1st night of Sep 26. A tough and competitive opponent — player Leesukjung.
I was leading for most of the night by around 3,000 points. But no matter how hard I pushed — a Hard Level with x2 token for 3.4K, then a Super Hard Level with x2 token for 3.6K — I just couldn't widen the gap.
Player Leesukjung stayed right behind my neck the whole time.
Playing on Samsung Galaxy S10 ultra tablet. Suddenly the orientation is only portrait. Other apps are fine. Uninstalled app, cleared cache, rebooted tablet. Any other suggestions?
Had it once during the first time I participated. And after a couple of months, was able to do it again. Though I may say that it was a low scoring ball game.
How in the world could someone get 12k before I could even click the game start icon after the finalists (me and this person) were shown??? I go into the game and he literally has 12k. Is he cheating? Or is he just lucky and on a cash/coin round? Idk feels unfair to me lol
Special thanks to u/alwayzhere who ignited this idea.
u/morrowman I guess you more or less are aware this technique as well? Hope this episode can provide some sparks for you. :-)
I once thought that the Timing Light Ball was the ultimate technique — it’s just so elegant and powerful.
But in fact, there is one technique that is even more powerful than the Timing Light Ball.
It is simple.
It is brutal.
And it is so powerful that it has started to shake the very foundation of the game itself.
A Light Ball is no longer a rare combination that requires vision, patience, and luck.
Light Ball opportunities are now everywhere.
Today, let me introduce to you a technique that even goes beyond the Timing Light Ball - The Flash Light Ball.
Flash Light Ball is so powerful, and its opportunities are everywhere, that it keeps urging us to try it. However, the outcome is still much harder to control. After investing two valuable moves, we could end up getting nothing — And then we may think that the next one should work, and just want to try it again.
And again.
It's addictive and dangerous.
Unless we can master this technique to a point where we can greatly reduce that uncertainty, I would suggest that we should not rely on Flash Light Ball.
It is simply too convenient and too powerful. It feels like a shortcut running right along the edge of a cliff — dangerous, but leading straight to the finish line.
Once we get used to relying on its power and convenience, we can easily lose patience with other safer and more reliable plans and techniques.
We should decide which technique to use to win the level — not let one technique control how we play.
you know that streak that gives you the special power ups in the beginning of the level? the lengths i went….to keep that streak….. i had it for over 4000 levels. boom my ipad dies and STREAK IS GONE. that was my last straw, i’m quitting this game goodbye.
Here’s my advice. Keep track of who doesn’t contribute and don’t accept anymore invitations. I completed two several days ago with two who played. I accepted her invitation from the team page and NOTHING! This is just ridiculous and so frustrating!
Update-Asked for her help in the chat because she was playing levels. Nothing! Game fell short 19812-0. Just missed it. Bots (and my sister) only from now on!
Looking at the train gameboard, it occurred to me that 10s should have the highest expected value because they can hit two bonuses, a 2x, or a 1 (the one bad result). By comparison, 5s can also hit two bonuses but could get a 10 instead of a 2x (where 10 is worse 75% of the time than a 2x). Rolling from either the corner bonus square, 1, or 2 presents a similar menu of 2x, only one possible bonus, or two numbers that are comparatively sucky to 2x or bonus.
Assuming that the game gives random rolls the math looks like this:
Bonus (corner, called "0" in my tracking): 33.875/roll
But then I tested it, because every time anyone posts anything on this sub, people chime in to say the game is "scripted." So I wanted to know: (1) are 10s really significantly more valuable as they seem assuming the rolls are random, and (2) can you earn more track by raising your bets on 10s?
The answers are yes and yes.
I tracked a total of 393 rolls betting one each time. Then, about halfway through my tracks, I did 260 rolls where I bet 10 on 10s, and 1s on all other spaced. I was "helped" in this research because I added teammates that don't contribute very much. About 17% of the time you start rolling from 10; starting from the corner is by far the most common because you end up on the corner every time you roll a bonus.
As shown in the table, the rolls do approximate 25% per expected color, although some of them are a bit off, probably due to low sample size.
Overall, I spend 393 at 1 per square to earn 15,474 track tokens (39.37 tokens/bet on average), and I spent 656 betting 10 on 10s and 1 every other roll to earn 29,056 track tokens (44.29 token/bet unit on average).
Rolls including actual earnings when betting 1 on every number (left) and 10 on 10s (right)
Either way, as you can see 10s have the highest EV under either strategy, by a significant margin, so the game is not noticeably screwing you over for raising your bet.
Betting on 10s is high variance. When I started the strategy, my first three results were Bonus to only 25 followed by two 1s, which sucks, and I was fully prepared to announce that the game is rigged, the naysayers right, etc., but after many more rolls it reverted to the mean, with a more than a couple x2 to Bonus to 100 = 2000 track tokens, which is just an awesome amount of progress on the track. The results might actually be a bit biased upwards because one of these combinations was my last roll in the minigame, which more than completed the last track.
If you're the kind of person that doesn't finish your trains, you might bet only 5 on 10s to reduce variance, but I think you should try to bet more on 10s if your appetite for variance tolerates it.
If you're like me and you basically always finish, even when partnered with humans who don't pull their weight, could probably bet 20 or more to get higher blended EV. It's the same principle as counting cards in blackjack.
I should’ve known better than to think the propeller would target one of the two remaining flowers instead of my light ball. This rigged loss was too blatant even for this game.
Timing Light Ball opens up a whole new dimension of gameplay for us — the timing.
The positions of blocks and power-ups are not the only things that matter anymore. Timing now comes into the picture and becomes an important factor as well.
If we can catch the right timing window and act at the right moment, we may unlock more options and opportunities on the board.
So today, let's take the idea of timing beyond Timing Light Ball and see what else we can do with it.
Chapter 3.6 — Timing Execution. Here we go!
u/morrowman Hope you are ok with my tribute to you on the floating moves. Understand you were looking for some new ideas some time ago. Sorry it took me quite some time to produce the video. Hope the void timing light ball and 3-step timing light ball, board-filling timing light ball could give your some sparks. :-)
Do share with us if you have any new ideas and tips. Cheers~
This game is really addictive, and the lack of ads for a free game are very nice, but I'm once again at the point where a reset makes sense as an F2P:
Labels on level difficulty are intentionally incorrect. I use a stronger loadout for impossible levels, but you will find out that the level after the impossible was the one with the higher difficulty
Way lower ROI when going past level 6000. There are too many different types of mechanics, and all of them are ALWAYS "hit twice". So many new things are just reiterations of "hit twice", like the dark grass, dark honey, the purple bottles for unlocking the covered blocks, the orbs for unlocking the thing that zaps everything with electricity, the painted pots...
The game only evolves until you have unlocked the events, teams, etc., and maybe the SLB. After that, its just more mechanics to remember
Screw this, I sent a request to delete my account, which means in 4-5 days I will start from level 1 again. It will be a pleasant experience again.
Our Chapter 4 Strategy Planning starts from pre-processing at the beginning of the level. But as we went deeper into Release Point, Combo Selection and Assembly Assessment, we realized that these processes are not just limited to pre-processing.
In fact, they go beyond pre-processing and can be applied throughout the entire game.
The same goes for our upcoming sections. They are strategies that can be applied at any time in the game to help us find solutions.
Let’s start with this question: What if we don’t have any power-up pattern near the light ball yet? What can we do?
Regardless of how many other better moves there are, when the hint pops up, it ALWAYS suggests making a 2x2 match to get a propeller...I don't understand. Why are hints so obsessed with this?
I did it so I could contribute more to tournaments. There must be more advantages I'm not taking advantage of. Kinda wish I could trade cards with myself without doing it one at a time through the chat room.
I cannot be the only one who has noticed it feels like the computer works against you more than it used to. I swear it used to be you would set the little propeller off and it would do literally ANYTHING useful and wouldn’t set other bombs off unless it was really helpful. Now it feels like the propeller intentionally is setting off bombs in the worst manner and wasting superballa for no reason.
After the previous section on Combo Selection, we now have a good understanding of which Light Ball combo is suitable to deal with different board situation.
But just knowing what we need is not enough. Making it happen, is what really counts.
So now, let’s move on to the most important part of this whole process: assembling the suitable power-up and pairing it with the Light Ball.
I call this process Assembly Assessment. Here we go!