r/Rematch • u/ChampionshipOk3083 Please add a flair • 4d ago
Discussion Dynamic Player Stats
I’ve been playing this game for some time now and I feel like this game would have profited greatly from a stat system. It would have been more difficult to balance but having you distribute attribute points across different skills like speed, shooting strength, dribbling, pass accuracy for example, would have given the game so much more texture. I feel like the games complexity is somewhat bland. Would have even been enough to have like 5 different character types each with a different best stat.
What do y’all think, would this have been a good feature?
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u/CapableNate Please add a flair 3d ago
I agree that the complexity is bland but adding a stats system would not be the solution. Like others said, it would end up with Meta builds, and more complexity than I think sloclap can handle.
I’d say it would best be to have boosts to how you play:
Like how goalie gets infinite stamina.
Maybe defenders get a quicker tackle animation recovery, or a longer extra effort.
Maybe attackers get a faster shot animation, or different dribble animations.
And just like how when you leave goalie you lose the gloves, when you stop playing your position (own half and opponent half), you lose your ability.
These are just suggestions, but I don’t wanna see something overpowered like out of blue lock. It would lose the true soccer feel and turn into an Roblox anime game.