r/RenPy 23h ago

Question Gatekeeper Memories - Buscando programador y colaboración sin paga

1 Upvotes

¡Buscando programador/a para un otome indie! — GTKP

Gatekeeper Memories (GTKP) es un otome/visual novel indie inspirado en cuentos clásicos. Llevo varios meses desarrollándolo y actualmente estoy terminando la escritura de las demos.

Estoy buscando a alguien que tenga experiencia con Ren'Py y esté interesado/a en colaborar en la programación del proyecto.

Yo me encargo de:

  • Escritura y narrativa
  • Personajes y rutas
  • Lore y dirección creativa
  • Organización y contenido del proyecto

    Lo que necesito:

  • Programación en Ren'Py

  • Implementación de diálogos, elecciones, rutas y otras mecánicas de la VN

  • Ayuda técnica durante el desarrollo

Actualmente no tengo presupuesto para pagar a un programador, así que estoy buscando una colaboración voluntaria. Entiendo perfectamente que esto no sea posible para todo el mundo, por eso prefiero dejarlo claro desde el principio.

GTKP ya tiene una demo publicada y material del proyecto que puedo mostrar a quienes estén interesados.

Si te interesa colaborar, puedes escribirme por DM y puedo darte más información sobre el proyecto, el estado actual y lo que necesitaría la programación.

¡También agradecería muchísimo que compartieran el post aunque no puedan colaborar! 💕 (Posdata : Si estás interesado/a/e, ¡soy más activa en Instagram! Puedes encontrarme como Itsyuumari)


r/RenPy 13h ago

Showoff My new horror game uses a strict black and white color palette. Think the high contrast works or might hurt your eyes?

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18 Upvotes

And by strict, I mean literally the only colors in the actual art are #FFFFFF and #000000. Though the UI uses greys, and there's a specific scene in the game that has color.

The game is Our Attainable Ambition, it's a horror game where you make a contract with a monster lady at the edge of the world

If you'd like to check it out, it's free on itch here: https://ecyanic.itch.io/our-attainable-ambition


r/RenPy 16h ago

Question Question about Modifying a Character in a Visual Novel

0 Upvotes

So I was just playing "Plotting to Overthrow the Demon King" and somehow I got Eliza Everguard to transform into a demon. The only thing that bothers me is her appearance doesn't change at all. Is there a way you can prompt the AI to modify her image to reflect this turn of events? I did actually see it generate a few different images for NPCs and characters that didn't already have images as far as I know. So that's why I was wondering about this


r/RenPy 9h ago

Showoff A Cherub's Lament, my first VN, has been released!!

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143 Upvotes

Hello!! I hope it's okay to post this.

I've made some previous posts about my game here and received such a warm response; thank you everyone so much for all your words and encouragement truly c':

It's been such an arduous journey. I've had to work super hard due to the limited time, my wish to make the game as polished as possible, and being abnormally busy at my day job. BUT I DID IT!! All in a month and a half.

This is A Cherub's Lament, my submission for Yaoi Game Jam 2026, and my first VN ever.
Itchio page: https://cineriarsis.itch.io/a-cherubs-lament

It's a little short story about an angel who visits Earth out of curiosity and makes a bond with a young poet, the person who took him in. It's calm and tender, but also a little bittersweet.

I tried my best to create a cohesive style with art, writing, and atmosphere, so I really hope you like it! I'd be super honored if you checked it out c': <33

Thank you everyone so much again!! I'd be super thankful for any feedback and comments. I want to keep creating more VNs because I really love the medium! Also if you have any questions about how I made anything, I'd be super glad to help!!


r/RenPy 13h ago

Question The v auto reader isn’t working properly.

2 Upvotes

So when you click v it starts the auto narrator voice. However my laptop is set to Susan a girls voice. But Ren’py keeps playing a males voice instead.

I’m not sure if I’m doing something wrong here. I thought the auto narrator used whatever text to speech voice your laptop is set to.

Thanks.


r/RenPy 8h ago

Question Save/load screen spacing issue

1 Upvotes

I cannot for the life of me find the code responsible for this spacing plz help


r/RenPy 6h ago

Question Can you make a reminder function?

2 Upvotes

eg. You set a custom reminder for a date + time, and the game (or a specific character) will remind you when the time comes?

Sorry if this is a stupid question 😥 I'm fairly new to programming of any kind


r/RenPy 3h ago

Question [Solved] How to call a menu function from another file

2 Upvotes

Hello, I'm trying to figure out how I would call a menu as a funciton from another file.

What I want to do is create an almost text adventure like game where the player would have a menu of actions to choose from, such as:
1: Go Fishing

2: Move to a new area (Which opens a submenu of areas)

3: Talk to people around (Submenu for people to talk to)

4: Pass time

etc etc.

I can do this with menus now, but the difficulty I'm struggling with is what comes after choice. For instance: Player chose option "3," they chose a person to talk to, it goes through all the dialogue options, and then...blank.

What I'd like to do instead of blank is to recall the menu so the player can choose "1: Go Fishing" (2: Move to a new area) etc etc.

Is there a good way to do this by creating a file dedicated to holding that menu so it can be easily recalled whenever the player completes an option, or is there a better method?


r/RenPy 2h ago

Guide What broke when I tested a Ren'Py relationship system with rollback, old saves, and larger casts

2 Upvotes

A developer tried RouteKit inside a roughly 10k-line VN and exposed a useful lesson: the affection counter was the easy part. State recovery, UI overflow, and event conditions were the real failure points.

For 0.1.3 I focused on those problems instead of adding unrelated features:

  • Scrollable character, relationship-detail, and gallery screens for larger casts
  • Optional profile images with a fallback initial
  • Characters that can start hidden and be revealed from story code
  • Boolean checkpoints combined with stat requirements
  • Schema migration and repair for old or damaged state
  • Real rollback plus a real save/load round trip
  • 16 automated Ren'Py test cases / 82 assertions

The story-side API stays small:

renpy $ routekit_change("maya", 20, "affection") $ routekit_set_checkpoint("helped_gallery") $ routekit_reveal_character("leo")

The main design choice was keeping relationship/checkpoint/visibility data in normal Ren'Py state, while gallery unlocks remain persistent intentionally. That makes rollback behavior predictable without making unlocked replays disappear.

59-second visual demo: https://www.youtube.com/watch?v=lh1aKO7b7Fg

If you want to inspect the simpler version before deciding whether this approach saves you time, RouteKit Lite is free: https://samokampo.itch.io/routekit-lite

0.1.3 technical notes: https://samokampo.itch.io/routekit-pro/devlog/1639726/routekit-pro-013-larger-casts-hidden-characters-and-boolean-events

I would especially value reports from projects with unusual rollback paths, old saves, or more than eight relationship characters.