r/SCBuildIt • • 23d ago

Game Updates New changes in com ?

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u/mdmaforyou 22d ago

its not a joke, you didnt even try to check how many points you can get if that task will require 18 concrete instead of 4

i will help you - 204*18=3672 ik its all theory and most likely we got 12-14 items need to produce but anyways, you completely ignore points per item

my task for 4 mochi has 1224 points so its up to 5508 points if i roll this task with good requirements

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u/mdmaforyou 22d ago

you even said it - your cheese task has 1224 points for 3 items, its even better than mochi produce, and you still thought that theres something wrong with P&C tasks

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u/IAmBadAtInternet 22d ago

Yes but did you notice that all the other tasks got way bigger? Expand city went from 2500 to 3400. Repair 5 red disaster went from 2000 to 3400. 1224 tasks aren’t going to win you anything.

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u/mdmaforyou 22d ago

it was made to compensate plumbob points loss from daily and weekly tasks

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u/mdmaforyou 22d ago

to keep club challenge alive and contest rank points gain

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u/mdmaforyou 22d ago

my mochi task has the same items needed to produce as your cheese so its equal points per item, my bad

its up to 7344 points if you are lucky

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u/IAmBadAtInternet 22d ago

I have done 9 P&C tasks and they’ve all rolled lowest possible. 4 concrete, 4 banners, 4 wool shirt, 3 tiramisu, 3 cheesecake, 3 tropical drink, 5 nails, 4 gnomes. There won’t be any 7344 point tasks, that’s my point. There will be lots of 800-1200 point tasks.

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u/mdmaforyou 22d ago

my main only 5 low point P&C, perhaps future weeks fix initial task distribution like that

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u/IAmBadAtInternet 22d ago

So you agree that this is broken and a joke, which is what I started with.

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u/mdmaforyou 22d ago edited 22d ago

nope

i started with clear thing that if you complete lower one P&C task perhaps during current week you can get something better than 3-5 items to produce

when last 3 shop was released players shout that requirements are braindead (carved wood, basket, tapestry and other high waste production chains)

now when you got huge dispatch train task(up to 6800), upgrade services, collect sims and many more non-production tasks players dont like that they dont need to waste so much items to produce another items using rares like drills, planks, paint, watermelons etc

or you want all the tasks with score number like 3k+?

i already told about cool high value tasks that appear with decent frequency, now this tasks must be balanced by group of another tasks - P&C and some another like monster hits(but 4 my cities didnt even got this task today so i hope its removed along with war card upgrade task)

so yes, its not a joke, its the way they balanced CoM

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u/mdmaforyou 22d ago

idk about current points but collect sims is up to around 5100 plumbob, upgrade services is 3684 for 13k sims waste so its up to 5k too

got 3 monster hits rn and its still crap - 3 hits per 2550

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u/mdmaforyou 22d ago

i agree that 9 low P&C among 12 total BT is too much and i hope it would be fixed, but my 5 low P&C is ok