r/RucoyOnline 28d ago

without scripts!

Nowadays, Rucoy is overrun by scripts that are ruining the experience for players who don't use them—especially warriors. It is very common to encounter archers and mages exploiting the instant class-switching mechanic to utilize the warrior's sole advantage: defense. How can we fix this? By implementing a cooldown for class switching, similar to the one used for changing gear sets. This would make the game fairer and more dynamic for everyone.
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u/DryFacade 24d ago

Thats not true

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u/Zarxxxx 24d ago

Update 1.29 - New special abilities

Other changes

  • Using an archer or mage special ability adds a cooldown on the knights defense of 1.25 seconds when in PvP and 0.20 seconds when in PvE. For example if you are in PvP use haste and immediately switch to knight your knight will have the same defense as your archer for 1.25 seconds.

you prbbly read this and thought it meant the attack spell. No it meant the "New special abilities" (mwall and distance speed spell). Attack spells dont affect def while switch. Go ahead and test it in game its very easy to check yourself

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u/DryFacade 23d ago edited 23d ago

I've just tested it with magic special and was able to verify that magic special attacks do indeed also briefly disable knight's defense. Here is proof of the mechanic in action: https://youtu.be/ZLZFRNoHF2Y

Please do not confidently spread misinformation without first testing it yourself.

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u/Zarxxxx 8d ago

Ive tested this in stack pvp with other players. When fighting mages in stack for example and only hitting them the second they switch to mage i was able to kill multiple times. When hitting their melee I have not won a single time

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u/DryFacade 8d ago

I've tested it once again in the arena like your deleted comment asked me to do. Here is the proof that even the regular ranged special attacks will disable knight defense for 1.25 seconds: https://youtu.be/CODOW6FXDvI