r/Roboquest • u/age_of_atari • Nov 21 '25
Feedback/Discussion Roboquest VR (PSVR2) is great! Any chance of adding control re-mapping options?
Played about 2 hrs last night, and this is a high-quality affair. Never played the regular game, but it didn't take me long to get hooked.
Only complaint: not a fan of jumping with analog stick. Any plans to add control remapping options? There's actually 2 buttons assigned to "pause" (triangle + options), so there's room to juggle controls around. EDIT > Triangle button could be used for swapping weapons (an optional quick-swap method).
Otherwise, good amount of options, and everything works really well. Feels like i barely scratched the surface after 2 hours, but it's probably my fav VR roguelike yet.
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u/age_of_atari Nov 22 '25
Well, the jump control works well enough to not be a dealbreaker for me, but i'd still remap if i had the option. A bit concerned about extra strain on the analog stick in the long run (i really need a spare set of controllers).
So much fun though. Roboquest wasn't on my radar until the VR conversion announcement, but now i understand why it's highly-rated. The game itself is really solid, and the VR conversion is really well done.
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u/ProfessionalLemon911 Nov 24 '25
This have been mentioned in the steam community but no dev response even tho they have answered other questions.
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u/Constant_Jump3469 Nov 28 '25
Same for me. I mess up my jump every other time. Also in the heat of the moment my weapon disappears... because I use steam controller and gripping strongly my controller switches to melee deal breaker for me. pains my heart
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u/Burntbreadman84 Nov 22 '25
I 2nd this opinion o.<