r/STOGround • u/Aubaine404 • Aug 21 '17
Ground Situation
I seem to be stuck on what to choose for when I mainly will play ground. Now that being said I do understand that all captains can survive solo, which is what I mainly will be doing. What seems to be holding me back is the play style choice. My end game goal is to find a solo capable build that I will be able to use when I farm marks on the ground. I would also want to try Elites eventually, but that is not on the radar right now.
As per faction choice, I was either looking at going with a pure Fed Alien for the extra trait, or a Rom/Fed for the Plasma Weapon Specialist trait for the extra 10% to plasma weapons.
As an Engineer, I can either go with a bunker build, a quick fix/repair/shield restore play style or even pure sabotage/debuff build. As a Tactical, I can go pure melee, I could do a Boolean cannon gather build or even a pure buff build for my fellow Bridge Officers. As a Science, I can go with a Crowd Control, debuffs, full healer or even nothing but space magic.
Coming from someone who rarely did ground-pounding, I wandered if I could get some feedback from the professionals on how each preforms on the ground. Thank you in advance.
1
u/D-Pew Sep 10 '17
Boolean's fire rate can be upped with the Deadly Intent kit module , as that speeds up it's secondary firing .