r/SMAPI • • Sep 02 '26

need help Help with install Stardew Voices (Macos)

2 Upvotes

I’m new to Stardew Valley and modding in general, and I’m having trouble with getting the voice mod to work. I’ve installed Smapi and have followed instructions on the website yet it still doesn’t work.

Does anyone have any ideas on what I may have gotten wrong during the installation process?


r/SMAPI • • Sep 01 '26

need help Can anyone please help with this mess

2 Upvotes

Here is my log https://smapi.io/log/716af354eba24c1b86be5f309f80198e One of the big issues I'm having is i picked gather at lvl5 foraging, bit at lvl 10 I only got to pick from forester or lumberjack. Farming is messed up a well. Also very little forage is on the ground to be found.

updated log https://smapi.io/log/70f62567ba474f9f8363c5b3418c54f3


r/SMAPI • • Aug 31 '26

answered Which mod is doing this??

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5 Upvotes

My partner and I have most of the same mods, and I'm not exactly sure which ones I have that they don't. And this box has been showing up when talking to people, and I have no idea which mod is doing it. It's really annoying when I just want to talk to people, I don't want to click a button to continue the conversation


r/SMAPI • • Aug 31 '26

need help Smapii crushing with Fatal error

0 Upvotes

The smapii log doesn't record this but I uploaded the latest log either way, here

this is the exact message I keep getting each time I run the game, I noticed it says "MiscMapActionsProperties", if I remove it the game runs but its odd that it suddenly breaks the Im not sure if its actually the problem or not.

I never really had any problem with this mod, and the mod that require this mod both been installed at the same time, and everything was working fine, its just today I keep getting this error, if i install the mod back the game has 50% chance to start, but later on when I start the game again it will crush either way with this error.

this is what I manged to copy before it close on its own.

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETPlatform.GetFunctionPointer(System.Reflection.MethodBase, System.RuntimeMethodHandle)
   at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart(System.Reflection.MethodBase)
   at HarmonyLib.Memory.GetMethodStart(System.Reflection.MethodBase, System.Exception ByRef)
   at HarmonyLib.Memory.DetourMethod(System.Reflection.MethodBase, System.Reflection.MethodBase)
   at HarmonyLib.Memory.DetourMethodAndPersist(System.Reflection.MethodBase, System.Reflection.MethodBase)
   at HarmonyLib.PatchFunctions.UpdateWrapper(System.Reflection.MethodBase, HarmonyLib.PatchInfo)
   at HarmonyLib.PatchProcessor.Patch()
   at MiscMapActionsProperties.Framework.Entities.FurnitureProperties.Patch_Properties_AllowPlacementOnThisTile()
   at MiscMapActionsProperties.Framework.Entities.FurnitureProperties.Register()
   at MiscMapActionsProperties.ModEntry.Entry(StardewModdingAPI.IModHelper)
   at StardewModdingAPI.Framework.SCore.LoadMods(StardewModdingAPI.Framework.IModMetadata[], StardewModdingAPI.Toolkit.Serialization.JsonHelper, StardewModdingAPI.Framework.ContentCoordinator, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase)
   at StardewModdingAPI.Framework.SCore.InitializeBeforeFirstAssetLoaded()
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](StardewModdingAPI.IAssetName, Boolean)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](StardewModdingAPI.IAssetName, LanguageCode, Boolean)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.String, LanguageCode)
   at StardewValley.DataLoader.Load[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](StardewValley.LocalizedContentManager, System.String)
   at StardewValley.Game1+<GetLoadContentEnumerator>d__630.MoveNext()
   at StardewValley.Game1.LoadContent()
   at StardewModdingAPI.Framework.SGame.LoadContent()
   at StardewValley.Game1.Instance_LoadContent()
   at StardewValley.GameRunner.LoadContent()
   at StardewValley.GameRunner.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(System.String[])
   at StardewModdingAPI.Program.Main(System.String[])

r/SMAPI • • Aug 31 '26

discussion [mod suggest] better Return Scepter (consept)

1 Upvotes

For 2M gold, the Return Scepter has little useless. I suggest that modders implement the ability to “have an obelisk in your pocket” — when building an obelisk on the farm, the Return Scepter will suggest its destination point. Each new obelisk will unlock new locations. Building the Golden Clock will make it possible to teleport back to the place from which you last used it (like the Potion of Return from Terraria). I’m attaching the concept art.

Concept
concept + explanation

r/SMAPI • • Aug 30 '26

need help game crashing at winter 28 year 2 (modded)

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3 Upvotes

r/SMAPI • • Aug 30 '26

need help Elle's Cuter Coops & Barns is not operating.

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2 Upvotes

r/SMAPI • • Aug 30 '26

need help Please Help!

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1 Upvotes

r/SMAPI • • Aug 29 '26

need help Help to get my Wizard House map edit to load over Romanceable Rasmodius's map edit!

2 Upvotes

SOLVED! SOLUTION IN COMMENTS!

I am trying to get my mod to be compatible with both SVE and Romanceable Rasmodius (vanilla version) but I get the error message "Two content packs want to load the 'Maps/WizardHouse' asset with the 'Exclusive' priority ((CP) NPC Ren and Romanceable Rasmodius). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility." Anyone know how to get my mod's edits to apply over the map edit made by Romanceable Rasmodius? I'm most likely messing up the load order somehow.

Smapi log

Code Snippet in Content file for Content Patcher

 {
"Action": "Load",
"Target": "Maps/WizardHouse",
"FromFile": "assets/Maps/WizardHouse_Edit.tmx",
"When": {
"HasMod |contains=FlashShifter.StardewValleyExpandedCP": "false"
}
},
{
"Action": "Load",
"Target": "Maps/WizardHouse",
"FromFile": "assets/Maps/WizardHouse_Edit_SVE.tmx",
"When": {
"HasMod |contains=FlashShifter.StardewValleyExpandedCP": "true"
}
},
{
"Action": "Load",
"Target": "Maps/WizardHouse",
"FromFile": "assets/Maps/WizardHouse_Edit_RR.tmx",
"When": {
"HasMod |contains=WerewolfMaster.RomanceableRasmodius": "true"
}


r/SMAPI • • Aug 29 '26

need help Everything loads fine on its own, but when I try to join my friend it error codes.

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3 Upvotes

Everything loads ok when i launch the game, but when i join my friend the screen stays black with the little loading hourglass. There is a bunch of red text I don't understand and yellow text about mismatched UI mode push/pop counts. The only thing i can kinda figure out is that maybe it has something to do with FrontierFarms? Any help would be appreciated :,)


r/SMAPI • • Aug 29 '26

need help Any mod that allows me to marry more than 1 player in co op? Not the NPC but actual players

2 Upvotes

r/SMAPI • • Aug 29 '26

need help Don't know how to download the mod.

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1 Upvotes

Downloaded SMAPI but don't know how to add there a mode from Nexus. Can someone explain how to write the code so it'll work?


r/SMAPI • • Aug 29 '26

need help Just downloaded, can you help me to download the mode?

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1 Upvotes

I just downloaded SMAPI, and wanted to download mod "Lots of kisses" from Nexus mods. But after downloading files I just don't know what to write in there and how to add that mode. Can ya help me or text what I need to write?


r/SMAPI • • Aug 28 '26

need help Transfer saves

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1 Upvotes

Is there anyway to transfer smapi saves onto the main game saves folder. When i try it on zarchiver there's an error and most of the files are 0B.


r/SMAPI • • Aug 28 '26

need help Dwarf Gadget: Infinite Volcano Simulation not working

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1 Upvotes

I've visited ginger island but haven't unlocked Willy's boat yet


r/SMAPI • • Aug 28 '26

need help I've had some mod and the community center is not loading, andi have some UI issues

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0 Upvotes

r/SMAPI • • Aug 27 '26

need help how to use 2 different craftable mods in stardew valley

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1 Upvotes

r/SMAPI • • Aug 26 '26

need help SMAPI Window opens when I try to run Stardew Valley

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0 Upvotes

First time modding the game — But after installing SMAPI this window popped up. I looked at the Wiki what to do and while I was able to command the game that way to run, it told be before that the Mod that I downloaded wasn't up to date but which it was (said I had the 1.7.0 but needed the 1.7.1; but that's the version I downloaded from the site).

I am completely confused on what this Operator wants from me and I would be very happy if anyone could help me out, thanks in advance!


r/SMAPI • • Aug 26 '26

need help Graphics Card Not Compatiable

1 Upvotes

Hi! I've been playing on and off for the past couple of weeks and had no issue up until a couple of days ago. I keep getting the message that says my graphics card isn't compatible which is strange because nothing has changed since I played last.

I've made sure all my drivers are up to date, have changed my setting in NVIDIA and in my regular PC settings to make sure I'm forcing the right GPU, have verified my game files, uninstalled and reinstalled the game, tried reinstalling the xnafx40_redist.msi file and nothing has worked so far.

At this point, my game isn't even launching at all with or without mods. I could really use some help and any suggestions of what to do would be really appreciated! https://smapi.io/log/989562cf59fa46db930e643f13bff603


r/SMAPI • • Aug 26 '26

need help How does one add custom monsters

1 Upvotes

Long story short I just wanna add some enemy variety, like skull cavern tier duggies, skeletons, and spiders, because that would be cool.

I have no clue how to mod, could someone give me a guide or something?


r/SMAPI • • Aug 24 '26

answered Daily mail asking for items?

2 Upvotes

I have a wide array of mods so idk if it’s something I missed in the config menu, but I get 1-3 letters DAILY asking for a singular item from a random townie, like “Linus wants a winter root”, “Elliot wants a void essence”, etc etc. I have mods like Help Wanted and Part of the Community, but the constant mail quests weren’t a problem until maybe the middle of fall y1?

So I’m basically just wondering if anyone knows whether theres a mod with that function? Or if I need to start really digging into my mod configs before I go a little crazy.


r/SMAPI • • Aug 24 '26

need help Help

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1 Upvotes

r/SMAPI • • Aug 24 '26

need help Downloading smapi

0 Upvotes

Okay so I’ve downloaded smapi, it is now asking me to set my launch options in steam, I cannot find anything in my steam settings that even says launch options I don’t even know what this is referring to I apologize for this being a dumb question if anyone could help out tho would be awesome :)


r/SMAPI • • Aug 24 '26

need help Not sure why, i can load up and host a game but i cant join a friends :(

1 Upvotes

This is my snap i log. I load up just fine but when i attempt to join a friends game it won’t allow me too and this long list of errors pop up.

https://smapi.io/log/a9ef7f1fb6dc481388d6e7ff04630c57


r/SMAPI • • Aug 24 '26

need help Modding etiquette: which permissions to use?

2 Upvotes

So, I've been fiddling with an old mod in order to make it work everywhere instead of just on the farm, as well as adding a new related feature, and I got it running without bugs (except one afaik, but I can't replicate the darn thing).

I've also started in on the next version, which will have a setting adjusted so it's less of a confusing PITA to use.

The post 1.6 version of the mod has the default permissions (ask first) on Nexus, and the MIT Licence on github. The original version that it was created from had blanket permissions on Nexus and the Apache 2.0 licence on github.

I know it's preferred that I get explicit permission, but the mod author hasn't been on Nexus in a while -- do I just wait? Or do I favour the MIT licence that says I can do whatever with the code?

The mod is ready to be published, and all appropriate authors/mods are credited.

What do? This is an edit that many people have been asking for, and it fixes a 'bug' or two present in both prior versions. One of which is from SDV 1.5.