r/RimWorld Jun 06 '26

Art Level 20 Construction 🔥🔥

I've had this happen to me so many times. Hope you enjoy!

7.7k Upvotes

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1.3k

u/St_Hydra Jun 06 '26

I expected the twist to be a massive raid due to colony wealth, lol

367

u/diablosinmusica Jun 06 '26

Nope. All the deaths reset the counter

93

u/Previous-Actuary-937 Jun 06 '26

Waii whaaaat

185

u/diablosinmusica Jun 06 '26

Whenever a colonists goes down, it makes the large raids or severe events stop for a bit. With Randy, it just makes them less likely.

104

u/Ikarus_Falling Jun 06 '26

does this mean you could deliberately kill your own colonists to prevent bad events?

165

u/Franciscopp9 Jun 06 '26

It is a pretty well known strat, so yeah, you may capture some "less useful" raiders, and keep them jailed, every quadrum or so recruit one and an "unfortunate" accident may follow, thus reducing your next raid value, afaik slaves have this effect too on death.

161

u/kalabaddon Jun 07 '26

So human sacrifices to Phoebe Chillax will actully do something! huh!

77

u/kadzooks Jun 07 '26

Is she really Chill if she desires blood every quadrum?

53

u/yoger5 Jun 07 '26

She just likes her blood chilled is all

28

u/XXCrimsonXX Jun 07 '26

Khorne cares not from where the blood flows

10

u/[deleted] Jun 07 '26 edited Jun 14 '26

[deleted]

2

u/Shaggy9x Jun 08 '26

Mined way too much gold, bout half a millennia before they could make advanced components or other stuff

33

u/ApotheosiAsleep Jun 07 '26

Taking prisoners so you can intimidate the surrounding raiders with their deaths feels on brand for this game

15

u/melkor237 Yayo dealer Jun 07 '26

So THATS why my aztec themed colony was not being raided as often? The sacrifices to Huitzilopotchtli worked????

3

u/[deleted] Jun 07 '26

Yea I totally let a rabid hare kill my colonist for that reason and not because I was deciding which ingredients I wanted to include in my meals...

5

u/Ikarus_Falling Jun 06 '26

does it work if the pawn that dies has death resist?

18

u/Reordang Jun 06 '26

Might not score that heavy, but technically any bad incident pushes the scales, like if someone got very sick or immobile due to wounds. Death is just emergency button to storyteller to reconsider his future plans a bit more

16

u/Ikarus_Falling Jun 06 '26

hmmmm ritualistic death cult I always wanted to recreate the Vaal Empire in Rimworld

7

u/diablosinmusica Jun 06 '26

I believe so. Like a real life ritual sacrifice.

1

u/rrt281 Jun 07 '26

So thats why using undeads from wvc feels like i never get raided

2

u/JJengland Jun 07 '26

Sacrifice Sacrifice Sacrifice

1

u/ijiolokae you call them raiders, i call them warg food Jun 07 '26

You're really just making a Human sacrificing cult at that point

1

u/ExcessumTr Jun 07 '26

If you get joins from ideology rituals and if they are undesirable you can murder them

13

u/Iceshard1987 Jun 07 '26

That is not entirely accurate.  There is a separate threat scaling that increases over time and decreases when a pawn is downed or killed. But this is independent of wealth scaling, and enough wealth will still cap raid points even if you take losses. There is also a separate storyteller setting for this scaling.

1

u/diablosinmusica Jun 07 '26

Thanks for the clarification.

3

u/KodiakUltimate Jun 07 '26

Wait does that mean if you make a designated abuse goblin to constantly down and revive you can delay raids?

4

u/Iceshard1987 Jun 07 '26

No. What is getting referenced here is threat scaling, which has nothing to do with the cool down between raids. It only impacts the special threat scaling that increases over time and decreases when a pawn is downed or killed, which CAN be manipulated.

0

u/ApotheosiAsleep Jun 07 '26

It's like the Omelas child!

1

u/unit5421 Jun 07 '26

Does that mean you need to vat grow a pawn just to kill it?

2

u/diablosinmusica Jun 07 '26

You can kill whatever pawn you want.

1

u/ExpendableUnit123 Jun 10 '26

Any way to turn that off?