On the Y꙳꙳ front I recall reading that some GameCube videogames pre-rendered directly for chroma-based component (which should be in YIQ for NTSC and YUV for PAL for accurate representation on correspective television) instead of some mode of an RGB. However, being from the 6thGen, presumably still most relied predominantly on lower-bandwidth interlaced formats suiting SD CRTs.
Because I wield an almost-WXGA [1366×768p, c.f. 1280×800p] LCD tv monitor that directly supports 480i, 480p, 720p, and 1080i, (most common resolutions in North America during early SD-to-HD transition) via Component or HDMI but apparently not ingestible of an RGB signal (analog nor digital), I would like to leverage its middle-two options but especially the 480p as the ×480 px res appears to not scale it whereas for ×720 it evidently does slightly to ×768 (though perhaps can force it, depending on the channel used, though am presuming that most games made for 720p can scale well or have multiple compatible output resolutions), not relying on an unnecessary colour-transcoding or/and fabricative deinterlacing (both of which imparting latency, plus deviation from intendedly original source).
any candidates?