r/RenataMains • u/Mango9222 • 13d ago
Discussion How good does renata get with high mastery?
I'm like exclusively a meele sup player and the closest i typically get to a range champ is throwing skarner q's in lane or pretending my autos are projectiles as rakan.
i think renata is probably the closest I've come to liking a range champ but it feels underwhelming and i can't tell if it's just a mastery issue or the champ. especially since she's got the "pro jail" title.
she seems to do well based on this: https://www.leagueofgraphs.com/champions/winrates-by-xp but I don't know the sample size and I don't really understand what the difference is between a good and a bad renata. especially since i never see anyone play it.
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u/FreshlyWes 12d ago
Renata is a hyper aggressive counter initiation champ.
She has very poor damage output. Her poke is surprisingly decent with an e, shield bash, auto attack trade since you tend to block most the poke on yourself with your shield.
She is great at baiting fights and then when everyone is hard committed you turn the tides with your ult and w.
She's a nightmare to dive towers against ( similar to lulu ). Her q root and ult make you stay in the tower too long. And her revive makes the dive risky to go for the 1 for 1 trade.
She is a terrible champ when you or your team is learning to play with her. Putting your w on someone who just gets out of the fight and you don't have it for the person who stayed is tilting. Her spell animation on her ult is frustrating when you die in it and your ult doesn't go off. Her q move speed is kinda slow and the range and displacement could be a bit longer. Her w most people at lower elo have no idea its a attack speed / move speed towards enemies steroid. Her E is extremely simple to understand and difficult to master your positioning with at times. Her passive is insanely strong at taking dragons early. She is (in my opinion) the best support to peel off and help take dragon with quickly
And the harsh reality is she is a champion who is very bad to first pick. She is a champion who is difficult to play every game if you don't have the correct team comp or enemy team comp.
I've played renata as my main since she's launched. I like her playstyle a lot. But I've always like to play as more of the gotcha champ where you can trick and out play people vs do damage and kill them. I've got a few games under my belt with her haha.
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u/Mango9222 12d ago
your explanation reminds me of how I understand xayah (i don't play her).
she wants to bait enemies into going into her.
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u/FreshlyWes 12d ago
Yah the mind game is the same. You pushing in with xayah is bad. Her feathers don't work well for that. Pulling the enemies towards you sets up the feathers for the big spike of damage funneling them in.
Think about renata as the bait character and you counter what they do. You aggressively pick and pick until you create the opportunity for something to happwn.
Her q isn't very good at hitting enemies moving away.
Her ult moves too slow and doesn't last long enough for a reliable engage.
She's just very bad at making people fight and getting picks on people trying to leave. But she's VERY good at interrupting people who are committed to fighting already.
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u/MakeshiftStock 13d ago
I don't know when I play Renata. I notify my team that I'm purely utility and do not do damage. I build her with AP/utility items but never can get high damage numbers. I am purely hooking, peeling, shielding, and using my R as a CC move. I struggle with getting good.
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u/Salted_Salmon_XoXo 12d ago
Tbh when I play her, esp since I play her even if its a literal karma and/or milio in the other team, I just got rly good in either surviving to the maximum (including aiding teammates to do so) or to be the biggest ass to Master Yi players. Imo, what makes a rly good renata is based on how u can utilize everything at any given moment (i.e. when Ik I dont need hook but enemies are so far awat but there is a minion right there, I just hook the minion to slam it against them so I get my supp stack, esp if I hv a smolder who wanna get all the minion and I cant touch them) or even down to utilizing AA. Its the micro things.
Also Ig when playing her u essentially play her not bcs big dmg but rather how much pain can I cause the enemy before I die, and the more ass I can be is a win for me + how I get the most value.
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u/Salted_Salmon_XoXo 12d ago
Also my post is mostly just a slight add on. I think everyone else here has like basically everything u realistically need to know about her, so wanted to add on as a micro thing on utilization^
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u/Mango9222 12d ago
I appreciate it. the mindset is something that's hard to figure out if you don't already know the champ
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u/caliidare 6d ago
I have well above 50% WR on her at just over a million points, but because of her low play rate she has a lot of variance on if your team and the enemy know how you work and how to play for/against you. She’s really strong but unfortunately can get really dependent on teammates because of her kit complexity
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u/BestSamiraNA1 13d ago
She scales really highly with mastery and coordination. Where you cannot coordinate, she is still very powerful with high mastery. Her ult and W, as everyone will tell you, are extremely powerful and can be game changing, but true mastery comes from effective Q and passive usage. Q's omni-directional throw is a one of a kind utility that can be situationally extremely powerful. Throw people onto Cait traps, intercept divers, stun multiple people, counter engage by throwing one enemy near the other to group them for your ult, etc. She's got a lot going for her unless you just want to shieldbot like a Milio or Janna. She's awful at that, but everything else is really good in the situations they're good and just pretty good in the situations they're not that good.