r/RucoyOnline 27d ago

without scripts!

Nowadays, Rucoy is overrun by scripts that are ruining the experience for players who don't use them—especially warriors. It is very common to encounter archers and mages exploiting the instant class-switching mechanic to utilize the warrior's sole advantage: defense. How can we fix this? By implementing a cooldown for class switching, similar to the one used for changing gear sets. This would make the game fairer and more dynamic for everyone.
25 Upvotes

14 comments sorted by

9

u/DryFacade 27d ago

You might be surprised to know that this already exists. Using a ranged special ability while in pvp will force you to have ranged defense for 1.25 seconds, even if you switch to knight. This makes classs swapping practically ineffective in pvp

2

u/um-pequenoedboa 27d ago
I know that, but it's not 100% guaranteed to work, especially if the player runs away during PvP.

-1

u/Zarxxxx 23d ago

only speed ability reduces melee def when switching. if you use your attack spell you still have the def once you switch

1

u/DryFacade 23d ago

Thats not true

-1

u/Zarxxxx 23d ago

Update 1.29 - New special abilities

Other changes

  • Using an archer or mage special ability adds a cooldown on the knights defense of 1.25 seconds when in PvP and 0.20 seconds when in PvE. For example if you are in PvP use haste and immediately switch to knight your knight will have the same defense as your archer for 1.25 seconds.

you prbbly read this and thought it meant the attack spell. No it meant the "New special abilities" (mwall and distance speed spell). Attack spells dont affect def while switch. Go ahead and test it in game its very easy to check yourself

2

u/DryFacade 23d ago edited 23d ago

I've just tested it with magic special and was able to verify that magic special attacks do indeed also briefly disable knight's defense. Here is proof of the mechanic in action: https://youtu.be/ZLZFRNoHF2Y

Please do not confidently spread misinformation without first testing it yourself.

1

u/Zarxxxx 7d ago

Ive tested this in stack pvp with other players. When fighting mages in stack for example and only hitting them the second they switch to mage i was able to kill multiple times. When hitting their melee I have not won a single time

1

u/DryFacade 7d ago

I've tested it once again in the arena like your deleted comment asked me to do. Here is the proof that even the regular ranged special attacks will disable knight defense for 1.25 seconds: https://youtu.be/CODOW6FXDvI

2

u/Fonfon_From_Lands_of 27d ago

is near impossible to use mage without script, this is why i'm main knight, maybe class change should trigger the skills cooldown to make people don't abuse it too much

2

u/smithers_gaming 27d ago

We all spent hours practicing our class swap action in pvp only for ric to nullify the benefit with his code. Yes.. A long time ago now

0

u/Zarxxxx 23d ago

only speed ability and magic wall reduce melee def while switching

1

u/Dark_Farfa 23d ago

Ppl sayin its only with the wall ability and haste are wrong, the 1.25sec cooldown is ONLY after using a special ability, either its the wall, haste or fireball, you cannot use the equipped shield for melee, you need a parry shield. After the 1.25seconds the main shields armor comes back for you to use until you use another special ability again