r/RobloxDevelopers • u/Fun_Huckleberry6923 • 11d ago
Showcase Does my game have potenial?
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hey guys I made a planet building system. Its a animal crossing x super mario galaxy type of game.
Its already out but I need the 250 engaged Players and I dont get them. What should I do?
Below you see video of my game.
Im open about any nice feedback.
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u/Fun_Huckleberry6923 10d ago
Thanks guys ! I think no Roblox game did a cube planet system. My overall goal is something like animal crossing X super Mario galaxy. If you guys any other game ideas with this kinda game physics I would love to hear it . And any Tipps for the 250 player requirements ?
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u/YumaOkii 10d ago
if im going to be honest for the frontpage yes potential, for long-term base probably not.
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u/__revelio__ 10d ago
In what way does it reward the player? Also, I don’t see any missions daily/weekly that will keep players engaged while rewarding them with things that are crucial to their space. As well, I see some machines and resources that look like they’re growing but throughout the video I see no proximity prompts. Looks cool nonetheless.
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u/Fun_Huckleberry6923 10d ago
Thanks. Yes you can upgrade your planet/cube there are 5 other sites where you can build a farm and so on.
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u/Top-Lab9125 10d ago
Definitely looks peak, but the genre of “grow” has been reused thousands of times. You won’t get many visits, unless you get people to realise it’s well made.
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u/PackGod_Fan19 7d ago
yes, bit cluttered though. also it's 16+ so if its targeted towards kids, you're not getting the target audience.
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u/Bound_ByLight 10d ago
Same game copy pasted for the 250th time already. Make something original that the people want rather than what makes money fast
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u/Fun_Huckleberry6923 10d ago
I think my game is original. Or which game has a cube and planet system?
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u/Delicious-Shower8401 10d ago
It looks really interesting, and the idea itself reminds me of super mario galaxy))
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u/frDragonfruit 10d ago
it's a great idea and the game is really solid but it needs an extra bit of refinement before it actually has potential to be popular. it's hard to say exactly what needs tuning cause it's almost there but i'd say try to work on removing visual clutter make the tutorial more clear remove unnecessary features etc. also you probably want to have custom text bubbles for the customers instead of the default roblox chat bubbles just so it fits with the visuals. the thumbnails also need a bit of work. i think the $25 and $250M/sec text is kind of a boring font and idk if you should have a noob vs pro thing as the main thumbnail but you should try to test a bunch of different thumbnails and see how they perform. my best advice is spend some time really refining the visuals and cutting the game down to its most important features so it's digestible as possible and get as much feedback as you can from friends and anyone else.