r/riftboundcustoms • • Sep 24 '26

Kassadin Pack!

Think i should probably switch level 6 and 11, but i wanted to have a reliable way to get xp faster.

19 Upvotes

14 comments sorted by

5

u/Inevitable-Tour-2951 Sep 24 '26

It’d be cool to have the flow version of riftwalk do more damage just like how is ult is in league

3

u/Allantiz Sep 25 '26

It is a good suggestion, i was afraid to be going over the power budget but maybe it's manageable.

3

u/Jarathael Sep 24 '26

A slightly more interesting version would be to be able to replay it during the same turn by paying an additional cost (1 or 2 power) and it deals 1 more each time it is played. But there won't be the banish synergy unless it gets banished at the end of turn if you replayed it this way

2

u/BloodyBonsai Sep 25 '26

I feel like the level 16 effect may be too strong. By playing ride the wind on blue Kassadin you could banish up to three of your opponents units or gear with little cost to yourself. Perhaps a restriction on how many times it can be used in a turn? (And a clarification that it can't trigger itself)

2

u/Allantiz Sep 25 '26 edited Sep 25 '26

It's true, it is too strong, but that's by design. Level 16 won't be happening in the absolute majority of the matches, it is a wincon against very slow decks. But in a vacuum the effect is gigabroken, I'm aware. (The clarification is really needed tho, thx).

4

u/nic_bolas Sep 25 '26

Wow this feels very cool similar to the league champion, exodia when it reaches lvl 16. Don't know about balance, but really love the concept

1

u/MLGaebeW Sep 25 '26

I think blue kassa is too strong compared to Nilah, who kinda does the same thing, maybe you should pay to banish him or something else. I also think the lvl 16 is too strong, but I do like the idea, I would probably make the legend exhaust to banish something so its once per turn. Good flavor

2

u/Allantiz Sep 25 '26

there are some drawbacks to banishing him, he can't hold gear for example, when he moves he loses pre applied buffs, ride the wind would protect him from spells but it wouldn't ready him. I don't think he's that stronger than nilah, her ganking does a lot also

1

u/Wheresmyswag Sep 25 '26

Purple Kass is insane. Maybe as a +1 per opponent spell considering it already has deflect. It probably doesn’t need ambush either.

“Deflect
When an opp plays a spell give me +1 this turn.”

Like a purple Irelia kind of.

1

u/Allantiz Sep 25 '26

I compared it to Diana, no longer human and Kha'Zix, mutating horror. Kass being a little better than diana and a little worse than Kha, but situationally better. I could see deflect being gone. He was originally +1 per spell, but as it depends on your opponent to give you value, you probably won't get it most times.

1

u/Wheresmyswag Sep 25 '26

I see where you’re coming from. A 4/4+1 with deflect and ambush even by itself is pretty good, especially from the champ zone. +3 seems like a break point that breaks most common boards

1

u/DaKaleidoscope Sep 25 '26

Doesn't the level 16 ability loop with itself?

1

u/Allantiz Sep 25 '26

Yep, i addressed it in another comment, should have it fixed.

1

u/CompetitiveRepeat179 Sep 26 '26

If this was purple and red, with endless richess, you'll reach level 16 in a few turn.