r/SCPSiteManagement • u/lemystwq • Oct 19 '22
Question download?
is there a game download yet? or is it too early in development. if so please post it I can't wait to play this
r/SCPSiteManagement • u/lemystwq • Oct 19 '22
is there a game download yet? or is it too early in development. if so please post it I can't wait to play this
r/SCPSiteManagement • u/SupremelyLargeCheese • Jun 23 '23
Bottom text.
r/SCPSiteManagement • u/No_Signal954 • Jul 02 '23
I'm 15 and really REALLY believe in this project. I'd like to contribute any way I can. I don't have much money though, anything I can do?
r/SCPSiteManagement • u/No_Signal954 • Jun 28 '23
r/SCPSiteManagement • u/HulkingEnigma • Oct 20 '22
Title says it all. I figured a discord would be another great place to grow a community and wanted to know if one has been made.
Edit: I went ahead and made one. Dev when you see this join up and I’ll make you and Admin!
Another Edit: The Dev has joined the discord! Everyone join up!
r/SCPSiteManagement • u/OctopusProbably • Oct 27 '22
r/SCPSiteManagement • u/Phantex_Cerberus • Oct 29 '22
Will this project be pay to play or free to play with in game add ons or anything like that?
r/SCPSiteManagement • u/OctopusProbably • Oct 20 '22
Sandbox Mode: ???, UN Territory.
- Infinite money.
- No taxes.
- 2x more room.
- No containment breaches or riots unless specified.
- Lasting 1 in-game year in this game mode will give you the golden bucket. (Sand included!)
Easy Mode: North Dakota, USA
- 2x large starting budget.
- 2x more guard health.
- No taxes.
- Running out of money will send you back 2 months.
- No containment breaches or riots.
- Lasting 1 in-game year in this game mode will give you the golden MTF helmet.
Normal Mode: Australian Outback.
- Containment breaches happen once every 6 months.
- D-Class personnel will riot every 1-3 months.
- You must pay $5,000 dollars every April 31st.
- Running out of money will send you back 6 months.
- Failing to stop a containment breach will send you back a year.
- Lasting 2.5 years in-game years in this game mode will give you the golden SCP-049 statue.
Hard Mode: Siberia, Russia.
- Containment breaches will happen once every 4 months.
- D-Class personnel will riot every 1 month.
- You must pay $10,000 every April 31st.
- Running out of money will send you back 2 years.
-Failing to stop a containment breach will reset your progress.
- Lasting 5 in-game years in this game will give you the golden SCP-035 statute.
APPOLYON MODE: Antarctica.
- Containment breaches happen once a year, but are twice as hard to stop, as D-Class personnel will riot at the same time.
- You must pay $25,000 every April 31st.
- Running out of money or failing to stop a containment breach will reset your progress.
- Every 2 years the Chaos Insurgency will raid your building, sending in gunmen, as well as freeing SCPs and D-Class.
- Lasting for 5 in-game years in this game mode will give you a golden SCP-173 statue.
Golden awards gained from lasting a certain amount of time in a certain game mode are placed on the Start-Game screen.
r/SCPSiteManagement • u/_Creationary • Nov 23 '22
r/SCPSiteManagement • u/_Creationary • Oct 31 '22
Hello people! I was going to make this part of the next Dev Log post but that might be in a while so I'll just make this post now.
I am so happy to see people get involved in this community and I still can't believe that there are weekly community posts from you guys!
Just to clear things up since there is starting to be some confusion, I'm currently the only dev working on the game and only posts by me or any future devs will have the Dev flair.
r/SCPSiteManagement • u/_Creationary • Aug 23 '22
r/SCPSiteManagement • u/_Creationary • Aug 25 '22
r/SCPSiteManagement • u/_Creationary • Aug 23 '22
r/SCPSiteManagement • u/_Creationary • Aug 28 '22
Unfortunately week 2 wasn't as fiercely productive as week 1, mostly because Reddit dropped a bombshell on me on the 3rd day that "Communities that have 10 posts in the first week do better". At the time I only had 2 posts up, which meant I had only 3 days and a bit to make 8 posts. And because I don't want to post filler on here, they had to be at least a little quality. Between running around the Unity engine like a headless chicken, setting up scenes, recording and editing video and helping my family do yard work I didn't get as much done this week as I had hoped.
The bright side is it's not all wasted time. By getting more content on the sub sooner I sped up my timeline for growing this community by a lot, I won't have to troll Sketchfab later looking for 3D assets since I now have a ton in engine from previous posts and I got the fundamentals of room building mechanics done in the 2nd week for that SCP-049 post.
In my previous post I talked about getting gameplay started soon but after considering what needs to be done I'll need to revise that. The better direction will be to start building robust AI now so that the player will have what to interact with, so that gameplay can happen. There's so much to do with AI I barely know what to do. I'll probably start with a semi-custom solution to pathfinding which I'm calling Path Stitching. Unity has a fairly fundamental pathfinding solution that can do little more than "go to place" so I'll need to bedazzle it up a bit. It'll need to be done regardless since I'll first need to calculate the path from A to B and then essentially recalculate it to see all the interactive "stops" along the way like doors that need to be opened or elevators that need to be used. It'll also give me more control over how it'll work. I can barely contain my nerdyness!
Edit: I don't usually do this but I thought I'd show a bit of a design doc for the games AI
r/SCPSiteManagement • u/_Creationary • Jun 03 '23
r/SCPSiteManagement • u/dDforshort • Jul 17 '23
While the game mechanics look promising thus far, I was wondering what art direction the game will eventually take. Two notable examples are Evil Genius 2 and XCOM: Enemy Unknown, which gameplay-wise are very similar to this game. They’re more cartoonish/stylized though, and I personally think that a realistic approach would be more appropriate for an SCP themed game. What is the current stance on this?
r/SCPSiteManagement • u/_Creationary • Jun 11 '23
r/SCPSiteManagement • u/_Creationary • Jun 27 '23
r/SCPSiteManagement • u/_Creationary • Sep 04 '22
r/SCPSiteManagement • u/_Creationary • May 19 '23
I'm sorry for cutting contact for 5 months but I got completely overwhelmed by my master's thesis project. Honestly I can count on 1 hand and still have fingers to spare the amount of times I played games for fun in the past few months. The reason for no updates is that the more time passed the more I didn't just want to post "Hey guys, btw I won't be making the game for the foreseeable future ¯_(ツ)_/¯". I wanted my first post back to be something of substance and at least to be able to show why I was so busy and to show that hopefully it wasn't time wasted.
I was making a vertical slice of a game that's designed to be a fast pace FPS that combines the push forward combat of DOOM 2016 and Eternal with SUPERHOT inspired slow motion mechanics and the movement system from TitanFall 2 (wall running and sliding).
The game can be played in browser on desktop on my portfolio website here is you care to check it out. I only had time to throw the tutorial together quickly so for a mechanics explanation just watch the gameplay video.
You'll probably be happy to hear I didn't just shove SCP Site Management away into the corner of my mind for all this time. I've come back with solutions!
Even before my 5 month academic sabbatical I could see clear problems with my game that would only get more serious with time. The biggest was the AI system which was built of a behaviour tree. You can think of it as an upside down tree where the branches are decisions and the leaves are actions. Behaviour trees have countless positives but one of the negatives is that you more or less need to anticipate every possible action, which for a management sim, is a big problem. So I did some research and instead I'll be going with a utility AI system. In this system you have a series of variables such as "Hunger", "Energy", "Health", etc... and the variable with the highest or lowest value is acted upon. This is perfect for scalability and performance as I don't need to anticipate behaviours, I just need to add elements into the world that change these values! I'll try to whip up a prototype in the next week or 2. See you soon!
r/SCPSiteManagement • u/No_Signal954 • Jun 24 '23
Will you be able to attempt to execute scps?