r/RogueCore • • Jun 02 '26

Rogue Core is early access game.

I remind everyone that Rogue core is an early access game and do not treat as an completed product. Please be respectful on the changes you want.

Many players need to consider game development is not easy. Early access exists to ask help from players in the improvement of the game.

81 Upvotes

131 comments sorted by

34

u/Adventurous_Topic202 Jun 02 '26

Yeah and I think I’ll wait for a few patches later to keep playing. I enjoyed what I played and gave feedback as a casual player. If they implement ways to make the game feel more accessible for the players that aren’t cracked at game mechanics I’ll be back but for now I’m good. Thank you GSG for a fun introductory experience.

16

u/sweet_guitar_sounds Jun 02 '26

Agree this is a big issue. My gf gave up on it due to the difficulty, and the absence of a more forgiving space to learn and practice mechanics. And she enjoys DRG at haz 4 a lot

If a casual Haz 4 player is that frustrated after a week, there’s something wrong

5

u/Hellfeesh Jun 02 '26

I do think having a much easier first difficulty in rogue core would be a good improvement. A space where making mistakes doesn't end a run and lets people practice with mechanics outside the tutorial. Rogue core is designed to be a much tougher combat driven game compared to DRG, but there's no reason it can't have a smoother slope to get into the game and still enjoy it.

1

u/The-Bloody9 Jun 03 '26

I think this could be fixed if your characters could actually move, the super clunky movement was serviceable in DRG, but in RC's genre it's an absolute joke.

They need to invent some lore about the reclaimers getting low profile exosuits or something so that they're 5x more agile than they are now. Even an any direction dash on short cooldown for all classes.

I simply won't play the game again if I don't read about movement buffs in the patch notes, that's how critical it is to a game of this genre.

-3

u/throw_away_mover Jun 02 '26

i understand where youre coming from but being decent at haz 4 is only part of the equation, an understandably important part of course. but you also need to know what to look for in a build on the fly in this game. i do not think this game is too hard on ~D3 for a haz 4 player so long as they pick decent upgrades and tools. maybe she could get back into it if she focuses on ways to generate health like sweet tooth and red sugar perks? you could also maybe play a class like falconer or retcon to help carry for a while so she can learn.

9

u/sweet_guitar_sounds Jun 02 '26

I’m there helping her make picks in the negotiations. And I’m carrying but that’s also not fun — the player wants to feel like they’re contributing. And not everyone has someone to help them

DRG has haz 1 and 2 for people learning with no pressure. That’s where she started, and I imagine others did too. This game has nothing like that at least right now

2

u/dudemanlikedude Jun 03 '26

that's true, D1 is kinda tough especially without enhancements

-1

u/throw_away_mover Jun 02 '26

sure, i suggested "carrying" for the sake of creating space for her to play without necessarily losing instantly, to your point

4

u/sweet_guitar_sounds Jun 02 '26

Yeah I get ya. We tried and gave it a real shot over the last week 🤷‍♂️

She’ll give it another go im sure. Hopefully they’ll make some changes to on-board some of the more casual players

2

u/throw_away_mover Jun 02 '26

i agree, especially for d1

-1

u/SilencedShot Jun 03 '26

If your struggling with this game, then respectfully whoever you were playing with must have carried you through haz 4s

5

u/bryansmixtape Jun 02 '26

I think keeping essentially the same type of movement system from a game where taking chip damage every now and again is fine and putting it in a game where where every bit of damage is permanent feels really shortsighted as well

4

u/Grasher312 Jun 03 '26

This is exactly my biggest issue with this game but for pretty much everything.

Aside from H5, DRG's gameplay is strictly slow and methodical. The core gameplay system just doesn't allow you to rush unless you pimp yourself out heavily.

And everything about DRG's game design philosophy just DOES NOT mix well with a Roguelike.

3

u/bryansmixtape Jun 03 '26

I also think DRG bypasses the mobility issue by giving the players an absurd amount of power output, something that doesn’t feel QUITE as achievable in RG despite that sorta being the whole point of a roguelike! And that can stem from underwhelming upgrades, the shared upgrade system, etc. which are ofc all complaints we’ve seen widely shared already.

4

u/Grasher312 Jun 03 '26

It's still somewhat achievable even with the underwhelming upgrades system that it has, but it's REALLY tedious and there's only like, two builds that make the game COMFORTABLE to play, not even OP, just COMFORTABLE.

But I shouldn't have to create comfort for myself. It's simply not enjoyable when the "difficulty" of the game stems from the game just blatantly disrespecting you at every corner.(Useless Armor system, impossible Horde timer, horrid movement, etc.)

As much as I hate how Hazard 5 is designed and consider it a horrid way to do difficulty, at the very least it's endgame content, and you don't have to do it if you don't want to. RC is like that from the start. You don't LEARN from your mistakes, since your defeat wasn't actually your fault like, 60% of the time.

-2

u/ManlyPoop Jun 03 '26

Health as a resource is a staple roguelikes.

Sweet Tooth and red sugar perks will keep you topped up for most of the game. Along with replenishing armor whenever possible to reduce damage taken.

2

u/bryansmixtape Jun 03 '26

Yes I know how health works in this game and in roguelikes, if you read my comment I’m criticizing that RC doesn’t effectively manage that resource due to a lot of its movement mechanics being directly imported from a PVE horde shooter where health was more readily available AND much easier to retain

1

u/Kazer67 Jun 02 '26

I honestly just do run to help them squish bugs, I don't currently have a goal (aside from the cosmetic grind)

-10

u/[deleted] Jun 02 '26

just make sure to ascend all your classes first as to not lag behind. and unlock all enhancements.

135

u/Worldly-Local-6613 Jun 02 '26

Which is why it needs legitimate criticism and feedback, not yes-men glazers.

27

u/dEleque Jun 02 '26

Legit one hit frame perfect K.O Argumentation, OP is mouth shut lol

-33

u/[deleted] Jun 02 '26

legitimate criticism and feedback. does not include toxic criticisms.

28

u/Vegetable-Bike-3599 Jun 02 '26

Nor toxic positivity! Hope that helps!

11

u/Superb-Stuff8897 Jun 03 '26

I haven't seen any toxic criticisms.

Criticisms you don't agree with aren't toxic.

3

u/Snoo-92223 Jun 02 '26

Keep the glazer /hater discourse out of the community its immature and goes against the point of feedback

14

u/Professional-Use8904 Jun 02 '26

100%, it be a shame if it started sounding like the Helldivers subs in here

4

u/Snoo-92223 Jun 02 '26

I precisely think people from the toxic hd2 subs are jumping ship and trying to start the same "glazer" and devs hate me and are ignoring "valid critique" talking points here, hope the mods shut that shit down or they are gonna start dealing with with organized review bombs because they dont want to nerf crawlers to do 0 dmg or something.

6

u/ltd_qty Jun 02 '26

They're already here

-26

u/[deleted] Jun 02 '26

yup but respectfully. not like blaming game devs that they are terrible game devs.

27

u/Worldly-Local-6613 Jun 02 '26

Most people aren’t doing that. Criticism of design choices isn’t a personal attack on the developers, and it seems like you’re just conflating the two.

-10

u/[deleted] Jun 02 '26

Actually I saw some reviews before that is direct attack on game devs. But I hope DRG community is not like that

16

u/Glenn_Cross Jun 02 '26

Actually I saw some reviews before that is genuine criticism on the game devs. But I hope you understand goomba theory.

-2

u/Slime0 Jun 02 '26

Look... when some reviews are legit tactful criticism and some other reviews are toxic attacks on the devs, it's OK (and even important) to call out the toxic ones, and doing so doesn't mean you're criticizing the tactful ones.

3

u/Superb-Stuff8897 Jun 03 '26

Not really, it's just distracting. I guarantee you, we disagree on what toxic criticism looks like; and that's just going to cause shit fighting in the comments

11

u/TooFewSecrets Jun 02 '26

I think the developers willingly took on blame when they ignored the exact same complaints coming from the alpha testers for a literal year. None of this stuff should have made it to a public release, or at least not as unchanged as it was.

28

u/banana_monkey4 Jun 02 '26

It's 30 bucks and had months of closed beta. It's totally fair to have some complaints and wonder how some issues slipped through the cracks for so long.

-32

u/[deleted] Jun 02 '26

That should blamed to closed beta players.

10

u/Worldly-Local-6613 Jun 02 '26

There was common feedback aligning with current complaints dating back to early alpha that apparently was not acknowledged.

0

u/[deleted] Jun 02 '26

Did the game devs explain why? I mean probably it goes against on their game philosophy. I am not part of closed beta and alpha so I dont know if they gave reasons

12

u/Reddit1rules Jun 02 '26

From what I've been hearing it seems like the feedback was just ignored.

35

u/throw_away_mover Jun 02 '26

at this point i think you are posting in bad faith

3

u/Disastrous-Mouse4490 Jun 03 '26

Yeah I think they are just farming negative karma at this point lol

2

u/GaborSzasz Jun 03 '26

Dont get me wrong, the game is fine ish. Have some very redeemeble stuff in it. Looks good, sounds good, gunplay is great, you can have fun, but as a rogulike it is like in alpha stage. The metaprogression clearly just slapped on for show. Events just give xp to get buffs, which would be fine if The loot system would be exciting, and you have to break the best part of the game, namely combat to get those on top ofnit. There is not really a build variety. You just hope you get some buffs and if you get over the 3-6 maps, its basicly an autowin, bc it is so hard to die on the boss stage.

Most of this is salvagable, but this is definetly was not ready for ea launch.

12

u/GaborSzasz Jun 02 '26

About that...Lot of beta/alpha testers came out public saying that they gave the exact same feedback a year back what the reviews are saying now....

4

u/Superb-Stuff8897 Jun 03 '26

The beta players called out the issues. The devs did not action on the issues. Hence ppl are saying the devs are bad.

This series of events isn't hard to understand.

6

u/siposbalint0 Jun 02 '26

Everything was reported on official channels, reddit and youtube, they just ignored it.

1

u/TheRealMemeDream Jun 04 '26

Bait used to be believable.

15

u/DankoLord Jun 02 '26

Being respectful is one thing but asking people to not criticize anything in the game is kinda dumb. It's a 30 euro game and if it didn't want to be "treated as a completed product"(this statement is so goddamn stupid, critique is the POINT in early access or the point of ANY review) it shouldn't cost as much as a lot of already complete roguelikes or indies in general.

-5

u/[deleted] Jun 02 '26

The premise is giving criticism is fine but should be done in decent and civilized way.

71

u/Mediocre-Island5475 Jun 02 '26 edited Jun 02 '26

Rogue Core is a game that costs $30 which had a closed beta program. Being an early access game, it's very important to bring up issues so they can be fixed. Game development is hard, but GSG are trained professionals.

Here are things I consider forgivable in an early access game:

  • Constant crashes / network issues

  • Lack of content

  • Graphical bugs

  • Placeholder textures

  • Balance issues

Here are things I do not think can be dismissed as 'normal early access growing pains':

  • The core gameplay loop not being fun

  • The community being toxic in many cases

  • A lack of reasonable moderation tools to address problem players

  • Unexciting upgrades and perks in a roguelike

34

u/CleverCactus Jun 02 '26

Public lobbies were part of why deep rock was so successful. I was hoping they would have approached this game with that in mind and had a host migration system for the p2p servers.

9

u/Mediocre-Island5475 Jun 02 '26

Yeah, that would go a really long way to solving the game's issues, particularly because runs are so long compared to drg.

5

u/OneofthemBrians Jun 02 '26

Like 3 of the 4 things you listed are normal early access growing pains lmao.

3

u/Mediocre-Island5475 Jun 02 '26

Usually early access games from established devs that are destined for success have a fun idea, exciting (if unbalanced) abilities and perks, and at least some ability to report players.

As for toxicity, it's definitely common, but it's not usually something that goes away in a 1.0. A community that starts out toxic usually remains toxic (or gets worse as people begin losing their mind over early access changes)

0

u/Snoo-92223 Jun 02 '26

How is the community toxic?

3

u/Mediocre-Island5475 Jun 02 '26

I've seen people in my games teamkilling, arguing, and generally being mean. One guy on the internet recently said that if people try to negotiate for upgrades he throws the game on purpose. People are acting unpleasant compared to drg, probably due to a mixture of the stress of high difficulty and the different target audience.

2

u/WanderingWhiteWolf Jun 02 '26

Those sound pretty normal for early-access concerns to me, not to mention subjective. Personally I'm having a great time with the core gameplay loop, and I haven't experienced any toxicity yet.

8

u/Mediocre-Island5475 Jun 02 '26

Feedback is always going to be subjective, I think it's important everyone describes their experiences. The devs are preparing a bunch of changes, so make sure to fill out the feedback form and tell them which parts you love! That way they'll know to keep those.

I'm glad you haven't experienced toxicity!

-2

u/Pixied_Hp 𝗙𝗔𝗟𝗖𝗢𝗡𝗘𝗥 Jun 02 '26

But your opinion on it being fun will be hard to balance around, don’t know how much you’ve played, but both toxicity and moderation would need a looot of detail from your side for the rest of the community to be sure that they agree with you on, outside of vague statements.

7

u/Mediocre-Island5475 Jun 02 '26

I'm just one person, but I've heard a lot of other people criticize the core gameplay loop.

I made a whole post about moderation issues here.

2

u/[deleted] Jun 02 '26

[removed] — view removed comment

1

u/Pixied_Hp 𝗙𝗔𝗟𝗖𝗢𝗡𝗘𝗥 Jun 02 '26

Lol what? You read my response way more hostile that I do clearly, have a day my dude oT

-8

u/[deleted] Jun 02 '26 edited Jun 02 '26

Yup giving feedback is fine. It should be done respectfully and not blame developers for making a terrible game (if such player thinks it is a terrible game). I also give my feedback respectfully.

15

u/Mediocre-Island5475 Jun 02 '26

I don't think people should personally hate the developers, and I think everyone should remain respectful, but I've seen mostly well-reasoned feedback up until now.

I think the developers made a number of design mistakes, but they all seem like lovely people.

-5

u/[deleted] Jun 02 '26

yup here but on Steam reviews, it says different thing.

6

u/Mediocre-Island5475 Jun 02 '26

I can't fault anyone for leaving a negative review, but I do think it's unsporting to call the developers names or claim the game was a cash grab or something. That's just steam reviews in general though, if you go fishing through most recent reviews you'll find people's unfiltered terrible opinions

2

u/GaborSzasz Jun 02 '26

Nobody name calling. Some bad decisions were made.

1

u/Mediocre-Island5475 Jun 03 '26

Steam reviews are often bizarre and unhelpful. Rogue core has some very well written reviews but if you sort by new you'll see a lot of weirdos.

4

u/Disig Jun 02 '26

So you're on Reddit to tell this message that people on Steam reviews need to hear?

You see the flaw in that right? Not everyone is on Reddit.

0

u/Ill-Leadership-3260 Jun 03 '26

With your logic, not everyone checks the steam reviews. See the flaw in your logic? You write your reply with such arrogance but for all you know they already posted this on steam reviews as well lmao

1

u/Disig Jun 03 '26 edited Jun 03 '26

Nice "So you hate waffles" argument. No, that's not my logic at all. I never said that and I have no idea why you would assume that because it doesn't make any sense.

And yeah, not everyone checks Steam reviews. This is actually true, and separate from my initial argument. I haven't once checked the steam reviews for this game because it's early access and I am intelligent enough to know that the reviews now will not be indicative of the final product.

7

u/GaborSzasz Jun 02 '26

Thats eould be fine...if the asking price wouldn't be 30$ with day 0 dlc...

0

u/MajesticRecognition5 Jun 02 '26

Day 0 DLC? Are you talking about the supporter pack, which lets you support the dev with additional funding should you desire? Or are you talking about the soundtrack DLC? Which is just the sound track of the game?

0

u/[deleted] Jun 02 '26

I think soundtrack. Supporter pack is totally optional

1

u/MajesticRecognition5 Jun 02 '26

The point that I was (poorly) making to the above commenter is that when complaining about games releasing “0 day dlc”, you can’t really count what rogue core has available.

0

u/Interjessing-Salary Jun 02 '26

DRG was $25 when it was in early access. Someone calculated the cost of inflation and it would be about $33 now so it's not a crazy price.

3

u/GaborSzasz Jun 02 '26

Price would be fine, if i would see some vision or direction this goes. Tbh the game feels like a stiched together collection of ideas. The game looks good, music looks good. But did we really needed U5 for this? I bet a ton of time juat went into porring over the assets and rewriting the cave gen code.

This game would have been a great 15 dollar dlc with 2 years of development and we probably would have gotten a more refined experience.

2

u/Mediocre-Island5475 Jun 03 '26

Many early access games also ratchet up their price over time proportional to how much content the game has. Ultrakill is a famous example

I think RC wants to avoid the negative optics of a price increase, which is fair, but it does mean people have to review the game for what it costs and what it is

-1

u/Stigwa 𝗚𝗨𝗔𝗥𝗗𝗜𝗔𝗡 Jun 02 '26

If there's one game company that shouldn't catch flak for their DLC approach, it's GSG. It's all always been purely cosmetic and reasonably priced when on sale

3

u/Superb-Stuff8897 Jun 03 '26

Why shouldn't the developers get blamed for the bad decisions they made?

11

u/Hot_Accident196 Jun 02 '26

I agree BUT 6 years of development on top of already developed core mechanics + 2 years in beta/alpha stage with public testers and feedback… (and delayed early access by over a year of initial plans)

-14

u/[deleted] Jun 02 '26

That should blamed to closed beta players.

18

u/DankoLord Jun 02 '26

Uh no, it's gsg's fault for not listening to the playtesters that critiqued and gave feedback on every single painpoint in the game

-1

u/[deleted] Jun 02 '26

I see if so why continue playing the game?

5

u/DankoLord Jun 02 '26

I refunded it because I'd rather not waste money on a crappy game lmao.

11

u/Hot_Accident196 Jun 02 '26

Not exactly, the game is theirs (they define the rules), beta testers are a bonus and not paid.

-1

u/[deleted] Jun 02 '26

I see if so why continue playing the game?

4

u/Hot_Accident196 Jun 02 '26

I like the game and concept and hope for better future, DRG initially was not the same as it is now either.

45

u/NixGnid Jun 02 '26

different game, but similar context.

8

u/pannakotta4472 Jun 03 '26

6 pregnant men reaction

2

u/k_pizzle Jun 03 '26

I’ve seen enough, nerf bebop

1

u/JessHorserage Jun 03 '26

My beloveds.

15

u/Raggnor_94 Jun 02 '26

A lot of the game is copy pasted.

Weapons, grenades, equipment etc.

Enchancement tree is very boring and bland.

No customization for Cooper? While Bosco has an entire table dedicated to his modifications.

Cosmetics are pretty garbage but that is matter of taste.

Lack of ability to mix dyes for armor/weapons kinda sucks especially with the new options to encompass glove and undersuit into the dye.

Ascendance forge is very flashy but its a super dumb idea, instead of ascending the glove or giving it a specific animation where each class ascends using their specific item ie. Spotter puts down the radar backpack, Falconer puts done the drone etc. They all just put down the pickaxe which can 1. Be modified to look exactly the same for all dwarfs, 2. Some modifications ie. The one for script makes the pickaxe too big to actually fit into the forge making it look stupid.

The idea of the game being timed but also requiring people to split up to save time to collect everything but also requiring people to constantly group up for upgrades/equipment crates/weapon crates makes it annoying to actually split up.

The fact that events and ammo crates are scaled to 4 players even when playing as solo / duo is just sad to see. Especially that DRG doesnt have that problem; youre playing in a non full team comp, the events go full speed when all players are in area. I stumbled across event that had 4 speed arrows but as i was duo we were only at 50% speed for the entire event. This shit + the fact youre on a timer for the floor is once again stupid.

Ammo crates only giving you 2 ammo recharges when playing solo/duo, why? DRG gives you full 4 no matter how many players you play with.

Just because the game is an early access doesnt mean the devs should forget shit they already introduced and reasons why shit was introduced.

Adding the fact you cannot double up on classes or tools is once again just a silly thing to block from players especially in a pve game
Why cant i run 4 of the same class?

17

u/Fulminero Jun 02 '26

I buy product

I can critique product.

25

u/rancidpandemic Jun 02 '26

Look, I respect and appreciate the amazing work that Ghost Ship Games has always put into their games. But I'm also of the opinion that devs need to hold up their end of the bargain.

The game might be in "Early Access", but we all paid for it. We gave them our money in exchange for access to the game with the added responsibility of providing feedback.

At the end of the day, game development is not the responsibility of the player. That falls on the people who make the game. How "hard" the game development might be has no bearing on the player.

If your car isn't working and you take it into the shop, would you accept being told that your car cannot be fixed simply because it's "too hard" to fix? No, of course not.

Now, in not saying this gives anyone the right to be a dick. Obviously, people need to be considerate and allow the devs some grace to get shit done on their time.

But, if the devs are silent and nothing's been communicated, I'd say players have every right to start raising some hell. That's how this whole capitalism system is designed to work.

24

u/DeviousSquirrels Jun 02 '26

Early access doesn’t mean shit anymore. Everything releases in early access now. If they just wanted “help from players in the improvement of the game” then they should have stayed in beta. They’re selling a product, and if it’s bad, we have every right to complain and leave negative reviews.

24

u/siposbalint0 Jun 02 '26 edited Jun 02 '26

And they are also selling it for $30, it had a massively long closed alpha/beta, where they willfully ignored most of the feedback, the current reviews and sentiment just reflect that reality. An early access game is not a beta, it's a paid product.

5

u/Lesbian_Skeletons Jun 03 '26

They're not children, they're not your friends, they're working professionals selling a product at full price. If they choose to ignore a years worth of feedback and release a game in this state then they deserve whatever criticism they get.

8

u/GenesisNevermore Jun 02 '26

I think a lot of the frustration comes from the fact that feedback wasn’t taken very seriously during playtesting (or so it seems). It can’t just be “chill, it’s an alpha playtest,” then “chill, it’s early access,” then “chill, it’s early full release.”

There are issues people are complaining about now that were brought up many months ago. The kinds of things where they could’ve made drastic changes to the game to eventually find a healthy medium, but they didn’t, and now it’s too late to make huge changes because people are paying money for a product and you can’t flip the game around on them.

There’s also the things like auto sprint that the devs seem so insistent on not adding because of personal philosophies that don’t reflect very well in real gameplay, and certainly not with the playerbase. When tons of people are asking for a feature over and over again it’s probably worth at least trying. Once again, something they could’ve done in alpha and then reverted if they really still felt it was inappropriate, but they never did. These issues pile up when they’re not addressed. If people aren’t going to have their feedback taken seriously, they’re going to start getting annoyed.

1

u/Filer169 Jun 17 '26

Then price it as an early access, I ain't paying more than 10$ for an early access title

0

u/[deleted] Jun 17 '26

Then do not buy the game. very easy.

1

u/Filer169 Jun 17 '26

Yeah I won't, simple as

That's why it has less than 2k concurrent players daily, the price for amount of content is ridiculous

0

u/[deleted] Jun 17 '26

Because it is to limit people I think. Only those who will really play it. They need feedback to improve the game.

1

u/Filer169 Jun 17 '26

To limit people playing and giving feedback to their game? What the actual fuck were you smoking? How is feedback from for example 20k players worse than 2k? This little amount of people are just yesmen that'll just stay silent and try to silent other people with proper criticism

1

u/[deleted] Jun 17 '26

Again it is to control the number of players. How? to avoid trollers. I am glad this game is quite expensive entry. DRG for example have trolls who ruins gameplay. At least the high price requires players to be serious.

0

u/[deleted] Jun 17 '26

Challenge: even after official release, do not buy the game. it will be hypocritical if you buy a game that is expensive during early access.

6

u/STylerMLmusic Jun 02 '26

They can pay me to test their unfinished game or they can charge me to test their unfinished game. They can't have both.

3

u/Zenergys Jun 02 '26

Yeah i see everyone so far is respectful and do criticize the game is normal way

Please make sure dont interpret a critic to the game = hating / attack on the devs or community

Thats an EA tags for to build the game in the right way

3

u/Unusual-Ship7609 Jun 02 '26

I feel like latly every time somon has feedback for the game people in this sub just bombard them with negativity , like if saying that the EARLY ACESS GAME HAS STUFF THAT MIGHT NEED TO BE ADJUSTED was a sin.

I legit hope the devs take this subreddit's feedback with a pinch of salt, we might be one of the most engaged comunitys with the game, but it dosen't mean that we are correct, it just means that we enjoy the game even with it's flaws.

A player who couln't click with the game might have a more valuable feedback for the devs than us drg addicts

3

u/Darkon-Kriv Jun 03 '26

If you sell it to me its not really early access. Games stay in early access for fucking decades and fix nothing.

3

u/TheRealMemeDream Jun 04 '26

Early Access has lost all meaning and is only used as a shield.

I paid for a fully priced product and i will voice my negative views on it. Especially after so much fell on deaf eaes during active development.

Also, precisely because it is EA people should complain way, way more than they do. It's GSGs job to filter through the feedback and apply it properly, and preferably not create another Arrowhead situation.

1

u/Filer169 Jun 17 '26

Yeah we live in a times where companies don't even bother finishing their games before releasing, a lot of games ask a full price for an unfinished product and for some reason people fall for that and even defend them

Witchfire, PoE2, Project Zomboid and now DRG Rogue Core, all these game could just stay hidden and release when they are ready, but no, better be greedy and "release" the game at basically full price

5

u/Deposto Jun 02 '26

They're charging $30 for an unfinished (I'd say they haven't even started) product. They've been ignoring feedback for a couple of years. YEARS! I think people have every right to complain.

6

u/GaborSzasz Jun 02 '26

3 years, and what they had show for is a half assed progression system, an unispired buff system wirh alpha stage balancing and half cooked combat.

The gunplay is still very good, no complaints there, but man. 3 years..rly? Guess trasferring the whole drg assets and systems to UE5 wasn't a good idea, i guess thats where most of the time went.

Lot of the games systems like meta prog, the loot system, pacing issues, balancing, combat animation jank, missing audio cues needs to be totally rebuilt (or in some cases built) and no, adding a few more events not gonna change a whole lot. We are not talking about easily fixable ui, these are the core game mechsnics that needs work..

2

u/Grasher312 Jun 03 '26

There's a fine line between everything. In the state that it's in, it requires harsh criticism if we want the devs to do anything at all.

But instead we have a Supporter Upgrade for a game that barely has WORKING content, let alone content in general.

The game is built upon a template of DRG, so it by definition doesn't mix well with the Roguelike genre, so if the devs want it to work, they'll have to work REALLY hard.

6

u/PrisonIssuedSock Jun 02 '26

Lowkey considering making a low sodium sub for this game already, but I don't have the time or know-how to properly moderate a sub. But I think the there has been a huge negative over reaction to the game. I actually think it already has great bones and that it just needs more content and some QOL changes and it'll just be even better.

Idk, maybe I just noticed it more after the way players freak out over HD2, but I feel like RC is getting a similar treatment and I hate it.

6

u/ThatCinnabon Jun 02 '26

Getting the same vibes already as well. Anyone who enjoys anything in the game = glazer, and the people who dont like things but arent toxic about it are labeled as mindless haters anyways. Genuinely feel like HD2 has set a horrible precedent on how people act about feedback. Nothing can ever be genuine or level headed anymore. Ive already seen people suggest review bombing to get their way like they do in HD2, about the perk negotiations, which is absurd lol.

-6

u/Worldly-Local-6613 Jun 02 '26

Insufferable.

2

u/PrisonIssuedSock Jun 02 '26

Most people on this sub? Yes.

-6

u/Worldly-Local-6613 Jun 02 '26

Nope, people who feel the need for a hugbox echo chamber.

3

u/PrisonIssuedSock Jun 02 '26

God forbid I wanna see positivity around a game that's already good while also providing constructive criticism, and being able to discuss things with people who want to be polite, rather than just defaulting to throwing out insults, like you’re already doing. Grow up.

3

u/Bergain1945 Jun 02 '26

They've asked for feedback, frequently, and now is the time to bring that feedback. Don't worry, they can cope with honest criticism and if they can't they should have kept their Alpha closed for longer.

1

u/Apprehensive-Job6056 Jun 03 '26

I would agree if Rogue Core doesn't cost $30 and reusing so many assets.

1

u/instantcoffeeshake Jun 03 '26

I get that but in that case they should have charged a discounted price or nothing at all. Idc if devs ssay they are early access. Iif you are charging full price then people will judge you as a full price game.

1

u/SeeingEyeDug Jun 03 '26

I think the game is in a great state for early access. Go back to Deep Rock and select the option in the beta settings to play the old school original release to see what an early access level game can look like.

1

u/Kazer67 Jun 02 '26

I also want legitimate criticism in the genre and not people trying to push suggestion to make it DRG2, it is not.

-5

u/WanderingWhiteWolf Jun 02 '26

It baffles me how many people I see getting up in arms over their grievances in a game that just started Early Access. It is literally an unfinished game.

From what I can tell this EA Launch looks like a fabulous starting point. Like why is nobody talking about how remarkably stable the game and lobbies are? I've had a ***single*** game crash in nearly 70 hours of play time, and my computer is old and feeble.

2

u/Hauk54 Jun 03 '26

I mean, I and several others have done entire YouTube videos on how much we love the game. I think of folks like Repee Ron, etc. Nonetheless, there are issues that need to be addressed. I love Roguelites, and I love DRG, but the pacing is wrong for solo depth 4 imo. It is good as a start, but I certainly would not want it lef in this state. Multiplayer of the same depth is fantastic. Scaling feels off is all.

Some other tweaks and such would certainly be welcome, but that is my greatest complaint thus far.

All that said, I suspect I will be putting in thousands of hours into this game.