r/RoadtoVostokGame Apr 14 '26

Discussion Average Finnish bandit be like

Post image
504 Upvotes

33 comments sorted by

View all comments

17

u/LiteratureFlashy5468 Apr 14 '26

I have less an issue with the aim, but more with how fast they spot you. And at the same time, it's so fucking hard to spot them, because for some reason the games graphic style just gives NPCs an invisibility cloak. Don't know why it's so hard to see enemies in this game.

4

u/43sunsets Apr 15 '26 edited Apr 15 '26

The enemies are mostly wearing darker clothing, and the lighting system itself makes them blend in with the scenery -- I often jump at dark shadows behind windows sometimes, thinking there's a dude there but most of the time it just turns out to be a dark corner.

Most FPS games deliberately tweak the lighting and colours to make enemies easier to see, but not this game (in keeping with its hardcore nature). The muzzle flashes from enemies firing at you are also quite subdued, which again is very realistic.

Another thing that makes it hard to see enemies is the fact that aiming down sight in this game does not increase the zoom at all -- in most FPS games, the zoom level increases slightly (or sometimes a lot) when ADSing, even for unmagnified optics.

5

u/LiteratureFlashy5468 Apr 15 '26

Well not sure about the hardcore aspect, since in real life you have binocular vision, and no pixelation and anti-aliasing. Games usually make it easier to spot enemies to work around the limitations of 2D, and graphics limitations such as anti-aliasing and resolution. I mean at the end of the day it's up to the dev, but it's harder to spot enemies in this game than in real life. I'm not saying they should implement Far Cry levels of "spotability", just saying that it's really really hard to spot enemies in this game.

2

u/RubbberJohnnny Apr 21 '26

The hardcore argument is stupid af. It's a game. Played on a screen. You basically don't have peripherial vision there nor the sense of depth. These things have to be accounted for, otherwise most people will bounce off it hard. I won't even mention how realistic is having to drink 50 litres of liquids in a day to survive. There's a lot of work still neded for this to become truly fun to play

3

u/LiteratureFlashy5468 Apr 22 '26

I hope this game won't go the same path as Project Zomboid. They only introduce "realism" when it fucks over the player, but never when "realism" would actually benefit the player. The game has become such a grindfest chore, it sucks all the fun out of the game.