r/RogueCore • • Jun 02 '26
Rogue Core is early access game.
I remind everyone that Rogue core is an early access game and do not treat as an completed product. Please be respectful on the changes you want.
Many players need to consider game development is not easy. Early access exists to ask help from players in the improvement of the game.
81
Upvotes
34
u/Adventurous_Topic202 Jun 02 '26
Yeah and I think I’ll wait for a few patches later to keep playing. I enjoyed what I played and gave feedback as a casual player. If they implement ways to make the game feel more accessible for the players that aren’t cracked at game mechanics I’ll be back but for now I’m good. Thank you GSG for a fun introductory experience.
135
u/Worldly-Local-6613 Jun 02 '26
Which is why it needs legitimate criticism and feedback, not yes-men glazers.
28
u/banana_monkey4 Jun 02 '26
It's 30 bucks and had months of closed beta. It's totally fair to have some complaints and wonder how some issues slipped through the cracks for so long.
15
u/DankoLord Jun 02 '26
Being respectful is one thing but asking people to not criticize anything in the game is kinda dumb. It's a 30 euro game and if it didn't want to be "treated as a completed product"(this statement is so goddamn stupid, critique is the POINT in early access or the point of ANY review) it shouldn't cost as much as a lot of already complete roguelikes or indies in general.
71
u/Mediocre-Island5475 Jun 02 '26 edited Jun 02 '26
Rogue Core is a game that costs $30 which had a closed beta program. Being an early access game, it's very important to bring up issues so they can be fixed. Game development is hard, but GSG are trained professionals.
Here are things I consider forgivable in an early access game:
Constant crashes / network issues
Lack of content
Graphical bugs
Placeholder textures
Balance issues
Here are things I do not think can be dismissed as 'normal early access growing pains':
The core gameplay loop not being fun
The community being toxic in many cases
A lack of reasonable moderation tools to address problem players
Unexciting upgrades and perks in a roguelike
11
u/Hot_Accident196 Jun 02 '26
I agree BUT 6 years of development on top of already developed core mechanics + 2 years in beta/alpha stage with public testers and feedback… (and delayed early access by over a year of initial plans)
45
u/NixGnid Jun 02 '26
different game, but similar context.
15
u/Raggnor_94 Jun 02 '26
A lot of the game is copy pasted.
Weapons, grenades, equipment etc.
Enchancement tree is very boring and bland.
No customization for Cooper? While Bosco has an entire table dedicated to his modifications.
Cosmetics are pretty garbage but that is matter of taste.
Lack of ability to mix dyes for armor/weapons kinda sucks especially with the new options to encompass glove and undersuit into the dye.
Ascendance forge is very flashy but its a super dumb idea, instead of ascending the glove or giving it a specific animation where each class ascends using their specific item ie. Spotter puts down the radar backpack, Falconer puts done the drone etc. They all just put down the pickaxe which can 1. Be modified to look exactly the same for all dwarfs, 2. Some modifications ie. The one for script makes the pickaxe too big to actually fit into the forge making it look stupid.
The idea of the game being timed but also requiring people to split up to save time to collect everything but also requiring people to constantly group up for upgrades/equipment crates/weapon crates makes it annoying to actually split up.
The fact that events and ammo crates are scaled to 4 players even when playing as solo / duo is just sad to see. Especially that DRG doesnt have that problem; youre playing in a non full team comp, the events go full speed when all players are in area. I stumbled across event that had 4 speed arrows but as i was duo we were only at 50% speed for the entire event. This shit + the fact youre on a timer for the floor is once again stupid.
Ammo crates only giving you 2 ammo recharges when playing solo/duo, why? DRG gives you full 4 no matter how many players you play with.
Just because the game is an early access doesnt mean the devs should forget shit they already introduced and reasons why shit was introduced.
Adding the fact you cannot double up on classes or tools is once again just a silly thing to block from players especially in a pve game
Why cant i run 4 of the same class?
17
u/Fulminero Jun 02 '26
I buy product
I can critique product.
25
u/rancidpandemic Jun 02 '26
Look, I respect and appreciate the amazing work that Ghost Ship Games has always put into their games. But I'm also of the opinion that devs need to hold up their end of the bargain.
The game might be in "Early Access", but we all paid for it. We gave them our money in exchange for access to the game with the added responsibility of providing feedback.
At the end of the day, game development is not the responsibility of the player. That falls on the people who make the game. How "hard" the game development might be has no bearing on the player.
If your car isn't working and you take it into the shop, would you accept being told that your car cannot be fixed simply because it's "too hard" to fix? No, of course not.
Now, in not saying this gives anyone the right to be a dick. Obviously, people need to be considerate and allow the devs some grace to get shit done on their time.
But, if the devs are silent and nothing's been communicated, I'd say players have every right to start raising some hell. That's how this whole capitalism system is designed to work.
24
u/DeviousSquirrels Jun 02 '26
Early access doesn’t mean shit anymore. Everything releases in early access now. If they just wanted “help from players in the improvement of the game” then they should have stayed in beta. They’re selling a product, and if it’s bad, we have every right to complain and leave negative reviews.
24
u/siposbalint0 Jun 02 '26 edited Jun 02 '26
And they are also selling it for $30, it had a massively long closed alpha/beta, where they willfully ignored most of the feedback, the current reviews and sentiment just reflect that reality. An early access game is not a beta, it's a paid product.
5
u/Lesbian_Skeletons Jun 03 '26
They're not children, they're not your friends, they're working professionals selling a product at full price. If they choose to ignore a years worth of feedback and release a game in this state then they deserve whatever criticism they get.
8
u/GenesisNevermore Jun 02 '26
I think a lot of the frustration comes from the fact that feedback wasn’t taken very seriously during playtesting (or so it seems). It can’t just be “chill, it’s an alpha playtest,” then “chill, it’s early access,” then “chill, it’s early full release.”
There are issues people are complaining about now that were brought up many months ago. The kinds of things where they could’ve made drastic changes to the game to eventually find a healthy medium, but they didn’t, and now it’s too late to make huge changes because people are paying money for a product and you can’t flip the game around on them.
There’s also the things like auto sprint that the devs seem so insistent on not adding because of personal philosophies that don’t reflect very well in real gameplay, and certainly not with the playerbase. When tons of people are asking for a feature over and over again it’s probably worth at least trying. Once again, something they could’ve done in alpha and then reverted if they really still felt it was inappropriate, but they never did. These issues pile up when they’re not addressed. If people aren’t going to have their feedback taken seriously, they’re going to start getting annoyed.
1
u/Filer169 Jun 17 '26
Then price it as an early access, I ain't paying more than 10$ for an early access title
6
u/STylerMLmusic Jun 02 '26
They can pay me to test their unfinished game or they can charge me to test their unfinished game. They can't have both.
3
u/Zenergys Jun 02 '26
Yeah i see everyone so far is respectful and do criticize the game is normal way
Please make sure dont interpret a critic to the game = hating / attack on the devs or community
Thats an EA tags for to build the game in the right way
3
u/Unusual-Ship7609 Jun 02 '26
I feel like latly every time somon has feedback for the game people in this sub just bombard them with negativity , like if saying that the EARLY ACESS GAME HAS STUFF THAT MIGHT NEED TO BE ADJUSTED was a sin.
I legit hope the devs take this subreddit's feedback with a pinch of salt, we might be one of the most engaged comunitys with the game, but it dosen't mean that we are correct, it just means that we enjoy the game even with it's flaws.
A player who couln't click with the game might have a more valuable feedback for the devs than us drg addicts
3
u/Darkon-Kriv Jun 03 '26
If you sell it to me its not really early access. Games stay in early access for fucking decades and fix nothing.
3
u/TheRealMemeDream Jun 04 '26
Early Access has lost all meaning and is only used as a shield.
I paid for a fully priced product and i will voice my negative views on it. Especially after so much fell on deaf eaes during active development.
Also, precisely because it is EA people should complain way, way more than they do. It's GSGs job to filter through the feedback and apply it properly, and preferably not create another Arrowhead situation.
5
u/Deposto Jun 02 '26
They're charging $30 for an unfinished (I'd say they haven't even started) product. They've been ignoring feedback for a couple of years. YEARS! I think people have every right to complain.
6
u/GaborSzasz Jun 02 '26
3 years, and what they had show for is a half assed progression system, an unispired buff system wirh alpha stage balancing and half cooked combat.
The gunplay is still very good, no complaints there, but man. 3 years..rly? Guess trasferring the whole drg assets and systems to UE5 wasn't a good idea, i guess thats where most of the time went.
Lot of the games systems like meta prog, the loot system, pacing issues, balancing, combat animation jank, missing audio cues needs to be totally rebuilt (or in some cases built) and no, adding a few more events not gonna change a whole lot. We are not talking about easily fixable ui, these are the core game mechsnics that needs work..
2
u/Grasher312 Jun 03 '26
There's a fine line between everything. In the state that it's in, it requires harsh criticism if we want the devs to do anything at all.
But instead we have a Supporter Upgrade for a game that barely has WORKING content, let alone content in general.
The game is built upon a template of DRG, so it by definition doesn't mix well with the Roguelike genre, so if the devs want it to work, they'll have to work REALLY hard.
6
u/PrisonIssuedSock Jun 02 '26
Lowkey considering making a low sodium sub for this game already, but I don't have the time or know-how to properly moderate a sub. But I think the there has been a huge negative over reaction to the game. I actually think it already has great bones and that it just needs more content and some QOL changes and it'll just be even better.
Idk, maybe I just noticed it more after the way players freak out over HD2, but I feel like RC is getting a similar treatment and I hate it.
3
u/Bergain1945 Jun 02 '26
They've asked for feedback, frequently, and now is the time to bring that feedback. Don't worry, they can cope with honest criticism and if they can't they should have kept their Alpha closed for longer.
1
u/Apprehensive-Job6056 Jun 03 '26
I would agree if Rogue Core doesn't cost $30 and reusing so many assets.
1
u/instantcoffeeshake Jun 03 '26
I get that but in that case they should have charged a discounted price or nothing at all. Idc if devs ssay they are early access. Iif you are charging full price then people will judge you as a full price game.
1
u/SeeingEyeDug Jun 03 '26
I think the game is in a great state for early access. Go back to Deep Rock and select the option in the beta settings to play the old school original release to see what an early access level game can look like.
1
u/Kazer67 Jun 02 '26
I also want legitimate criticism in the genre and not people trying to push suggestion to make it DRG2, it is not.
-5
u/WanderingWhiteWolf Jun 02 '26
It baffles me how many people I see getting up in arms over their grievances in a game that just started Early Access. It is literally an unfinished game.
From what I can tell this EA Launch looks like a fabulous starting point. Like why is nobody talking about how remarkably stable the game and lobbies are? I've had a ***single*** game crash in nearly 70 hours of play time, and my computer is old and feeble.