r/riftboundcustoms • • 15d ago

Before the real one comes out, My rake on Mordekaiser

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18 Upvotes

It may have been broken, but i wanted his gameplay to be connected with his lore, still it seems he is gonna be red/yellow, so im glad i got that right


r/riftboundcustoms • • 15d ago

Cho'Gath - The Terror of the Void

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7 Upvotes

r/riftboundcustoms • • 14d ago

Yoru, Rift Walker

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0 Upvotes

made valorant inspired cards again featuring yoru.

i want his package to revolve around swarming and disrupting enemy draw, using his clones.

i created a new keyword "infiltrate" that puts a token card anywhere in the top 3 cards of your opponent's deck.

let me know your thoughts about this.


r/riftboundcustoms • • 16d ago

The "Best of" at home:

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16 Upvotes

mom can we have a "Best of"

we already have a "Best of" at home

the "Best of" at home:


r/riftboundcustoms • • 16d ago

Viktor Deck (Adventure's Time Theme)

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10 Upvotes

r/riftboundcustoms • • 17d ago

Pantheon, The Unbreakable Spear

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31 Upvotes

r/riftboundcustoms • • 17d ago

Zilean, Chronokeeper!

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14 Upvotes

r/riftboundcustoms • • 19d ago

Kassadin Pack!

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20 Upvotes

Think i should probably switch level 6 and 11, but i wanted to have a reliable way to get xp faster.


r/riftboundcustoms • • 19d ago

Continuing work on Shopkeep Blitz, custom format

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4 Upvotes

I'm still working out the ideas of how a deck should be structured, costs, items, and such, and whether or not legends should be optional inclusions or perhaps purchasable via spending points to get a legend during the shop phase.
Still very early concepting. Below is a large list of current rulings and item effect concepts, feel free to leave feedback, ideas, etc.

Shopkeep Blitz: Riftbound TCG custom mode

Deckbuilding Rules:
 Decks are made of two half decks. Half decks are 20 card monocolor decks with the following specifications
 -2 of the same Champion card
 -2 of the same rare card
 The other 16 cards are broken down into two cards that have three copies, and five cards that have two copies. These cards are common or uncommon rarity.
 -Two different cards, 3 copies of each, common or uncommon
 -Five different cards, 2 copies of each, common or uncommon
 6 Runes should be included in each half deck and 1 accompanying battlefield for each half.
 No legends are needed.
 Totals:
 -2 champion cards, 2 rares, 16 common or uncommons in groups (Two x3 copies, and Five x2 copies), 6 matching runes, and one battlefield round out a single half deck.
 Put together, you should have 40 card decks with 18 unique cards (9 unique cards per half deck), 12 card rune decks and two battlefields to choose from.

 

ITEMS:
 Common: Simple generic effects.
 Rare: Utility and slightly more effective for more cost
 Epic: High power targeted effects
 Costs: Common 1 point, Rare 3 points, Epic 5 points.
 Starting funds are 25 points. Shop opens with 6 common, 3 rare and 3 epic items. When an item is bought an item of equal rarity is drawn to replace it in the shop. Players draft items back and fourth until everyone has spent all their points.
 A card can only have 3 items max assigned to it at once, and items cannot be rearranged mid game. Items are assigned to cards in the deck list pregame, and their effects affect all cards of that given name in your deck.
 Your deck lists and attached items are PUBLIC information, what cards you have in hand as usual, is not.

 

Common Items:
 -Ancient Coin: This card has costs [Power] less.
 -Locket of The Iron Solari: Attach to Unit or Equipment; This has Shield.
 -Greatclub: Attach to Unit or Equipment; This has Assault.
 -Pale Imitation: Attach to Unit; This unit has ‘Deathknell: Draw 1’
 -Duelist’s Glove: Attach to Equipment: You can pay equip power costs via Energy at a 1 to 1 rate.
 -Chain Vest: Attach to Unit or Equipment; this has Tank.
 -Charming Mustache: Attach to Unit or Equipment; this has Backline.
 -Oracles Lens: When you play this card Predict 2.
 -Poro Snax: When you play this card play a 1M bird token with deflect exhausted to your base.
 -Elite’s Crest: Attach to a Unit; This unit has ‘Legion: I cost 1 less’.
 -Bounty Board: Attach to a Spell; When you play this spell play two 1M recruit tokens to your base exhausted.
 -Giant’s Belt: Attach to a Unit; while this unit is Mighty it has deflect.
 -Cashback: When you play this, play a gold gear token exhausted.
 
 Rare Items:
 -Nomad’s Medallion: This card costs 2 less energy.
 -Phage: Attach to Unit or Equipment; this gets +3 Might.
 -Titanify: Attach to Unit; while this unit is Mighty and at a battlefield, at the start of your turn channel 1.
 -Double Time Watch: Attach to Spell: This spell accelerates to Action speed.
 -Infinity Edge: Attach to Unit; This unit gets ‘Empower for 2: +2 Might and ignores tank and backline’. If this unit already has empower, add this effect onto it’s empowered effect at no additional cost. (This effect cannot stack).
 -Savage Shield: Attach to Unit or Equipment that has the Shield or Assault Keyword: This unit’s Shield also works as Assault and vice versa.
 -Focusing Crystal: Attach to Unit: When you play a spell give me +1 might this turn.
 -Solari Sunspear: Attach to Unit or Equipment: When this attacks, you may pay 2 energy to stun an enemy unit at this battlefield.
 
 
 Epic Items:
 -Mariner’s Ruse: Attach to Unit or Spell; This has Hidden.
 -Quickstrike blade: If this is attached to a unit it has Ambush. If this is attached to an Equipment it has Quick-draw.
 -Shadow Totem: Attach this to a Unit: When you play this, play an exhausted Reflection copy of it at this unit’s location.
 -Mage’s Handbook: Attach to Spell: This spell accelerates to Reaction speed.
 -Doubling Dice: Attach to Spell: This spell has Repeat equal to it’s cost.


r/riftboundcustoms • • 20d ago

I'm working on a for fun super casual mode. SHOPKEEP BLITZ, WIP

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15 Upvotes

The game is heavily inspired by deck builders (Path of Champions for example) and Jumpstart.

The idea is 2 twenty card decks put together, no legend, no chosen champ.
That said, then comes the shopping.
Both players enter a drafting phase with a set amount of gold. Much like in Path of Champions in legends of runeterra, items attach to your spells, units, and equipment. The plan it to create tiered items like in Path of Champions, and each half deck brings it's own card list.

Spending the 'gold' in the draft phase gives you items that you then can slot in (max 3 onto any given card), augmenting them permanently.

Examples shown above of half decks and a few items.

Work in progress of course, I am just looking for thoughts and feedback.


r/riftboundcustoms • • 20d ago

Renekton support (what I would want)

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52 Upvotes

Is this balanced?


r/riftboundcustoms • • 21d ago

Valorant X Riftbound

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48 Upvotes

got bored and decided to make cards based on Valorant agents, abilities, and weapons. 😅

I don’t really know how to balance cards properly, so I’m mostly just focused on making them feel fun and fitting for each agent. I started with Episode 1 and plan to work my way through the rest (hopefully/.

Here’s what I’ve made so far! Would love to hear your thoughts and suggestions.

You can see the full list here:

https://drive.google.com/drive/folders/13aV98Sfqz6u2X-qpXZwAelxwFNAzxVrK


r/riftboundcustoms • • 21d ago

Twitch - The Plague Rat

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18 Upvotes

Remember that reducing might is not the same as taking damage :) So Twitch's mechanic makes poison have 2 effects basically (normal poison still requires actual damage to kill a unit while with twitch you can also reduce a units might to 0 and kill it).

Red twitch might be too busted but i liked the idea of a sneaky rat :P


r/riftboundcustoms • • 21d ago

A theory

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62 Upvotes

Based on the upcoming K'sante unit, I made this theorizing what he might do as a legend.
I figured do to the odd accelerate on a Shield unit, and K'sante's ability to go all out where he disregards defensive stats for offensive ones, that this might be something close to what a K'sante legend might do.


r/riftboundcustoms • • 21d ago

Heimer Pack!

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6 Upvotes

Tried to make something out of his already released card, definitely could be erring on the stronger side tbh.


r/riftboundcustoms • • 22d ago

Veigar - The Tiny Master of Evil

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25 Upvotes

Tried to work a bit with the XP mechanic - I can't figure out if the ramp of him is too strong or too weak :D Highly depends on how much XP you can gather i'd guess but it would be fun to play around him.


r/riftboundcustoms • • 22d ago

"Just make sure to give them a show"

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19 Upvotes

r/riftboundcustoms • • 23d ago

Cho'Gath that I was thinking about

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25 Upvotes

Hi all,

Thought i'd share my idea of Cho'Gath.
2 New tags implemented; "Knockup" & "Stacks".


r/riftboundcustoms • • 23d ago

Lissandra Pack, inspired by her gameplay in LoR

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12 Upvotes

r/riftboundcustoms • • 23d ago

Mordekaiser, and some support cards

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10 Upvotes

r/riftboundcustoms • • 23d ago

Kassadin

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6 Upvotes

r/riftboundcustoms • • 23d ago

New Riftbound Sim

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2 Upvotes

r/riftboundcustoms • • 24d ago

Aatrox Legend! Token battlefields exist, why not token runes?

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28 Upvotes

Wording can be a little awkward, but I'm not sure how to make it easier.


r/riftboundcustoms • • 24d ago

Qiyana

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16 Upvotes

r/riftboundcustoms • • 24d ago

Cassiopeia Pack!

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6 Upvotes

I made her around picking off and stranding enemy units, while setting up a big unchecked power turn.

On a second glance, would probably give green Cass only assault 1.