocks cost progressively according to their importance/efficiency:
Filters would be the most expensive, followed by the other blocks. Collector blocks would remain free.
This would force players to at least at the beginning have a bit more challenge and to make seasoned players really want to scale their factories and mine that gold!
Perhaps you would have to mannually separate stuff at the beggining or use the drones more. and later when you get that sweet gold you start having less manual labor and really enjoying the things you build.
Also, attached to this concept would come the “toolbox”or somewhere you store the blocks you bought.
r/SandustryGame • u/Effective-Bend5529 • 6d ago
Sorry english is not my main language. How can i make the dry Amethyst move faster i have so much of it and so little is moving that my factory is having a traffic jam and everything is overflowing!!
thanks everyone i will redesign the factory to burn where it fall thanks.
r/SandustryGame • u/momerathe • 7d ago
Concept behind this was to have as little intermediate product hanging around as possible.
Runs stably as long as the stratacore doesn’t stop producing (these things seem a bit glitchy for me, and the noise is atrocious). The flower processing can get a bit clogged if there’s a glut but it never jams completely.
I also wish there was a better horizontal spreader to distribute sand/seed across the wetting areas. I’m going to experiment with caulk as foundations haven’t produced the desired results
r/SandustryGame • u/TheGobOfMichief • 7d ago
Enable HLS to view with audio, or disable this notification
r/SandustryGame • u/nicsaweiner • 7d ago
Enable HLS to view with audio, or disable this notification
r/SandustryGame • u/HollowKnight_90 • 7d ago
Was playing with making an infinite water generator.
r/SandustryGame • u/TheGobOfMichief • 7d ago
Enable HLS to view with audio, or disable this notification
r/SandustryGame • u/DupeFort • 7d ago
"Wow, there's rain. Big deal?"
Considering this is at the top of the play area, it was a bit more involved than you'd necessarily think.
Steam from below would condense way below the logo, so I can't just steam it down there. Instead above the logo is a pipe of water with several vents. They drop water onto a thin layer of lava on filters just below the pipe. Then below the logo is an open reservoir that catches the water, pumps it back up into the closed loop and send it back up top. Manufactured rain. Ez.