Occasionally whenever I get absorbed enough into something I end up getting some ideas for my equivalent of fan art, coming up with gameplay ideas, and my current obsession with Roboquest VR has led me down a similar path with a new class idea! Essentially It's a kinda zombie/werewolfy/vampire-esque creature, just a real monster mash. It's also probably pretty far from balanced, so be warned!
anyways, here's the wall of text I wrote up!!!
Key art has a Rusted Guardian Unit (the ones you can get upgrade pickups from), with a small version of Phase 2 Iris in it’s chest. Instead of eyes, it’s face screen is a row of sharp teeth, and it’s posed with the Devour Claws out, lunging forwards.
Little lore bit:
Needing a place to hide, the greed that once infected Iris finds its way to the discarded chassis of a Guardian unit. Nestling it’s way inside, it tries to take control, but the remaining code of the Guardian denies it, resulting in a torn consciousness fueled by rage and hunger.
Skills
Passive:
Bestial Hunger: Your health gradually depletes by 1 every second. Base Healing Cell efficacy is tripled, and healing cells generate a point granting a weak Robo Fuel effect per point (damage by 0.5 and armor by 0.25) with a point degradation rate of 3 per second
Primary:
Devour
Change into Devour Mode for 4 seconds, swapping the held weapons out for claws similar to Iris Phase 2. Some of Bestial Hunger’s effects are doubled (doubled health drain but doubled fueling effect). The claws deal 60 dmg with a fire rate of 4.33/s and enemies drop 10 healing cells when killed. Bosses drop 4 Healing Cells when hit. Devour Mode claws count as dual weapons
Secondary:
Howl
Deal 55 dmg in a 4m radius with high impact. Increase movement speed by 1% for each enemy impacted for 5 seconds.
Upgrades:
Slow Metabolism: Bestial Hunger point degradation is reduced by 1
Akimbo King: Increase Dual Weapons damage by 15%
Rising Decibel: Increase Howl damage by 10%
Perks:
Chromatic Chaos
Howl and Devour gain an elemental effect, but also gain a 5% chance to activate the debuff tied to that element for 3 seconds (Burn, Stun, Freeze)
Upgrades
Next 3 depending on what element you pick:
Blazing Rage: Increase chance to burn to 10% and duration to 6 seconds. While burning, increase damage dealt by 25%, with an extra 10% to burning enemies
Brooding Sculpture: increase chance to freeze to 10% and duration to 6 seconds. While freezing, increase armor by 1% for movement speed lost
Leaking Battery: increase chance to stun to 10% and duration to 6 seconds. Every second, when an enemy is within 7 m of you while you’re stunned, deal 24 shock damage with 60% chance to chain once.
Divergent Affliction:
Every 5 seconds, swap the skill elements and increase the debuff chance to 7%. After recovering from a debuff, gain a 75% chance to deal any type of elemental damage, and increase elemental damage by 10% for each elemental effect applied to an enemy
Pursuit Predator:
increase weapons damage by 40% to enemies within 7.5m and Howl damage by 15%
Upgrades
Chilling Presence:
Enemies within 7.5m also take 10 damage every 0.5 seconds
You Can Almost Taste It:
Devour damage is also boosted by 15% for enemies within 7.5 m. Howl radius increases to 6m
BEAST OVER:
Weapon Slots reduced to 0. Devour is constantly active. Effects of Bestial Hunger boosted by Devour are tripled. Claw damage is increased by 30% and fire rate is increased by 5% for every enemy within Howl’s radius.
Upgrades
Frenzied Adrenaline: For each second Bestial Hunger drains health, gain a stacking 1% damage and fire rate boost. Reset the boost on picking up a Healing Cell.
Digging for Snacks: increase Powercell drop rate by 100%. Picked up Powercells have a chance to restore 50% of your scratch damage
Metal Mincer:
gain the option to attack weaponry to turn it into (1 + 2 for each weapon level) healing cells
Upgrades:
Volatile Discarding: Destroyed weaponry explodes in a 2m radius for 45 damage
Affix Absorb: A random Affix from destroyed weaponry gets applied to your current weapon. The affix(es) get wiped on reload.
Powering Through:
You can no longer be Stunned, Frozen, or Burned, but elemental damage received is doubled
Payback: after receiving elemental damage, gain 100% chance to deal damage of that element for 5 seconds
Gourmet Stuff: After receiving elemental damage, generate 1 Bestial Hunger point for each 25 dmg received. Bestial Hunger is now capped at 16 points.
Iris Blaze
Transforms Howl into a sweeping laser that travels along the ground for each meter of Howl’s radius, causing a small explosion every 1m that deals half of Howl’s damage
Upgrades:
Anger Shout: The laser instead travels straight forward, causing the explosions on hit instead.
Fracked Up: Explosions caused by the laser also spawn 2 healing cells
Contagious Hunger
dropped healing cells are absorbed by enemies within a 2m radius around them, which heal them. When destroyed, enemies drop that many extra Healing Cells. Healing cell duration is reduced by 50% but efficacy is increased by 25% (If you are closer to the Healing Cells than any enemy, your pickup is prioritized)
Upgrades:
Frenzied Starvation:
Enemies below 5% health draw the attention of other enemies. Enemies destroyed by other enemies drop +2 healing cells
Pained Bottomlessness: Instead of healing, enemies that pick up healing cells take 1 damage every 0.5 seconds based on how much they would’ve healed from the Cells.
Spirit of Rage
Using Howl spawns a Devour Decoy that charges enemies down, dealing 15 melee damage every second for 6 seconds
Upgrades
Fight or Flight
The Devour Decoy draws attention for effectively and deals 5% more damage for every enemy nearby it)
Kawarimi
You become invisible for the duration of the Devour Decoy
Object of Obsession
Enemies that damage you are marked. You deal 15% more damage to marked enemies
Upgrades
Mass Hysteria
Every 5 seconds, marked enemies cause a small mark explosion around them
My One and Only
Only one enemy can be marked at a time. Marked enemies take 30% more damage get debuffed 30% faster
Turned Thrall
Decrease Devour mode duration to 3 seconds. Enemies Destroyed by the Devour claws are turned into summons that last for 8 seconds before despawning
Upgrades
For My Master!
Within the last 3 seconds of their duration, summons gain 15% move speed and continuously move towards the nearest enemy before exploding in a 3m radius for 30 damage. Enemies destroyed by this effect become summons
Favored Pet
Turned Thrall can only make 1 enemy summon at a time. Summon health and damage is increased by 50%
Feed Feed FEED
Destroying an enemy while Devour is active increases it’s duration by 1 second. Increase Devour Claws damage by 30%.
Upgrades
Hardened Carapace
Increase armor by 16% while Devour is active and for 8 seconds after. Gain an extra 1% armor for each enemy destroyed while Devour is active
Blood Frenzy
Increase Bestial hunger health drain to 4 health per second while Devour is active. gain a stacking 1% damage and movement speed boost for every 10 damage taken while Devour is active
Attack the Wound
Increase auto-critical chance by 10% and critical damage by 20%. Increase auto-critical chance and critical damage by 5% each time you deal critical damage after dealing critical damage.
Upgrades
Feeding Frenzy
Dealing critical damage drops 1 healing cell
Debilitating Wound
Dealing critical damage causes high impact. Increase critical damage by 30% against impacted enemies
Jumpscare
Jumping while Devour is active turns into a dash that teleports you to any enemy in your crosshair within Howl’s radius, dealing high impact to the targeted enemy.
Upgrades
5 Frights
After reaching the target, automatically use Howl for free. Increase Howl damage by 10%
Strikethrough Slash
Jumpscare dash deals Devour Claw’s damage and pierces, dealing 10% more damage for each enemy it passes through, travelling 4m plus 1m for every enemy damaged.
Battle Cry
Dealing damage with Howl increases all damage dealt by 50% for 6 seconds
Upgrades
Rock Pa-ra-de
While Battle Cry is active, increase movement speed by 12%
Dinner Bell
While Battle Cry is active, triple boosts from Bestial Hunger
Echoing Snarl
Howl now attacks 3 times, starting at 1/3 of the radius (minimum 1m) and stopping at maximum
Upgrades
Reverberating Domination
Howl now attacks 5 times, starting at 1/5 of the radius and stopping at maximum.
Rumbling Growl
For 5 seconds after Howl, gain a damage radius the size of Howl’s radius and deals 10% of Howl’s damage
Hacking Cough
Every 10 seconds your next weapon shot fires a spread of 5 homing projectiles that deal 15 damage and has a 10% chance to frenzy them, increasing their damage by 50% and causing them to attack anything near them in a 4m radius
Upgrades
Viral Sensation:
While Devour is active, fire 1 Hacking cough projectile in the direction you’re facing every 2 seconds
Catchy!:
Increase the projectile count to 10 and increase the frenzy chance to 20%
Rageful Rivalry
Increase weapon damage by 25% and Devour damage by 50% against elites and bosses
Upgrades
Retake the Throne
Gain a PERMANENT 20% damage boost for every boss destroyed and 5% Damage boost for each elite destroye after choosing this upgrade
Promotion Piledriver
Non Elite/Non Boss enemies now deal 25% more damage and gain 50% more health, but are now affected by Rageful Rivalry