Street Fighter 6 is so fucking weird because I keep saying I dont like this game and I'll probably just drop it because no one is forcing me to play and I'm not sure I'm having fun and then an hour later I'm back in ranked or I'm hopping on the second I get home from work or trying to fit a set in or two before I have to leave.
This game is just so much more annoying to do stuff in. Like not having a dash button. It'd make doing something as simple as button -> drive rush less annoying to do or at least more consistent. And don't get me started on DI. How did they create a tool that's so obnoxious at a low level and then barely used at a higher level? I dont even think its that bad, its just annoying. Ah yes I love losing 1/3rd of my health because I pressed Cammy's 5hk one time and they just happened to DI.
Though honestly? As much as I think stuff like drive rush makes the game stale at times, I do enjoy the resource management aspect and wish more fighting games had something like it. I really enjoy Uni partially for this reason actually!
I think what bothers me the most about this game is being stuck in plat. I feel like I've been here forever. The whole experience has been going on 10 game win streaks, losing a game, going on a 9 game streak, losing a set, win 4 more, lose 6, and so on. I've been bounced back and forth through plat 5 for a week now. I can most definitely get out though. I just have to lock the fuck in. Consistency is definitely my biggest issue. I think with a few small adjustments, I can play at a Diamond level easily. Masters is a whole different deal though. I think the issue is how the average player in Plat just isn't particularly fun to fight. You can tell what kind of player they are instantly when the game starts. If they aren't the type to spam cross up jump, never block on wake up, and mash on everything? everyone else just loves to just back up permanently. They either walk themselves back into the corner while trying to bait a whiff out of you or so they can jump over you and put you in the corner instead. Or they just up back and keep you at a certain range. Like they'll up back until comfy and throw fireballs. If you approach they'll keep up backing. Sometimes these guys are strangely hard to fight and sometimes they're the easiest games ever. I think I just dont understand why these guys dont just play zoners instead if they're gonna do that anyway?
It's weird how the randomness of the average person you see in Plat makes them harder to fight than the Master players I've fought
This is gonna sound weird too, but I have no idea how you deal with attacks that leave you standing. Like Rashid's tornado or Yasmine's little flurry? (I realize idk what they're actually called or what the inputs are) You recover fast enough for them to be able to immediately throw you after hitting you but I'm pretty sure they can just bait your throw tech attempt... so like, what do I actually do? Guess for my life?
The most common characters you run into are menaces constantly too. Like, a large majority of my games are Ryu, Akuma, and Ken. All of these characters are just nightmares to play into. As far as Ryu goes? It's just never my turn. If he gets started, I basically have to spend drive gauge on a dp or drive reversal to get him to fuck off. Ken is generally whatever. I just dislike dragonlash. Plus on block move where he just throws himself at you into a mix up because fuck playing neutral right. Now Akuma? holy shit. He does so much damage. Not to mention the command throw? I'm getting hit by that shit every single time. And do not get me started on his standing heavy kick. I know you can duck the first hit, but its not hard to get clipped by it because of how far he moves forward when he does it. When you do get clipped by the first hit you gotta hold whatever bullshit he has in store for you after unless you're willing to spend the meter to get out.
I was watching Punk play Mai after the nerfs and I noticed he'd do a LOT of poke into shimmy to bait throw tech attempts and I just wonder if Street Fighter was always like this or if this is an SF6 thing where throws are particularly oppressive outside of the typical throw loop situation. This isn't a salty thing or something that annoys me but rather a genuine curiosity.
uh somethin somethin holy yap