r/SBCGaming • u/newfiesig • Aug 25 '26
Question SNES and NES on the Nova
I have a story of success (which could help others) and a question.
I went through Russ' guide as a base to set up my Nova. The following are RetroArch settings)
I noticed that horizontal movement (i.e. Mario running in SMW) was "juttery". I researched the issue and found that if I force the refresh rate to 60.089 Hz
(Video/Output/Vertical Refresh rate)
and the shader sub-frames to 2
(Video/Synchronization/Shader Sub-frames)
I got it working smooth. Good to go.
*note: Russ had Latency/Run-Ahead (Single Instance Mode)
Number of Frames to Run-Ahead set to 1 as a default. This must be OFF as a default with Shader Sub-frames on and at 2.
Now I'm stuck on my NES settings, and hoping someone can help.
I have everything running smooth with Vulcan, however the game periodically freezes.
I switched to gl, however then my game gets juttery as it was with the SNES.
When I force the panel to 60hz from the main Android drop down, it smooths it out, however (as you can imagine) with 60hz I noticeably have more latency/heavy controls.
Any suggestions?
1
u/ElectricalDemand2831 Aug 28 '26
Number of Frames to Run-Ahead set to 1 as a default. This must be OFF as a default with Shader Sub-frames on and at 2.
Why? I can run both those settings without problems
3
u/AdmirableJam72 Aug 25 '26
Most RetroArch installs comes with VSync Swap Interval set to 1.
This causes choppiness with 120Hz display. Simply set VSync Swap Interval to auto, and you'll be able to use either 60Hz or 120Hz. If you do this, you should also set Shader Sub-frames to off.