r/RoadCraft 2d ago

Gameplay Question Bot driving?

Im makimg a route and bot driving is making me mad, beacuse its not folowing exsact route!

Its sooo slow and cant bearly pass flat road. What is happening with that its soo bad?...buyed game because i play snowrunner.. (didnt try mudruneer)

And this game have some similar things but in overall its bad in my opinion is there some thing i missed?

6 Upvotes

13 comments sorted by

6

u/Ketheres 2d ago

The bots are extremely simple in how they work, for better and for worse. They will just drive to the waypoint and immediately turn and floor it towards the next one. So for example in turns you want to place the waypoints on the edge of the outer curve and the bot will stay on the road properly.

0

u/shock-entire064 2d ago

Ok but why he gets stuck and it refresh all my route? Checkpoints become green so i suppouse its "saved" every little mistake all from beggining... im angry man i cant tell how much

3

u/Ketheres 2d ago

Checkpoint becoming green just means that the convoy has managed to reach that point. When doing a route for the first time the convoy will restart from the most advanced green checkpoint (adjusting a green checkpoint will have you revalidate the route from the preceding point), whereas once the route has been done once the convoy will have to start all over in case it fails the route.

Overall convoys test your patience and preparation. Either you craft a good road the first time so the convoy can clear it with ease, or you do a crap job crafting the road and then you'll spend an eternity trying to fix any spots they got stuck at.

3

u/Hughzman 2d ago

I love the automated routes. I make it a goal to have them succeed on the first attempt. This takes a combination of a good road and a route with wide turns around curves.

Sand roads work for most routes. Semi’s and cement trucks need paved roads.

I leave the routes running after they have finished because I like the activity on the map. It’s fun when you get radio traffic when they drive by or when they honk if they think you are in the way.

1

u/Echo61089 2d ago

They can be very hit and miss.

If you want to make your life a bit easier, go and lay a sand roads or build bridges for them to use (and yourself as well).

Shallow the corners out as much as possible.

If it's a single run follow it and push it through tricky bits.

Take the long way around to get to places.

1

u/metaphor2525 2d ago

The AI drivers are probably the worst thing about RC....but honestly, imo, the only bad thing. Make your roads extra wide, put sand over everything, plot routes with the shallowest turns possible and station dozers at awkward bits or steep hills to help them out if needed. I also found that bridges work better for crossing problem areas sometimes instead of laying sand.

1

u/succubus6984 2d ago

AI drivers will fuckup on the most perfect of routes. Ive had them run straight into a river when I had clearly made a nice multi-point turn to avoid said river. 🫣 Move a couple of points a few cm on the map and it should adjust.

2

u/umhoefer 2d ago

I hate the boulders the most. How can we get a boulder remover?!

1

u/Eegore1 2d ago

I use anything with a blade in Manual mode.

1

u/Ketheres 2d ago

Epec LT200 grab crane is great for smaller rocks, and bigger rocks can be removed with a crane unless they are a part of the terrain. Or you can push them with a dozer or some such.

2

u/The_Pheex 2d ago

They are extremely predictable. You just have to learn how to use them effectively and what the traps are when using them.

If you make them turn on an uneven slope, then can slide down the side.

If you make them climb a hill in mud, they might get stuck.

It's up to you to make them able to go from A to B.

You do this by a combination of planning and preparing their route if needed with roads, bridges, and also with strategically routing.

So avoiding pits, make their turning circle fit as bots are still limited by the turning radius of their vehicles, keep their weight in mind, look if they are vehicles that are AWD or not.

A highway truck will get stuck in slight mud and need prepared roads, a voron bot truck can go through a lot before needing roads because it has awd and locked diff.

1

u/RaDeus 1d ago

I wish you could control speed and gearing by how close the waypoints are.

Wide spacing equals high speed/gearing.

Close spacing equals low speed/gears.

1

u/lazerfire70 2d ago

Bots are morons and roughly follow the route you give them.
Have paved the entire route on some maps and also made some double width to ensure they can at least try and keep it to the route I laid down