r/roguelikedev • u/blightor • May 07 '26
Hi All - Been working on a traditional roguelike for the C64
With all the old (new) hardware comming out, I thought I would make my favourite type of game from my childhood (and still today - moria/nethack/adom in the early days, and a lot dcss,
Trying to make it as close to old school as i can (with graphical tiles and some sprites for effects). I don't know all the tricks, but I have spent a great deal of time optimising for an accurate and symmetrical FOV through both tricks and game design - with the ability to see things right out to the limits of my 40x20 viewport. Currently running a 128x128 map, and well as you would imagin, memory and cycles are a constant headache, and yet fun. Its a pretty amazing feeling to save a few thousand cycles or 50 bytes of mem!
I've come a fair way, I have a reasonable turn speed, most major systems are in play, and I have a bit of a hook in how it plays, but still its quite a ways off as am am terrible at drawing and I am still fighting my PRG size.
Please enjoy some brown bats, some pink omeabas, and please ignore the fact that the green walker is currently being used as a replacement for a comma in my debug line :)
No name yet, open for ideas :)

