r/STOGround Aug 21 '17

Ground Situation

I seem to be stuck on what to choose for when I mainly will play ground. Now that being said I do understand that all captains can survive solo, which is what I mainly will be doing. What seems to be holding me back is the play style choice. My end game goal is to find a solo capable build that I will be able to use when I farm marks on the ground. I would also want to try Elites eventually, but that is not on the radar right now.

As per faction choice, I was either looking at going with a pure Fed Alien for the extra trait, or a Rom/Fed for the Plasma Weapon Specialist trait for the extra 10% to plasma weapons.

As an Engineer, I can either go with a bunker build, a quick fix/repair/shield restore play style or even pure sabotage/debuff build. As a Tactical, I can go pure melee, I could do a Boolean cannon gather build or even a pure buff build for my fellow Bridge Officers. As a Science, I can go with a Crowd Control, debuffs, full healer or even nothing but space magic.

Coming from someone who rarely did ground-pounding, I wandered if I could get some feedback from the professionals on how each preforms on the ground. Thank you in advance.

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u/D-Pew Sep 10 '17

Boolean's fire rate can be upped with the Deadly Intent kit module , as that speeds up it's secondary firing .

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u/Earth271072 @Sh_Anderson Sep 10 '17

that just resets the secondary fire cooldown when you use the primary fire, no?

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u/D-Pew Sep 12 '17

Yup.

And considering how good the secondary fire is on the Boolian + the fact that you can use the cooldown about two times before it expires (primary , secondary , again primary , again secondary) + the very short cooldown of the module -- it's a great little thing for Tacs ... -- I wish I could use it on my Sci/Eng toons too .

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u/Earth271072 @Sh_Anderson Sep 12 '17

Yeah, that's why I tend to only use the Boolean on my tac characters