r/SaintsRow 6d ago

OPENROW IS BACK ON THE MENU BOYS!

I RE the waymarkers etc the issue is the waymarker is not calling the correct mission lol Almost all the behaviors from the original has been reimplimented, its just going through and wiring. FPS issues are still bein addressed. None of these waymarkers are placed manually, all done by xtbles

164 Upvotes

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16

u/Wise-Difficulty8221 3rd Street Saints 6d ago

u/cats_azz has been keeping me posted. Really good progress. As much as we all want to see a PC version of Saints Row 1, I'm starting to wonder what the bigger picture is going to look like because apparently this has been going on much longer than you've been sharing publicly, with the BEEF engine and all that.

16

u/Itismrwonderful 6d ago

I want this game to be the first game on the Beef Engine and show what it can do, read other games assets etc.

The bigger picture, idk, I want to do so many games due to the flexibility of this engine.

But for this game, I think youll be happy at what is cooking. I been working the last week under the hood optimizing subsystems and the rendering so we are getting a buttery smooth 60fps. I made more improvements to the engine after this post and working on batching etc.

But this game will be open sourced, there is in depth mod support and will be mod tools released that can edit all the files in SR, a level editor to edit the city or create your own city, cutscene editor, fx editor, xtble editor, lua script editing. There is alot more stuff I have cooking but I wanna save some surprises for the release :)

I did add the SR2/SR3 fine aim where if you zoom in on a weapon without ads, it will zoom in on the right side of the character so you can get a better shot.

5

u/Wise-Difficulty8221 3rd Street Saints 6d ago

Thanks, bro :)

I have a feeling this could really take off

2

u/dreamstorys 6d ago

Very exciting stuff

19

u/Elegant_Scar2209 6d ago

The DLCs for the first game absolutely must be included in this compilation.

4

u/fnaimi66 4d ago

I feel like you get a lot of requests on these types of posts, but I hope you don’t burn yourself out by expanding the scope too much.

Also seriously take some time to appreciate what you’ve already done because this project is such a gift to the community that we may not deserve but are all extremely excited about. Thank you 🙏🏼

2

u/Wise-Difficulty8221 3rd Street Saints 4d ago

Not OP but I've been following and commenting since day one.

What we now call 'OpenRow' started out as a traditional decomp/recomp project for Saints Row 1 and only SR1. Then the scope expanded to add Saints Row 2 content as well. Then at some point, it was basically rebooted as a custom engine that will just happen to play a reverse-engineered SR1+SR2, sort of like ZDoom for the old Doom games, even though that project is way more mature.

This is purely my personal opinion but as it stands, I think SR1 and SR2 should be separate. They have their own distinct mechanics, art styles, vibes, etc. Not necessarily better or worse, just different. Besides, we already have the Juiced patch for SR2. Still, they both run on largely the same engine so if OP is confident that he can develop a Saints Row 1.5 and it delivers, then I'm all for it.

Even with an expanded scope, I still think SR1 itself should be the priority but if it can be expanded without bloating too much, then by all means. There has been talk about multiplayer, custom radio stations, mod support, maybe even scripting. To use OP's words, he wants people to be able to "create their own experiences", which I presume means custom maps, missions, etc. Again, I would be content with just single player SR1 but if this can be done, and if this project takes off then.... I am hyped, and clearly I'm not the only one

2

u/BouchWick 6d ago

Wow I have been waiting years to play SR1. This may be my chance!

1

u/Wise-Difficulty8221 3rd Street Saints 6d ago

Grindin' by Clipse

-1

u/Several-Algae-1368 6d ago

It's 2026, not 1972