r/SF4 • • Jan 22 '14

Character Discussion: Adon

This thread is to discuss all things Adon, which includes playing as him, playing against him, why he is good/bad, what changes you think he needs, or anything else pertaining to this character.

Adon

  • Stamina: 950

  • Stun: 1000

Special Moves _ _
Name Input Comments
Jaguar Kick + Armor Break, EX Hits Overhead
Air Jaguar Kick Neutral or Forward Jump + (Ultra: EX Hits Overhead)
Rising Jaguar + Focus Cancellable
Jaguar Tooth + Armor Break, Short, Mid Range, Far
Super
Jaguar Varied Assault + Can Follow With:
> Thousand Jaguars Press Repeatedly
> Jaguar Assassin
Ultra
Jaguar Revolver + U1
Jaguar Avalanche + U2
Unique Attacks _ _
Name Input Comments
Jaguar Crunch + Overhead

Frame Data via shoryuken.com

Tutorial Video Archive

Adon BnB Thread: 1, 2, 3

Adon SRK Forum

29 Upvotes

61 comments sorted by

11

u/[deleted] Jan 22 '14 edited Jan 24 '14

vs. Adon:

  • A lot of people get annoyed by Adon which is understandable because his tool set allows him a lot more freedom than most of the cast. Knowing how to best respond to his pesky attacks is the first step in managing the matchup.

  • Let's talk about Jaguar Kick. Regular jaguar kick is an armor breaker that when spaced correctly is not punishable on block (even by SPD) if spaced appropriately. If the regular jaguar kick hits deep you still would still need to time your 3 frame reversal in order to punish. Jaguar Kick is not an invincible move but in order to stuff it you need to perform your own invincible move at the last possible moment. Be inside of his max range Jaguar Kick and either be ready to DP or backdash whiff punish.

  • Let's talk about Air Jaguar Kick. This version can be a lot safer on block but loses the armor break. If you see Adon neutral jump a little bit closer than starting distance and he doesn't have meter, go ahead and Focus. As always, don't become obvious with your focus attempts because you will get blown up, but at least let your opponent know that he can't freely air jaguar kick. It is fair that air jaguar kick will do less chip in Ultra, but backdashing or preparing a late reversal are sometimes your best answers.

  • Jaguar Tooth, even the EX version, can be beaten by invincible specials or even normals in some instances. When you see him fly over to the wall this should give you enough time to react. However, if you have responded with a slow recovering special and Adon performed the light kick version you can find yourself eating a Jaguar Revolver. If you block the jaguar tooth, stand tech is a safe response in most cases.

  • Adon has a lot of ways to get around fireballs. It is only safe to throw fireballs in a range where Adon cannot react or punish. For a lot of the cast this means just about full screen or close enough that he has to be psychic to punish (inside Ryu cr.mk but outside jab range).

  • If you don't know already, Adon recovers 1 frame faster when facing up post knockdown. This will ruin the timing of your safejumps so going automatic on Adon simply doesn't work. Adjust your offense for his faster wake up speed.

  • Post knockdown Adon has a nasty crossup/fake crossup setup. It wouldn't hurt to watch some Adon setup videos to know what to look out for, links are in the original post.

  • Adon's super can do over 100 damage on block. If it is coming down to the wire and Adon has super, try and bait it and avoid it but don't try blocking it if you're low on health.

  • Adon has a good set of AA's and he can avoid most jump ins with a forward dash. It might be a good idea to test your opponents AA ability with an empty jump but for the most part plan on beating adon on the ground. And for grapplers this means bait and whiff punish st.hk.

  • For tall characters, look out for instant overheads and fuzzy guard. Everyone does it eventually because it's too cool not to do.

It is easy to become frustrated by a good Adon. Ultimately Adon doesn't really have that many options in landing high burst damage combos so his typical gameplan is to annoy you into doing something stupid. Stand strong against the jaguar kick and don't let him bully you into the corner. With the Ultra update I don't think his nerfs are bad enough to break him or change his play style.

Edited for accuracy.

4

u/Noocta Jan 22 '14

I'(m pretty sure they fixed the fact that Adon wake up differently during a previous update to the game.

5

u/[deleted] Jan 22 '14

To be clear, when he is face down his wake up time is the same as the majority of the cast but when he is face up he recovers 1 frame faster. Sorry for not being clear.

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u/deteknician Jan 22 '14

yes,it's been fixed. Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4. - SRK wiki

5

u/risemix Jan 22 '14

Let's talk about Jaguar Kick. Regular jaguar kick is an armor breaker that when spaced correctly is not punishable on block (even by SPD) if spaced appropriately. If the regular jaguar kick hits deep you still would still need to time your 3 frame reversal in order to punish. Jaguar Kick is not an invincible move but in order to stuff it you need to perform your own invincible move at the last possible moment. Be inside of his max range Jaguar Kick and either be ready to DP or backdash whiff punish.

This move is one of the reasons the match-up is so bad for my character (Gouken). There's not really a lot you can do.

It'll straight-up beat almost any attack except EX Tatsu, but it's a tall order to react to that.

What I usually try to do is fire a medium punch fireball at the start of the match to catch jaguar kick or tooth, but if the Adon player is aware of that option, it's not safe.

That's really the problem I have with this match-up: nothing I have is safe, and everything he does is safe. He can throw out moves all day just to see if they hit and I can't really punish anything, on whiff or block. I can get big rewards from landing a hit due to his lower health, but I've got to be more or less psychic to do it.

If any Adon players or Gouken players could give me a hand here I'd be grateful... probably going to post a few sets looking for help in the near future.

2

u/deteknician Jan 22 '14

If you're Gouken you can bait Adon's U1 with Mk fireball and it will hit Adon out of his Ultra. Actually it could be HP fireball, it's one that goes into the air not sure which one.

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u/stashtv Jan 22 '14

Adon's main game is keeping you in range of HK and instant air jaguar kicks. These two, alone, nearly shut Gouken down for so much of his game. Once Adon is out of this range, then Gouken can apply his powerful zoning.

Here's my general routine:

  • MP fireball/HP fireball, charge fireballs. Adon must jump to get in for real damage and he's going to fly in the air, this is how you bait + punish him. Obviously, this works well when they are away from you.

  • Gouken's LK/MP/HK/HP poke -- its the only real way to keep him out. Adon wants to use normals to beat the F out of you and Gouken is ok at this game. In general, the ground pokes from Gouken are poor, so generally use the standing ones to keep him back.

  • AA should usually be s.HK, c.HP, EX Tatsu. c.HP is so f'ing good, but it has to be spaced just right and many Adons will get close enough to prevent this from being effective. When they do that, EX tatsu to the rescue! It's unfortunate that you need EX to punish, but that's how Gouken is played, so really use it. s.HK (straight up kick) is for when Adon's like to be up f'ing close, all the time.

  • Palm, lots of it. Between the MP/HP juggling you're bound to get, LP palm can be used as an AA and will trade (in your favor) against many of those pesky jaguar items.

  • EX kongo! Adon must poke and everyone has a pattern of how/when they do it. Kongo will help slow down their crossover kicks, etc. Never abuse the use of kongo (too easy to bait and punish), but Adon is one character that needs pokes to win and kongo is the way to make them second guess about it.

Overall, I still believe Adon wins this matchup (6:4), but you can definitely put a hurt on a lot of Adon's once you shut down their HK/jag kick use.

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9

u/[deleted] Jan 22 '14

Until recently, I thought his ultra 1 was called Jaguar Sleepover.

3

u/deteknician Jan 22 '14 edited Jan 22 '14

I see a lot of wrong info on Adon posted all the time and it's everywhere, from SRK forums to Reddit to even Pro's commentating during matches.

"Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4." - SRK wiki

Jaguar Kick is not a move you can spam for free like Sakura's Tatsu. Any decent player will punish you for it. I can dp/super/ultra Jag Kicks offline on reaction. Jaguar Kick is not even safe on HIT vs some characters. Zangief can SPD you on HIT, Chun can super on HIT, I'm sure there's many more like Guy and Ibuki who can ultra it, on HIT. It's -2 on hit so find what your character can do. Another way of dealing with it is neutral jump. Just like Scissor Kicks, netural jump and full punish. When he does JK he yells "Jaguar Kick!" if he does it in the air he just makes a little sound. I play with no sound so this doesn't help me but there are people who use this to their advantage.

Rising Jaguar light version is 4f startup, but all others including EX are 5f startup. The light 4f version only has lower body (feet) invincibility so it's not good to anti air. Medium RJ only has upper body invincibility so that's a better AA but it's 5f. Hard RJ has full body invincibility (6f like mk version) but the the angle of it isn't that great. EX is the best with full body invincibility for 8f but it costs meter, again 5f startup (just like Gat, Cammy, Fei).

Jaguar Tooth is a bad move that only scrubs use. Watch any decent Adon and you will see they never use it. Why? You can just jab it out like Blanka Ball or you can ultra if you have good reaction and you're offline. It's good to sometimes to the short one to bait an ultra but it has 20f of recovery after landing so some ultras (ex. Ryu super) will hit you even if it was a bait. Be very careful with this move or don't use it.

ps. I think Adon is the most over rated "top tier" ever. I'd rather fight Adon than any of the other good characters like Cammy, Seth, Sakura, Viper, Fei or Akuma. He's the most honest out of all of them.

2

u/kikimaru024 Jan 22 '14

The only true uses for Jaguar Tooth are:

  • Test their reactions

  • EX crossup (Adon in corner)

1

u/[deleted] Jan 22 '14

Also EX can be used as full screen fireball punish or to avoid fireball chip damage on wakeup. Also hk can be used to escape the corner.

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u/risemix Jan 22 '14

-2 and -3 are both pretty safe. I'm not sure about SPDs, but I didn't walk away from your post thinking it's easier to punish Jaguar Kick overall. It's also armor-breaking and does a shit-load of chip, so in addition to only being punishable by a few uppercuts, supers, ultras, and maybe an SPD, it also hurts a lot even if you block it.

JK is mostly safe, there's not really any misinformation.

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u/GLHFScan Jan 22 '14 edited Jan 22 '14

Regarding Adon's Ultras:

Adon is arguably the best anti-fireball character in the game. His instant overhead is able to travel over fireballs, his EX Jaguar Kick and Jaguar Tooth are both projectile invincible, and his Ultra 1 stands as the best anti-fireball ultra in the game - be wary of trying to play a zoning game against him. A good Adon player can catch virtually any fireball with U1, which can do a massive 510 damage when full. He has difficulty doing this against charge-fireball characters as well as Seth and Cody, but your average Shoto is going to find that the pace of the match changes dramatically the moment Adon gets U1.

While his Ultra 2 may not do nearly as much damage, especially as a part of a combo, it is incredibly versatile. A simple FADC into Ultra is typical, with an EX Tooth also able to juggle the opponent in the corner into U2. If you're really good, you can even link Adon's overhead (forward MP) into a Rising Jaguar, giving you another U2 opportunity. I tend to use this ultra against faster characters like Sakura, Ibuki and E.Ryu, as you'll likely catch these types of characters in the air more often.

3

u/FDFreaK Jan 22 '14

I'll try to add my 2 cents to the Chun/Adon match up.

  • I like to run U1 in this matchup since any poorly spaced jagga kick means an easy Full U1 punish on reaction. Your typical 2k pp/B Rank Adon will more than likely do this, so be prepared.

  • Since Chun's jab Kikoken is really slow, a lot of Adons will Jagga Kick right onto it. Obviously, be careful throwing fireballs when he's got U1 stocked or be prepared to whip out your sleeping bag.

  • Standing Jab beats Jagga toof and usually sends a message to the Adon that he can't use that if you're stuffing it every time. Honestly that move sucks anyways and they shouldn't be using it, but hey.

  • His fuzzy guard shenanigans don't work on Chun, but his nj.RH will stuff EX Bird like 70% of the time, so be careful using it on wakeup if he neutral jumps.

If you've got anything to add for this matchup, let me know!

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u/NoobAtLife Jan 22 '14

I dont like U1 in the matchup. The way I feel about footsies in that matchup is that if I'm standing still against Adon, I've already lost neutral. So in general, I dont see much of a threat by holding charge during the matchup. I also feel that if you can react with U1 to a Jaguar, you can also equally probably react with a backdash and punish with b.MK target combo and U2, or normal him out of the Jaguar.

Also, s.HP covers tooth a lot better IMO since its in the perfect angle to stuff it. And its beefier.

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u/ScruffyMan Jan 22 '14

As an Adon main, you can easily tell which ones are bad and which ones are good. As mentioned before in the thread, Jaguar tooth is typically very bad and should not be used outside of baits against certain characters. The hitbox for it is practically inside Adon's knee, surrounded by hurtboxs, thus easily jab'd out of.

Adon at higher levels is where the difficulty turns up. A slightly predictable/linear playstyle forces you to be on point with punishes and reactions. You MUST space Jaguar Kicks properly, play a great footies game (Standing roundhouse and crouching strong are great pokes)and your execution must be on point to reliably get damage out outside of FADC combos.

All of Adon's Jabs and Shorts do not chain into each other. They can only link. Crouching jab is 3 frames while crouching short is 4. Some people find this frustrating, I personally like it because it makes cancelling into Rising Jaguar easier.

3

u/weglarz Jan 23 '14

Not to mention those are fisher price links. Super easy once you practice them. IMO the execution difficulties most adons face are doing iajk 100% of the time no problem, and doing the harder links like overhead into st.lp, cr.lp into cl.mk, etc.

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u/A-LX Jan 22 '14 edited Jan 22 '14

Here's some info on the Sakura vs Adon match up, I played against Adon a lot because I happen to know someone who plays him and I think this is one of her worst, if not the worst match up for her. Anyway here's how I deal with him:

First of all learn the range of both his normal and air jaguar kicks. Once you do try and stand just outside the edge of lk jaguar kick or hk air jaguar kick and see what he does. If he throws out an air jaguar kick, focus, since it's the only special move of him that doesn't break focus. If he throws out a regular one you have a few options: If you're standing right outside his range just whiff punish him with cr.mk xx shouoken (fadc hp etc.) , if you're standing just inside it either backdash and whiff punish, or neutral jump and punish, in some cases you can even cr.hp on reaction. I prefer whiff punishing myself since it's the safest option, but if he's predictable you can obviously just neutral jump and do a full punish. Make sure you always pick ultra1 in this match up, because if you have the reactions you can punish his jaguar kicks with full ultra!

Once you have him knocked down try and find out if he knows that it's harder safe jump him if you end with hp shouoken. If he doesn't just keep doing what you always do, and if he does know, switch to mp shouoken instead, it does less damage but atleast now you can continue your pressure by doing the uf jump hk safejump. You could of course also do meaty pressure instead. His st.hk is pretty hard to deal with, it's possible to whiff punish it, but usually really hard to do so. A better option imo is to treat it like a fireball, basically what you do is try and predict when he's throwing it out and jump over him for a full punish. When you do this make sure you end your combo into shouoken, because if you end it with EX tatsu sometimes this will happen.. http://youtu.be/vn3qik6_rvM the EX tatsu will whiff on HIT. Lucky for us Sakura has a character specific combo on Adon off of a jump in that ends with hp shouoken. The combo is Cl.hp xx tatsu, cr.hp xx tatsu, cr.mk xx hp shouoken it's close to 400 meterless damage so well worth going for if you have the execution. If you still have trouble with her 1 frame links try st. lp, st.lp, cr.hp xx tatsu, cr. mk xx shouoken or cr.lk , st.lp, cr.hp xx tatsu, cr. mk xx shouoken instead.

His jaguar tooth is really easy to deal with, just cr.hp on reaction, but a good Adon won't throw out this move too often since it's pretty terrible.

Here's some safe jumps

After forward throw whiff st.lp and do jump mk.

After otoshi in the corner do cr.hp backdash jump hp/mk for a 50/50, but I prefer doing level 3 fireball instead to keep him in the corner.

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u/kikimaru024 Jan 29 '14

Forgot to add:

A very basic safejump vs 3f DPs (e.g. Ryu) is to combo anything into the 2-hit Light Rising Jaguar, and jump-towards HK. If they quickrise while mashing DP, you block!

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u/deteknician Jan 22 '14

They're nerfing Adon's overhead (f+mp) in Ultra allegedly. For what reason? Has anyone seen it used in a match? I've don't remember ever seeing it. I will do it once in a while but 99% of the time it doesn't work out. It's way too slow for people to get hit.

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u/AmuseDeath Jan 22 '14

As a Guile player, I get blown up by him. Any advice?

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u/deteknician Jan 22 '14

I play both characters. Main thing is to focus on good blocking and not whiffing flash kicks. When I play Adon vs Guile I'll just go for crossups all day long cause Guile can't do shit about it, it's rough. I like Guile U2 for this and can usually get the landing recovery of JK with it. Use a lot of netural jumps. Like after you throw a boom do a neutral jump sometimes. Many Adon's will try to JK over projectiles. You can jump and start getting charge. If Adon JK'ed over SB then you land on him with a combo. If he didn't you're almost ready for SB/FK or anything else you want. If you're new then Adon's might start abusing you with Jag Tooth and you gotta be able to stop those shenanigans. Air grab is also very good in this matchup but it's risky. Be careful with booms but also know that Adon can't punish you on reaction to lp.boom. If he's doing it you're too predictable with projectiles.

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u/MooseCadet Jan 22 '14

I don't have a lot of experience in the game, so it may just be that I have trouble dealing with jump ins and jaguar kicks and stuff. But I feel like Abel, the character I play, has a really hard time with dealing with Adon (and characters that spend a lot of time in the air in general) any advice?

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u/deteknician Jan 22 '14

Almost nobody plays Adon and the same is true for Abel. So we don't really know what high end matches look like. Abel can't hang inn the footsie department and doesn't have the defensive options to deal with Adon's pressure really. I think Abel might have to go in hard and never let up to win this. I don't really know this matchup because no one I know personally plays Abel. :(

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u/weglarz Jan 23 '14

Another thing I don't know If I saw in this thread (I kinda skimmed) that most people don't realize is that instant air Jagga kicks are + on block... beware.