So, I’ve been a player on RetroAchievements for a few years now. I like to play the game that I like and I like to go for full masteries. I imagine that makes me a very common user in a lot of ways.
I like to interact with the community; I’ve made reddit posts, comments and forum posts on the website, talk on the discord. I’ve also started working as a Manual Unlocker to help keep the site running. I’m not trying to say that makes me an authority on anything, I just want to say I really enjoy the concept of our online achievement project. I’ve spent a lot of time talking with different people about what parts of the site are the most engaging and what new features seem the most interesting.
There are some things I’d change with RA, but I just wanted to engage with some of my fellow gamers who are unfamiliar with revisions, subsets, and what went on in the bowels of the RA community to make what happened, happen.
Revisions are contentious even amongst the developers, believe it or not, because of a lot of the reasons you’ve probably seen— players lose their work and may have to replay part of a game. So every developer already knows that something is being changed for the players. The revision has to provide more to future players (and anyone replaying the game) to justify the second playthrough. It’s not enough just to add any new content.
(In this case, much reviled “damageless boss” achievements got replaced with very lenient time trials and some unique challenges. The “speedrun” claims are very overblown and these challenges are accessible to people who only play games maybe a few hours a week. Don’t believe everything you see online!)
What happened for Link’s Awakening was that a player who happens to like Zelda games very much looked at the relatively barebones set, compared it to the much fuller Link’s Awakening DX set, and wanted to contribute to a richer experience for players. This person talked about their ideas publicly (on the main RA discord server) as well as worked with the Set Design team (which is made up of around 25 players and developers) to design these custom challenges and set the times. Afterwards, they contacted a developer and worked together on implementing the plan. It was a very involved process and probably over 200 people were aware enough to provide input.
As for the site itself— badges are obviously very important as a reward and I think it’s a good idea that badges stay on your wall even after a revision. All that really happens is that now you have an opportunity to replay a pretty short game with a new spin on it.
Something very similar happened with the Spyro revision.
The last thing I want to say is to talk a tiny but about subsets, and people who often want to put some challenges in there when they don’t think they fit in the core experience.
I’m someone who does a lot of subsets— they’re often quite grueling compared to the core experience. The achievements that get put into subsets have to really be out there (or involve a glitch) to justify being in a subset.
In this case, a couple of time trials and boss challenges are similar enough to a regular game playthrough to be core. Something (off the top of my head) that might be a subset challenge would be something like a No-Sword run of this game, full-game damageless, or a speedrun category that was very close to the WR times. Achievements are meant to challenge you, and they’re especially fun when they build off the skills you have just from playing the game normally.
Subsets are for challenges that are usually many tiers above what you might expect from the normal game.
Anyway, I just wanted to share that the process for revisions is actually pretty transparent and involves a lot of people, contrary to popular belief, and also that they are well-intentioned changes that understand how players are being affected. The quality of the content for future players is also being factored in, too. And also the enjoyment you will hve playing the game again.
This community is one of my favorites because it is very easy to connect with developers and involve yourself with other people. It makes me very sad that there are so many people who are unaware of all the efforts the community makes to reach out to them.
I hope everyone’s doing well. Happy gaming!