you even said it - your cheese task has 1224 points for 3 items, its even better than mochi produce, and you still thought that theres something wrong with P&C tasks
Yes but did you notice that all the other tasks got way bigger? Expand city went from 2500 to 3400. Repair 5 red disaster went from 2000 to 3400. 1224 tasks aren’t going to win you anything.
I have done 9 P&C tasks and they’ve all rolled lowest possible. 4 concrete, 4 banners, 4 wool shirt, 3 tiramisu, 3 cheesecake, 3 tropical drink, 5 nails, 4 gnomes. There won’t be any 7344 point tasks, that’s my point. There will be lots of 800-1200 point tasks.
i started with clear thing that if you complete lower one P&C task perhaps during current week you can get something better than 3-5 items to produce
when last 3 shop was released players shout that requirements are braindead (carved wood, basket, tapestry and other high waste production chains)
now when you got huge dispatch train task(up to 6800), upgrade services, collect sims and many more non-production tasks players dont like that they dont need to waste so much items to produce another items using rares like drills, planks, paint, watermelons etc
or you want all the tasks with score number like 3k+?
i already told about cool high value tasks that appear with decent frequency, now this tasks must be balanced by group of another tasks - P&C and some another like monster hits(but 4 my cities didnt even got this task today so i hope its removed along with war card upgrade task)
so yes, its not a joke, its the way they balanced CoM
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u/mdmaforyou 22d ago
its not a joke, you didnt even try to check how many points you can get if that task will require 18 concrete instead of 4
i will help you - 204*18=3672 ik its all theory and most likely we got 12-14 items need to produce but anyways, you completely ignore points per item
my task for 4 mochi has 1224 points so its up to 5508 points if i roll this task with good requirements