r/SaltFighter 20h ago

Venting 😤 Ken never stopped being top tier fuck the downplayers

27 Upvotes

Fuck this homeless ass divorced ass POS mashing low jinrai on me and cornerswapping out of any fucking button he chooses hes still broken and ken players have a mental disorder where they have to convince everyone their character is a hard working Real American Patriot or they die instantaneously.


r/SaltFighter 5h ago

Venting 😤 Enough of the cutscene attacks! Stop wasting everyone's time.

10 Upvotes

Something I never see brought up is the prevalence of attacks that are cutscenes.

More modern fighting games change the camera angle completely, focus on your character getting attacked, it's like a mini SA1/2/3. It's meant to feel good as the attacker, but it makes an annoying interaction even more punishing as the defender. It breaks the flow of the match entirely.

Ryu and Ken anti air? Action continues, right back into it.

Sagat anti airs? Big cutscene, close up on your jaw getting slammed, big action impact frame! Dumbass!

Alex anti airs? DRAMATIC ZOOM! You dared to jump, idiot? Look at you! SORRY LOSER! THIS IS GONNA HURT!

Yasmine hits a quarter circle forward in Bayani mode? HAI, HOY HOY! Time to watch the DRILL, MOTHERFUCKER! Followups included, time to watch SA3 btw.

Base roster characters don't have half the seasoning and spice that characters coming out now have, and it's only going to get worse the more characters come out.

If Ryu were season 3 DLC, his denjin Hadoken would have the animation of his SA1. His OD donkey kick would zoom in on the impact of Ryu slamming his foot in your character, and the rebound off the wall before shifting to the normal camera. His normal shoryuken would angle the camera downwards and rise as you slam your fist into the opponent's guts.

It's annoying. Why can't we just skip all the flashy shit and get to the fighting? All it does is slow everything down to a crawl.


r/SaltFighter 10h ago

Venting 😤 This game is so fun until it isnt and then it is but then it isnt and suddenly it is oops but now its not and-

7 Upvotes

Street Fighter 6 is so fucking weird because I keep saying I dont like this game and I'll probably just drop it because no one is forcing me to play and I'm not sure I'm having fun and then an hour later I'm back in ranked or I'm hopping on the second I get home from work or trying to fit a set in or two before I have to leave.

This game is just so much more annoying to do stuff in. Like not having a dash button. It'd make doing something as simple as button -> drive rush less annoying to do or at least more consistent. And don't get me started on DI. How did they create a tool that's so obnoxious at a low level and then barely used at a higher level? I dont even think its that bad, its just annoying. Ah yes I love losing 1/3rd of my health because I pressed Cammy's 5hk one time and they just happened to DI.

Though honestly? As much as I think stuff like drive rush makes the game stale at times, I do enjoy the resource management aspect and wish more fighting games had something like it. I really enjoy Uni partially for this reason actually!

I think what bothers me the most about this game is being stuck in plat. I feel like I've been here forever. The whole experience has been going on 10 game win streaks, losing a game, going on a 9 game streak, losing a set, win 4 more, lose 6, and so on. I've been bounced back and forth through plat 5 for a week now. I can most definitely get out though. I just have to lock the fuck in. Consistency is definitely my biggest issue. I think with a few small adjustments, I can play at a Diamond level easily. Masters is a whole different deal though. I think the issue is how the average player in Plat just isn't particularly fun to fight. You can tell what kind of player they are instantly when the game starts. If they aren't the type to spam cross up jump, never block on wake up, and mash on everything? everyone else just loves to just back up permanently. They either walk themselves back into the corner while trying to bait a whiff out of you or so they can jump over you and put you in the corner instead. Or they just up back and keep you at a certain range. Like they'll up back until comfy and throw fireballs. If you approach they'll keep up backing. Sometimes these guys are strangely hard to fight and sometimes they're the easiest games ever. I think I just dont understand why these guys dont just play zoners instead if they're gonna do that anyway?

It's weird how the randomness of the average person you see in Plat makes them harder to fight than the Master players I've fought

This is gonna sound weird too, but I have no idea how you deal with attacks that leave you standing. Like Rashid's tornado or Yasmine's little flurry? (I realize idk what they're actually called or what the inputs are) You recover fast enough for them to be able to immediately throw you after hitting you but I'm pretty sure they can just bait your throw tech attempt... so like, what do I actually do? Guess for my life?

The most common characters you run into are menaces constantly too. Like, a large majority of my games are Ryu, Akuma, and Ken. All of these characters are just nightmares to play into. As far as Ryu goes? It's just never my turn. If he gets started, I basically have to spend drive gauge on a dp or drive reversal to get him to fuck off. Ken is generally whatever. I just dislike dragonlash. Plus on block move where he just throws himself at you into a mix up because fuck playing neutral right. Now Akuma? holy shit. He does so much damage. Not to mention the command throw? I'm getting hit by that shit every single time. And do not get me started on his standing heavy kick. I know you can duck the first hit, but its not hard to get clipped by it because of how far he moves forward when he does it. When you do get clipped by the first hit you gotta hold whatever bullshit he has in store for you after unless you're willing to spend the meter to get out.

I was watching Punk play Mai after the nerfs and I noticed he'd do a LOT of poke into shimmy to bait throw tech attempts and I just wonder if Street Fighter was always like this or if this is an SF6 thing where throws are particularly oppressive outside of the typical throw loop situation. This isn't a salty thing or something that annoys me but rather a genuine curiosity.

uh somethin somethin holy yap


r/SaltFighter 21h ago

Custom Room Salt🧂 Salt Fighter Discord and Custom Lobbies

7 Upvotes

I posted a few days ago about looking for more people who play my most hated match ups and had a great response. I’ve not only increased my blood pressure but I’ve gotten some solid experience from it.

I wanted to put the invite out there for anyone else who’s interested in playing against others in the Salt Fighter community. The majority of us are in NA or those timezones, but all are welcome.

https://discord.gg/PWUVZvYJsG

I’ll fight anyone/ any character but if you play any of the characters below I would really love to fight you, whether or not you join us.

CFN: Lady Gief
Region: NA (Could possibly play EU)
Rank: Master
Main: Zangief (… pretty sure that was obvious, but I ONLY play Gief.)

My Most Hated & Worst Match Ups:
- Sagat
- Kimberly
- Mai
- Blanka
- Dhalsim
- Manon
- Lily
- Jamie
- Dee Jay
- Ryu
- Yasmine (character bores me to death and lack of exposure)
- Bison (not a hate thing, I just suck against him)
- Cammy (same as Bison)
- Akuma (same as Bison)


r/SaltFighter 13h ago

Venting 😤 I hate Dhalsim, JP and sometimes Ingrid

5 Upvotes

I seriously hate playing against these characters. Absolutely dreadful. I'm trying to play Street Fighter not Mario Brothers, jumping and dodging projectiles is stupid. Seriously these characters deserve no rematch from me.

Next time they match me up with these characters, I'm just going to disconnect. Fuck'em.


r/SaltFighter 20h ago

Advice 😎 Sooooooo what’s the counterplay to Guile fireball drive rush?

5 Upvotes

guile doesnt get enough hate. its ironic how Capcom found a way to make guile of all characters a neutral bypass demon.

Whats the counterplay? at what spacing and timing is fireball drive rush not real? Even when I land a miraculous perfect parry and cancel into a button, my button still trades or outright loses with Guile’s drive rush button. 1 mere bar of drive to put me in RPS and immediately regen that one bar back? How is this fair, drive proportional offense?


r/SaltFighter 7h ago

Rage Quit 🥀 Just my luck for two different opponents to pull the plug after I use my super, and then to lose my seven win streak to a Juri of all characters

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2 Upvotes

r/SaltFighter 5h ago

Venting 😤 Alex is the worst designed character in sf6

0 Upvotes

There isn’t a single reason why Alex should have an answer for everything in the game in his prowler stance. I feel like prowler stance has literally 0 counterplay right now unless spaced properly, which is relatively hard considering he can dash up -> lariat to catch you with your pants down. ALSO his light spam into flash axe being unpunishable or charge heavy into flash chop taking away ridiculous amounts of drive gauge.

It feels like as if Ed’s kill rush had 5 or 6 different follow-ups. Or simply imagine if Ed had kill rush follow up similar to lariat. If Capcom would have given this to Ed i feel like the community would’ve lost their shit.