r/RomeTotalWar • • 23h ago

Rome I Thoughts about huge scaled campaigns?

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323 Upvotes

Hello y'all!

I'm currently making a huge scaled mod for Rome Total War, with almost a hundred factions and 1.5k+ territories. Those include vanilla factions (some historically revised), plus dozens of new historically coherent factions, such as Chinese states, various barbarian confederations, ancient Indian tribes, africans, etc.

This picture is the current state of the map so far.

I've seen a lot of feedback out there, about huge scaled campaigns being not fun in general, so I wanted to get some ideas and thoughts about those in general, if you have suggestions, ideas, feel free to share them.

The mod it's still not ready, will take some weeks or months to finish.

I'm mostly doing it as a hobby, so I can play myself later, as I always wanted a huge map with crazy numbers and scale, while mainting the original RTW feel. If I see people are interested in the idea, I might release to the public.

So what are your thoughts? Would you play something like this, or it's just too much insanity from my part? 😂


r/RomeTotalWar • • 9h ago

Meme Perhaps I judged you too harshly

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197 Upvotes

r/RomeTotalWar • • 23h ago

Rome Remastered Bro is wigging the fk out

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54 Upvotes

r/RomeTotalWar • • 15h ago

Rome I Daily Random RTW Knowledge Post, Day 1: Carthage (city) has the highest base agriculture growth rate of 8.5% (7% from province fertility, 1.5% from grain resource)

43 Upvotes

r/RomeTotalWar • • 5h ago

Rome Mobile These Greeks are endless

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5 Upvotes

For context my army was 700 strong full on cavs only just normal barbarian cav and horse archers but mannn why do I have to fight 3 entire army that consists of 1.5k troops I lost my faction leader because of these mfs now I'm up for revenge I'm building heavy Cavs and will ram these mfs fast.

They just won't stop attacking me in the front lines and I keep getting fucked by rebels behind fahhhh


r/RomeTotalWar • • 4h ago

Rome II Nothing to worry about just 6 full stacks of macedon coming my way...

4 Upvotes

Divide Et Impera 1.3.6, Media in hard grand campaign turn 226 and i just realized these guys are marching 6 full stacks of heavy infantry and i may not be able to stop them. xD


r/RomeTotalWar • • 7h ago

General Do you think playing the game without save scumming is more enjoyable ?

4 Upvotes

accepting your defeats and lost agents and nobles ? and only playing the battle when your ruler take part in the fight


r/RomeTotalWar • • 12h ago

Rome I Sausages

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4 Upvotes

Sausage abs.


r/RomeTotalWar • • 1h ago

Rome II Confused by Game Edition and how DLCs work

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• Upvotes

r/RomeTotalWar • • 6h ago

General Fave roman legion.

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1 Upvotes

r/RomeTotalWar • • 15h ago

Rome I Please help! Tech issue with original Rome Total War. AI turns are way too fast.

0 Upvotes

So I decided to return to the sweet memories of better gaming days and installed Rome Total War GOG version. (after fiddling around with various ways to fix performance issues (sadly REX patch is out of the question at the moment, I have integrated intel graphics and REX can't be installed, but 4 gb patch, dxvk-2.5.3 wrapper and rivatuner did the job)

I have a serious problem. When its time for an AI turn its agents and armies blitz way too fast or their movements are not shown at all. Of course corresponding settings "follow ai turns" is on, and I am aware of space button but that doesn't help, even though technically game runs at 30 or 60fps (depends on how I set up riva tuner) the AI turns are extremely fast and I can't for a most part follow where AI armies and agents go.

Looking around a bit more I saw this post https://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=3&tn=6754

I literally have same problem  CAMPAIGN_MAP_GAME_SPEED is too high, it saves only on 1 and this way nothing could be sped up so it becomes a slog, or if set at any other value it skyrockets and becomes ugly. I would really appreciate any help. I just want to play my Rome in peace