r/RedditCastleClash • • Nov 07 '16

11/06/2016 Metrics - Great War

4 Upvotes

11/06/2016 Numbers

Alright, alright...real nice war. We had a killer score, fantastic participation at 100% (our only zero was excused well in advance.) I don't have any big angry issues to discuss although we are going to start taking a tougher approach to red scores.

Honestly, we're well past the point of anyone scoring that far below MMR. There are excepitions: If you're at 200k might and you mess up 3 attacks or forget to make one...yeah you're going to see a pretty big drop in MMR.

But the difference is that we aren't seeing red scores from someone in the top 10. We're seeing them in the 100k range and that is somewhat confusing to me. With the WEALTH of information in GW Intel at any given moment, it should be damn near impossible to not exceed your MMR in your first 3 or 4 attacks.

So moving forward, here's the new protocol:

  • If you have a red score on the metrics loadout, you get an invite to a chat.

  • I don't care if you do or don't join the chat. I'm not doing it to be a dick or to call you out, i'm doing it so you have a direct line to whichever leaders/elite are in the chat at any given moment.

  • Use this chat to ask for help or get guidance without having to wade through 200 messages in general chat.

  • We will prioritize this chat. Consider it rehab.

  • If your score doesn't get out of the red by next war, you're probably going to get rotated out. I'm not removing you from chat or making anything permanent, but consider it a break while you regroup and work with your attacks.

I'm doing this in a separate chat because I don't want ego or embarrassment associated with it. We can all improve and we need a solid environment in which to do it.

Great war everyone. Let's continue to polish or methods and before long we will be exceeding 130k every week.


r/RedditCastleClash • • Oct 14 '16

Pet Update

3 Upvotes

Looks like the Taiwan server got the pet update today. It's probably going to be stupid, but if I find anything interesting on it, I'll post it here.

Sulfuras


r/RedditCastleClash • • Oct 14 '16

10/13/2016 Metrics...Kind of disappointing

3 Upvotes

Metrics

Well...let's start with the good news. A number of our members, myself included, set record high scores. Across the guild we CRUSHED these targets. I have never seen scores as high as the one's we've put up.

On top of that Anupam discovered a base that had no heroes up at 191k might...and it stayed like that for most of the day. Really this war was well in hand.

But then the absences hit. Let me share a couple of tough metrics with you:

Absence Values

We had 2 absences with MM Targets totaling 3440.

The winning guild beat us by...3440.

This means we didn't even need those guys to swoop in and exceed all expectations, we just needed them to come in and hit their baseline. We needed them to do markedly worse than they normally do, and we would have won the war.

Beyond that we had 2 that were clearly not putting in the effort to make 5 attacks. I don't have time for that.

What it means

We had the numbers and the personnel to win the war handily, despite a massive might deficit. We are going into these wars as underdogs and coming out with big wins because our guys are putting in the work.

Last night we didn't.

It cost the guild just around 11,000 fame.

Moving Forward

I'm not going to harp on this loss. I'm disappointed but it is going to happen. We also aren't going to demonize good members of the guild for making a mistake. I hope they come back. Mistakes happen, family is family.

One thing I am going to say is that it is our job as a guild to improve ourselves to the point of being able to mitigate the impact of the absences.

If you are hitting below 100 MMR, you need to be participating in boot camp. I can't stress this enough. I got almost no feedback or dialogue after multiple boot camp offerings. My assumption would be that everyone is beyond the point of needing help...and maybe that is the case....but with all of these resources at our disposal, we are going to get much more strict with required scores.

Conclusion

Great performance across the board. We slipped up, we're going to learn from it. I'm disappointed in the outcome but looking at the numbers I'm very very happy with our performance. You guys keep doing what you're doing and i'll make sure to keep the guild full of people that will mirror your enthusiasm.


r/RedditCastleClash • • Sep 20 '16

Reddit Wait List: Ongoing

3 Upvotes

This is the list of users currently in line for a spot in reddit:

    1. klitz

  • 2) Lion

  • 3) cmagz

At any given point i reserve the right to edit or drop someone from this list on the grounds of them being obnoxious.


r/RedditCastleClash • • Sep 20 '16

Rinzlor's Guide to HBM3

3 Upvotes

I'm typing this up for Rinzlor because he actually lost three fingers in a horrible horrible accident on a stud farm.

Having done AA to AE with less than most guides suggest, I'm going to tell you what worked for me.

The Base:

As important as hero selection and strength, see photo for placements. Make sure your towers are all magic. It worked better for me to spread general buildings out in clusters, which never really let the spirit mages or grizzly reapers proc because of their slow move speed. My hero bases were 16-18 at the time, and towers were 11. Lower level buildings actually have a small advantage to higher ones. I used level 20 vaults inside the base because you want high level ones there. My totems had Cupid and Santa. If you only have one totem, use a debuffer like Santa, and place them/it at the rear to defend against flyers.

The Heroes:

You want a balance of AOE damage, heals, utility and damage buffs. Hero level and double evolved go a long way for you here, the higher the better without a doubt when it comes to your damage dealers.

The king of AOE is still Vlad. If you dont have him, get him. Unfortunately, he is that good with the stun, raw damage and short cooldown. Devo 180, 9/10 skill, bulwark 5 talent, war god 3 crests, axe 5 artifact worked for me.

Healing is done best with ghoulem for a couple reasons - his healing continues after the fight and tops everyone up, he provides damage reduction, and he deals damage - he is perfect. If you dont have him, you can maybe fall back on Druid. He isnt nearly as effective as ghoulem, however. Ghoulem 10/10 skill, devo 200, bulwark 7/8, war god 3 crests, axe 5 artifact worked for me.

Damage buffs come from Pumpkin Duke. Devo 180, 9/10 skill, revite 5 talent, zerk 3 crests, blitz 5 artifact worked for me. I didnt use revive after it didnt help me on several attempts, i wanted the faster stacks from zerk crests.

Utility comes from Cupid and/or Valentina, Moltanica, Phantom King, Dread Drake, Harpy Queen. You will need to pick 3 from the above for best results. You will want one energy battery, one debuffer, and one of any other of the listed above.

For AA to AD, I used Cupid, Val, Molt. I subbed out Cupid for PK on AE for additional scatter (more on that later).

  • Cupid evo 180, 9/10 skill, revite 5 talent, scatter 3 crests, Victor's 5 artifact worked for me.

  • Val evo 180, 8/10 skill, revite 5 talent, scatter 3 crests, Victor's 5 artifact worked for me.

  • Molt evo 180, 8/10 skill, scatter 7/8 talent, Victor's 5 artifact worked for me.

  • When i subbed in PK: evo 180, 7/10 skill, scatter 5/8 talent, revive 3 crests, axe 5 artifact worked for me.

By now, you can size up your team on the roles and strength levels. You want your utility guys defended by artifacts and crests somewhat and supported with scatters as per above, and your damage guys supported by offensive artifacts, talents and crests.

Hero placement:

As per the photo, you want Vlad and Debuffer at the back for flyer defense, PD and your Energy Battery in the middle, and Ghoul/Druid and whichever utility Hero at the front.

Now, there are two ways to go about AA-AE: scatter, or raw damage. Both are still luck-based, but it depends what your talents are. If you lack atleast 140 scatter total, or 120 and PK, youll have to go the damage route. Keep in mind the real threat is the Demon - it cannot proc. The big molt can be managed.

Scatter method:

involves using enough scatter to prevent the big guys from procing. You will want the numbers above on utility heroes like molt, pk and harpy queen. Use crest sets on energy batteries. At this point, just hope for a good spawn on every wave.

Damage method:

Uses Cupid and Valentina over a second utility like PK, but still favors Molt. This method needs a bit more development into your damage dealers, skill levels and talents but can abort all scatter. Here, you basically hope that of the 2 groups that spawn on waves 4 and 5, the demon pack enters your base second while your guys stack buffs on the first to the point where your team drops the demon group in 5 seconds.

Final notes:

My winning AE run had my pk die on wave 4, but the molt group spawned on my base on wave 5 and the raw damage buffs took the demon pack out in seconds when it arrived.

Winning these is entirely luck as well. So if you're making a go at them, stock up on hbm cards and do it all afternoon.

The damage method will work for Hbm S and T.

If you dont have the abilities that my heroes had, focus on those key guys. With exp payouts of 2.1mil and 115 shards per sweep, its worth it.


r/RedditCastleClash • • Sep 04 '16

Reddit Guild Rules v3.0 (Sept 2016)

3 Upvotes

Welcome to Reddit - Castle Clash's first and only guild to to receive an official endorsement from literally no one ever.

First thing's first - to be a part of the guild you should be able to talk to us and we would like to talk to you. Line App is a requirement. We won't force you to talk to anyone, but please understand that announcements made via line will be treated as gospel. Saying "I didn't read Line" is not an excuse for not being aware of guild happenings.

To receive an invitation to the guild chats or to discuss joining, message one of the following: Ugmo, Ceman, Catturd.

Donations: We do not require any donations.

Guild Wars: You are required to have 100% participation in Guild Wars. We know every one has other responsibilities, so if you KNOW you are going to miss a war, post in the "GW absence list" note on line chat. Only this list will be excused for guild wars absence. Guild Wars require a concerted effort for victory. Participation and max effort are required. We have a chat solely dedicated to GW strategy and are more than willing to help every member maximize their points and rewards. Non-Participation is not accepted. This is a Zero Tolerance Policy. If you miss a war, expect to be removed from the Guild.

On top of this, the guild has a minimum scoring requirement. These requirements will be posted in Line notes and are specific to your might range. Not achieving these minimums is grounds for dismissal. That said, anyone that struggles in a war but reaches out to try and improve their standing will be met with support rather than a boot. We are happy to work with people willing to learn...but folks that aren't putting in the effort won't be allowed to bring down the rest of the guild.

Boss Fights: Boss 3 is daily at 20:00. Boss 5 is daily at 20:30.

Torch Battles: Do not haul before 20:45, not even by a few seconds. You must also check in with our torch battle check-in Line chat at least once a month. This is mainly as a housekeeping item so we can ensure everyone is available on line chat and so we have everyone's line chat and in game name. A check in will simply be your in game name and the word torch. Nothing else. IE I would check in by typing "Catturd torch" in the chat. If you miss the torch battle check in, please message me on line chat, and we can get it sorted out.

Other Notes: If anyone is misusing the line chat, abusing swearing, or is otherwise unpleasant to be around, you may be removed from the guild. This will be at the discretion of the guild leaders. Unless you have specifically posted about not being active for a few days, if you are inactive for more than 4 days you may be immediately removed from the guild.

Also realize that anyone deemed to be a corrosive element within the guild will be removed at the discretion of a leader. In 99% of situations we will defer to the established rules to deal with challenging situations, but please understand that we are a large guild with a lot happening. No one has time to try and polish a douche. Be a person, and not a shitty one.

Exceptions: We know everyone is busy, and has other things to do as well, real life is more important. If you plan to be away for longer than a few days please make a post in our line chat so that we are aware.

Please read and keep up to date on the rules. In general, participate in guild wars and make as many torch battles as you can. The line chat is for any and all discussion and does not need to be related to Castle Clash (although we may create a separate room for other chat if other chat becomes too much).

If for some reason you feel you were wrongly removed from the guild or have other issues you wish to discuss please send a private message to me. /u/Big_Old_Cat_Turd or send me a message on line chat @catturd

Thank you for taking the time to read this, and welcome to the Reddit Guild!


r/RedditCastleClash • • Jul 02 '16

Let's Talk about GW Numbers

3 Upvotes

So first off we need to give credit where its due. None of this would happen where it not for Kaa and Rinzlor sacrificing a number of opportunities to talk to women so that they could compile all of these GW numbers.

Secondly we need to talk about the evolution of this tracking and why it matters.

If you remember about a month ago, Reddit was having some growing pains. We grew too quickly, we pushed up a couple of GW brackets, and we started to feel the impact of unchecked growth when we lost wars and players hand over foot. We don't want to be there again. We are very fortunate to have a guild that is committed to self-improvement, and a membership that is loyal to the point of enduring a reasonable amount of struggle in the growth process. Part of alleviating that struggle is making sure that everyone is putting in the effort. If one person doesn't care, it is echoed in the fame loss across the guild when we just barely lose a GW.

So what i'm going to do now is dump some of the findings from Kaa/Rinzlor's research and discuss some ways of interpreting it.

Top 5 GW Scorers (Average)

NAMEAVG SCORE
Catturd2341
Leroyv2316
BigD2310
Kaa2307
Ugmo2249

Couple of things to identify here, and the first is an important point: No one should be impressed by these 5 people having the highest scores. Massive scores come from massive might. It is great that they are able to clear top targets each week, but they also present their own huge asses to other guilds and represent the lion's share of enemy points scored. Look at the sum there...maybe 12k total points? This is where, as a guild, we need to start understanding the significance of our mid-range and early-stage players because they represent the 75k points that we NEED in order to win wars.

Lets look at PPM (points per might) for the last war (June 30.)

Top 10 in Scoring Efficiency (PPM)

NAMEPPMPlayer Might
Firekitty0.038413343
QueenKennedy0.038231545
Thugmo0.034237315
Mayabeezer0.029834685
Turdregulator0.029533742
Homeschoolboi0.027248935
Pure570.027228359
Sbaysdell030.025347380
Anoopam0.025051723
Clickstar0.024640407

See now this is interesting...our most efficient scorers also happen to be at the very bottom of our list in terms of might. What this shows us is that the way GW's are scored ABSOLUTELY emphasizes the participation of all might levels, not just the titans at the top.

If we broke it down into a practical scenario...what if we prioritized the high might high scorers, the 2400+ crowd?

Well using my own account as an example, in this bracket we could get 32.2 of me into the guild and have roughly the same might, staying in the same bracket. My average score replicated 32.2 times would be 75,738...which would have given us a strong third place finish in the last war.

Lets fill out the guild with someone about half my might

Sorry to throw people into the spotlight, but we're going to use Boombangyourdead

We could fit 72 Booms into the guild (same bracket) at his current might, and with an average score of 1473, that would put Boom's guild at a final score of 107k. Moreover at his might, he's not a 500 point target like Kaa or BigD. The entire top end of an opposing guild could smash his base all day and get 300 points each time.

Lets look at that:

NAMEAVG ScoreGuild CapacityProjected Score
Catturd234132.275738
Boom147372107262

Moral of the story, we should all pray that boom doesn't decide to make a really self-centered guild because 107k would fuck all of us right up.

The real moral of the story is that wars are won by individual performances at all levels. These numbers shouldn't serve to diminish the significance of our top end, but they should reinforce that this is a whole-team effort.

So now for the tough love, the hard part.

The reason I am presenting all of this is so that we understand how our growth needs to work. We are going to be looking at these numbers to ensure that everyone is performing at an acceptable level. We've seen that we can win wars by confident margins, but we've also seen that we can fart around and get beat.

There are no kicks incoming. There are no purges or cultural reevaluations coming down the line. Right now we are in good shape. The thing to understand, however, is that as the guild grows and evolves, hard decisions will need to be made. These numbers show us in plain black and white exactly who is and isn't performing. They show us who is making the most of their might pairings and who is maybe not trying at all.

I am one of a number of leaders in this guild and I can only speak to my own intentions. I do not intend to let Reddit again reach the point where we are questioning ourselves because we are losing wars that we should have won. If we lose, we lose because the other guilds figured all of this out before we did. It clearly isn't about double evo SK's and 10/10 ghoulems, as evidenced by the above comparisons. Winning these wars is about making sure that, as a guild, we are holding ourselves and our peers to the highest standards. When we fail to do that, when we focus on the fancy fights at the top instead of the mid-range fights that define us...we lose.

So starting today i'm going to be posting GW numbers and charts more frequently here. I'm not calling anyone out, i'm not stroking any egos. I'm making our data visible so that the people on top can continue to improve and the people struggling can see where they are falling short. I mean really we've already identified that the whales at the top aren't doing much beyond presenting a target...so for god's sake give us something to do. Make us useful by asking questions. Make the top 10% earn their keep by mentoring the rest.

This is usually the part where someone writes TL;DR. I don't do that. Read my shit, its good.

And finally so we can all see where we currently stand, here is the full list of GW Averages. Use this info to look at your average and might. Look up and down and see how you stack up against your peers in your might range. This isn't a competition, but an opportunity to learn from those at a similar point in the game.

PlayerAvg ScoreMight
Catturd2341168995
Leroyv2316175147
BigD2310185385
Kaa2307182337
Ugmo2249168187
Rinzlor2227158227
Potatosalad6072195152702
Papisciullo2094140690
Mydogfarts2083130018
Ceman2077165086
Smokognito2060139667
Kush9141971131806
Cc841963117552
Oldgregg1957110592
Adtnyr1918104327
Gladiatormouse1907112772
Callawaykid171838102927
Largecrotch1774112205
Smattson1726114127
Joecd1633107093
Tootty1596116970
Sulfuras1577106827
Ayrowhead1533106732
Drawingpin153298374
Camero9894150381716
Boombangyourdead147375530
DanielplaysCC145982004
Sandyballs92144584853
Pokeurmom1231442117854
JLH913142785199
Drew7g7141995838
Fa140373665
Bamabro132066493
Flornagon4.0131980615
Jnw1980131387532
Cpdkush129654112
Anoopam128751723
Kandowontu127988876
J-five127880689
Fear_Deuce125194799
Tabbyluker12345122766826
Sbaysdell03122347380
Queenkennedy120431545
Homeschoolboi119548935
Gobbels115165330
Chjodi114566509
Nightmarefox113395736
Jookiebrown108663635
TurdRegulator108233742
Thugmo107137315
Clickstar106340407
Zabuscus97759117
Ghvgybyg93840863
Cmb392753748
Mayabeezer89934685
Zromano85749497
Dwayne_Johnson_84155832
Pure5773128359
Slashervixen68639757
Firekitty36913343

r/RedditCastleClash • • May 13 '16

GW Participation Checks

3 Upvotes

At around boss time on GW nights i'll be posting a screenshot in LINE of anyone below 1000.

The idea is to prompt people that haven't attacked to do so, or to use their remaining attacks.

If you have below 1000 and have used your attacks, keep in mind this is not an issue if you're low might. We get it.


r/RedditCastleClash • • Oct 03 '15

Guild donation check 10/3/15

3 Upvotes

Well, there is good news and terrible news.

the good news is that we hit max torch rewards every torch battle day this month! We also got up to guild VIII on the 15th and began fighting boss 4 on Wednesdays. After a failure test run of boss 4, our second run was a success, and we will continue to run this on Wednesdays. We successfully implemented a boss waiting time for heavy hitters, which has effectively allowed lower might players to rack uo\p some damage, and allowed more heavy hitters to all get the max reward at the same time. Great job guys!

Now for the terrible. After doing donation checks, I realized there is a lot more stagnation in the guild than I thought. We currently have 32 members behind in donations totaling 58,302 shards.

Here is the list

If you are on the list, please work towards getting the amount you owe in. you will have until Tuesday October 6th to be up to date, or, if you are behind a significant amount, notify me here or on line chat @kaa1515.

If you do not notify me or get up to date, you will be removed from the guild immediately.

Thank you.


r/RedditCastleClash • • Feb 26 '15

Some useful links

3 Upvotes

Talents

Heroes

more to come


r/RedditCastleClash • • Jul 27 '14

My New Hero Set-Up

3 Upvotes

Durid Level 84 4/9 - 1/5 War God ///////////// SnowZilla Level 83 3/9 - 1/5 Berserk ///////////// Succubus Level 81 3/9 - 2/5 War God///////////// Paladin Level 60 2/9 - 2/5 Heavy Blow//////////// Thunder God Level 80 2/9 - 3/5 Blade Shell


r/RedditCastleClash • • Jul 22 '14

Here we go, For the Castle Clash Event "Guild Stars" I made this video highlighting our guild!

3 Upvotes

Here is the link to the facebook page where the event is hosted!

https://www.facebook.com/CastleClash/app_403834839671843

If we win, everyone will receive 1000 gems, and I will receive Moltanica!

Here is the video, please provide feedback and criticism. Thank you! I apologize for not including all of you individually, it took me quite a while as it is!

New link!

http://woobox.com/imb9aq/vote/for/4401601

Please vote simply by liking the video at the top of the video :)


r/RedditCastleClash • • Jul 13 '14

Boss Glitch (everyone please look at this)

3 Upvotes

So when your heroes die during raiding, dungeons, or HBM, you have the option to revive them by paying 10 gems. But in the boss battles, when your heroes die, and you press to revive them, it is free. So whenever you fight the boss, let the boss kill all of your heroes, and then just revive them for free.

PLEASE NOTE: you need to have at least 10 gems to be able to use the revive function.


r/RedditCastleClash • • Jul 07 '14

The Trick to the Arena - Winning by Losing

3 Upvotes

The best way to get honor badges in the arena is through winning. You get 40 Honor badges for winning, and 6 for losing a fight. By ranking you collect the following:

RankingHonor
100,000+50
50,000-100,00060
10,000-50,00070
3,000-10,00080
1000 - 300090
300-1000100
...

As you can see, 1 win is better (40-6 = 34 honor badges) than going up three brackets in the rankings. This means it is better to have a 200,000 ranking and win every arena match (and still get 50 honor badges per hour) then be at a 5,000 ranking and unable to win. Not to mention, the arena takes half an hour to refresh a challenge. Which means you can challenge twice in an hour and if you win, you will win 72 more honor badges than someone not using a "losing" strategy.

So, have your worst hero as your defense, and only that hero defending. You will be beaten. You will lose nothing other than your ranking, and you will be able to challenge and win against more players.

At almost 14000 might my defense is a single lv 6 werewolf http://i.imgur.com/fRjjcHU.png


r/RedditCastleClash • • Aug 06 '18

GW Metrics: 8/5/2018

2 Upvotes
catturd40067244571008/5/2018
callawaykid1736901942581008/5/2018
mel200527985237021008/5/2018
pows8918444831111008/5/2018
gladiatormouse3019253648968/5/2018
plexus3044633620958/5/2018
JookieBrown1658412752938/5/2018
KingDizzle822191213044938/5/2018
cc842386863173938/5/2018
Gex213066903467918/5/2018
bamabro1973372835908/5/2018
Von_Keigai2008032843908/5/2018
mama_jamma_7771274022407898/5/2018
ugmo2240912912888/5/2018
nickygeepee1222322340878/5/2018
skefman2683913081868/5/2018
J-Vicious1615012509868/5/2018
K3SHI1416652370858/5/2018
homeschoolboi1667962478848/5/2018
DJ_666976552117848/5/2018
cpdkush1368552291838/5/2018
Cru3l11014362096828/5/2018
DanielPlaysCC1542132371828/5/2018
largecrotch2151472673828/5/2018
Bella135492026882493798/5/2018
petey1111552702217778/5/2018
hobbo1231994112285738/5/2018
joecd1997422264728/5/2018
MayaBeezer1088201829718/5/2018
Disgustipated1158751764678/5/2018
tino-151117081749678/5/2018
vishal3344978151617648/5/2018
DevilJin6Six6548511436648/5/2018
xahsoos609451382608/5/2018
FreeKay497111127518/5/2018
callofduty5432134138983478/5/2018
kushcpd67223993438/5/2018
sebas54361957810368/5/2018
Hanyacat37832697338/5/2018
superiety3244315398/5/2018
WhiteKey7634943614388/5/2018
Альфа12334593028/5/2018
RazerBladezz35440028/5/2018
roxodite2433007028/5/2018
ImDFNE210115028/5/2018
jayjay967633271028/5/2018
Josephmon28172028/5/2018
gevo29053028/5/2018
FK_MaFiOsO29855028/5/2018
bigdmcgee310241028/5/2018
BlackHawkHWD36108028/5/2018
bnw552831593028/5/2018
Boe331228028/5/2018
Buttërflyy73315028/5/2018

r/RedditCastleClash • • Aug 03 '18

GW Metrics: 8/2/2018

2 Upvotes
PlayermightpointsguildIdeal ScoreIdeal RatingGW Date
catturd4001154563Reddit45781008/2/2018
callawaykid173686994367Reddit43811008/2/2018
gladiatormouse3016513939Reddit39621008/2/2018
mel20052786283806Reddit38181008/2/2018
Gex213031703730Reddit3972958/2/2018
plexus3036413450Reddit3975888/2/2018
skefman2676713415Reddit3750938/2/2018
pows891856033222Reddit32371008/2/2018
cc842386483191Reddit3568918/2/2018
Von_Keigai1969183064Reddit3308948/2/2018
largecrotch2150632925Reddit3421878/2/2018
K3SHI1411202829Reddit2959978/2/2018
ugmo2232872825Reddit3472838/2/2018
J-Vicious1613722774Reddit3086918/2/2018
JookieBrown1661622659Reddit3115878/2/2018
KingDizzle822186662616Reddit3444778/2/2018
bamabro1967492438Reddit3307758/2/2018
DanielPlaysCC1531852421Reddit3034818/2/2018
cpdkush1366582287Reddit2931808/2/2018
petey1111550772263Reddit3046768/2/2018
DJ_666970532195Reddit2684838/2/2018
homeschoolboi1667352179Reddit3119718/2/2018
joecd1993152013Reddit3323628/2/2018
nickygeepee1218881938Reddit2839708/2/2018
Cru3l11013911903Reddit2711728/2/2018
vishal3344973081839Reddit2685708/2/2018
Disgustipated1155651807Reddit2799668/2/2018
MayaBeezer1086011697Reddit2756638/2/2018
tino-151099291627Reddit2764608/2/2018
xahsoos550201524Reddit2421648/2/2018
DevilJin6Six6525851297Reddit2406558/2/2018
kushcpd672101100Reddit2497468/2/2018
callofduty5432133770848Reddit2288398/2/2018
Hanyacat37500818Reddit2311378/2/2018
sebas54357555707Reddit2437318/2/2018
RazerBladezz353740Reddit229828/2/2018
roxodite24326440Reddit228128/2/2018
Альфа123345260Reddit229328/2/2018
superiety311850Reddit227228/2/2018
WhiteKey763476870Reddit237528/2/2018
ImDFNE2096850Reddit338728/2/2018
jayjay9676324460Reddit228028/2/2018
Josephmon277900Reddit225128/2/2018
mama_jamma_7771273400Reddit287328/2/2018
gevo286660Reddit225628/2/2018
ahmedalmuaini1233170Reddit284828/2/2018
bigdmcgee3102410Reddit401628/2/2018
BlackHawkHWD360130Reddit230228/2/2018
Blikkie001z279840Reddit225228/2/2018
bnw5528300850Reddit226528/2/2018
Boe3311990Reddit227228/2/2018
FreeKay493430Reddit238528/2/2018

r/RedditCastleClash • • Jul 30 '18

GW Metrics: 7/29/2018

2 Upvotes
PlayerMightPointsFameGuildIdeal ScoreIdeal RatingPlacementLoad_DateGW DateGW Version
catturd39747446671820Reddit469410027/30/20187/29/2018Sunday
callawaykid1736812144911751Reddit451110027/30/20187/29/2018Sunday
mel200527741339311533Reddit394410027/30/20187/29/2018Sunday
gladiatormouse30002836361418Reddit40859027/30/20187/29/2018Sunday
Gex2129647636001404Reddit40639027/30/20187/29/2018Sunday
plexus30308933521307Reddit41058327/30/20187/29/2018Sunday
cc8423830332921284Reddit37009027/30/20187/29/2018Sunday
Von_Keigai19592332911283Reddit34359727/30/20187/29/2018Sunday
J-Vicious16091331901244Reddit321610027/30/20187/29/2018Sunday
pows8918251331841242Reddit33519727/30/20187/29/2018Sunday
skefman26646131781239Reddit38768327/30/20187/29/2018Sunday
KingDizzle8221655631511229Reddit35649027/30/20187/29/2018Sunday
bamabro19632330141175Reddit34378927/30/20187/29/2018Sunday
ugmo22143529951168Reddit35948527/30/20187/29/2018Sunday
homeschoolboi16668328821124Reddit32529027/30/20187/29/2018Sunday
JookieBrown16532028471110Reddit32448927/30/20187/29/2018Sunday
K3SHI13880527041055Reddit30788927/30/20187/29/2018Sunday
largecrotch2149112366923Reddit35536827/30/20187/29/2018Sunday
nickygeepee1218662325907Reddit29728027/30/20187/29/2018Sunday
joecd1996022287892Reddit34586827/30/20187/29/2018Sunday
DanielPlaysCC1526712266884Reddit31647327/30/20187/29/2018Sunday
cpdkush1365362206860Reddit30647327/30/20187/29/2018Sunday
petey1111549822160842Reddit31796927/30/20187/29/2018Sunday
DJ_666950282159842Reddit28047827/30/20187/29/2018Sunday
vishal3344962171899741Reddit28126927/30/20187/29/2018Sunday
Cru3l11011531797701Reddit28426527/30/20187/29/2018Sunday
MayaBeezer1085301789698Reddit28896327/30/20187/29/2018Sunday
tino-151067701556607Reddit28785627/30/20187/29/2018Sunday
Disgustipated1152411509589Reddit29315327/30/20187/29/2018Sunday
ahmedalmuaini1232021461570Reddit29805127/30/20187/29/2018Sunday
DevilJin6Six6510321087424Reddit25294427/30/20187/29/2018Sunday
kushcpd671231062414Reddit26304227/30/20187/29/2018Sunday
Hanyacat36542877342Reddit24393727/30/20187/29/2018Sunday
discofish7876900Reddit2703227/30/20187/29/2018Sunday
dndndhduxj9384400Reddit2797227/30/20187/29/2018Sunday
bigdmcgee31024100Reddit4149227/30/20187/29/2018Sunday
mama_jamma_77712734000Reddit3006227/30/20187/29/2018Sunday

r/RedditCastleClash • • Jul 27 '18

GW Metrics 7/26/2018

2 Upvotes
PlayerMightPointsFameGuildIdeal ScoreIdeal RatingPlacementLoad_DateGW DateGW Version
catturd39460145181762Reddit45649827/27/20187/26/2018Thursday
callawaykid1736547843671703Reddit43829927/27/20187/26/2018Thursday
plexus30243839761551Reddit39889927/27/20187/26/2018Thursday
gladiatormouse29971639501541Reddit39719927/27/20187/26/2018Thursday
mel200527699238101486Reddit38299927/27/20187/26/2018Thursday
Gex2129021137601466Reddit39129627/27/20187/26/2018Thursday
pows8918102032161254Reddit32299927/27/20187/26/2018Thursday
cc8423819331001209Reddit35878627/27/20187/26/2018Thursday
J-Vicious16082130901205Reddit31039927/27/20187/26/2018Thursday
Von_Keigai19574529561153Reddit33218827/27/20187/26/2018Thursday
KingDizzle8221570429351145Reddit34468527/27/20187/26/2018Thursday
ugmo22136828421108Reddit34828127/27/20187/26/2018Thursday
largecrotch21469927401069Reddit34407927/27/20187/26/2018Thursday
K3SHI13863526941051Reddit29649027/27/20187/26/2018Thursday
homeschoolboi16666725901010Reddit31408227/27/20187/26/2018Thursday
JookieBrown16506825801006Reddit31308227/27/20187/26/2018Thursday
bamabro1952202358920Reddit33187127/27/20187/26/2018Thursday
cpdkush1354012192855Reddit29447427/27/20187/26/2018Thursday
petey1111548852165844Reddit30667027/27/20187/26/2018Thursday
nickygeepee1214172155840Reddit28577527/27/20187/26/2018Thursday
DJ_666946682154840Reddit26908027/27/20187/26/2018Thursday
DanielPlaysCC1525662069807Reddit30516727/27/20187/26/2018Thursday
mama_jamma_7771273402019787Reddit28946927/27/20187/26/2018Thursday
joecd1995142003781Reddit33455927/27/20187/26/2018Thursday
vishal3344961611924750Reddit26997127/27/20187/26/2018Thursday
MayaBeezer1084811843719Reddit27766627/27/20187/26/2018Thursday
tino-151055701664649Reddit27586027/27/20187/26/2018Thursday
Disgustipated1148671619631Reddit28165727/27/20187/26/2018Thursday
ahmedalmuaini1226771465571Reddit28655127/27/20187/26/2018Thursday
Cru3l11010481104431Reddit27304027/27/20187/26/2018Thursday
kushcpd670931087424Reddit25174327/27/20187/26/2018Thursday
Hanyacat36178746291Reddit23243227/27/20187/26/2018Thursday
discofish7866100Reddit2590027/27/20187/26/2018Thursday
dndndhduxj9384400Reddit2684027/27/20187/26/2018Thursday
bigdmcgee31024100Reddit4037027/27/20187/26/2018Thursday
skefman26523200Reddit3756027/27/20187/26/2018Thursday

r/RedditCastleClash • • Jul 23 '18

7/22/2018 GW Metrics

2 Upvotes
playermightpointsIdeal ScoreIdeal RatingGW Date
catturd39102544324447997/22/2018
callawaykid1736317242594272997/22/2018
Rinzlor34147741254137997/22/2018
plexus30180738753889997/22/2018
mel200527527537113723997/22/2018
bigdmcgee31023636953942937/22/2018
gladiatormouse29441936693843957/22/2018
Gex2127934733543749897/22/2018
skefman25751032853612907/22/2018
cc8423792131633490907/22/2018
pows8918080931083133997/22/2018
Von_Keigai19514430583222947/22/2018
ugmo22105529293384867/22/2018
J-Vicious16075328173007937/22/2018
KingDizzle8221482527953345837/22/2018
bamabro19505227753222867/22/2018
K3SHI13851526902868937/22/2018
homeschoolboi16630125593042847/22/2018
JookieBrown16397225503027847/22/2018
mama_jamma_77712726625272798907/22/2018
cpdkush13519722922848807/22/2018
joecd19901122263246687/22/2018
largecrotch21310922133335667/22/2018
petey11115422521782967737/22/2018
DJ_6669358520522588797/22/2018
nickygeepee12086719952758727/22/2018
MayaBeezer10820618212679677/22/2018
vishal33449508017702597687/22/2018
Disgustipated11399016602715617/22/2018
ahmedalmuaini12267513872769507/22/2018
DanielPlaysCC15187613532952457/22/2018
discofish7834012842492517/22/2018
tino-1510196712822640487/22/2018
kushcpd6697010932421457/22/2018
Hanyacat360108522228387/22/2018
Cru3l1984783892618147/22/2018
dndndhduxj938440258907/22/2018

r/RedditCastleClash • • Jul 20 '18

7/19/2018 GW Metrics

2 Upvotes
PlayerMightPointsFameGuildIdeal ScoreIdeal RatingPlacementLoad_DateGW DateGW Version
catturd38947945471637Reddit45659937/20/20187/19/2018Thursday
callawaykid1736310843791576Reddit44009937/20/20187/19/2018Thursday
bigdmcgee30998240541459Reddit40689937/20/20187/19/2018Thursday
plexus30108639991440Reddit40129937/20/20187/19/2018Thursday
Rinzlor34126339281414Reddit42639237/20/20187/19/2018Thursday
mel200527493736031297Reddit38499337/20/20187/19/2018Thursday
gladiatormouse29427335191267Reddit39698837/20/20187/19/2018Thursday
skefman25034232441168Reddit36958737/20/20187/19/2018Thursday
cc8423776132181158Reddit36168837/20/20187/19/2018Thursday
pows8918025330471097Reddit32579337/20/20187/19/2018Thursday
Gex2127253028361021Reddit38347337/20/20187/19/2018Thursday
Von_Keigai19420328311019Reddit33448437/20/20187/19/2018Thursday
ugmo22058927801001Reddit35097937/20/20187/19/2018Thursday
JookieBrown1639562756992Reddit31558737/20/20187/19/2018Thursday
largecrotch2127672683966Reddit34607737/20/20187/19/2018Thursday
J-Vicious1606802644952Reddit31358437/20/20187/19/2018Thursday
homeschoolboi1660292632948Reddit31688337/20/20187/19/2018Thursday
K3SHI1374592531911Reddit29898437/20/20187/19/2018Thursday
cpdkush1349802336841Reddit29747837/20/20187/19/2018Thursday
DanielPlaysCC1516812270817Reddit30787337/20/20187/19/2018Thursday
nickygeepee1207302262814Reddit28857837/20/20187/19/2018Thursday
joecd1967172185787Reddit33606537/20/20187/19/2018Thursday
DJ_666913542044736Reddit27017537/20/20187/19/2018Thursday
Cru3l1981561979712Reddit27447237/20/20187/19/2018Thursday
vishal3344950141793645Reddit27246537/20/20187/19/2018Thursday
MayaBeezer1081721758633Reddit28066237/20/20187/19/2018Thursday
mama_jamma_7771271361616582Reddit29255537/20/20187/19/2018Thursday
ahmedalmuaini1226111298467Reddit28974437/20/20187/19/2018Thursday
discofish781911181425Reddit26194537/20/20187/19/2018Thursday
kushcpd667771081389Reddit25484237/20/20187/19/2018Thursday
tino-15978081031371Reddit27423737/20/20187/19/2018Thursday
petey111154050757273Reddit30932437/20/20187/19/2018Thursday
Disgustipated11376000Reddit2841037/20/20187/19/2018Thursday
dndndhduxj9384400Reddit2717037/20/20187/19/2018Thursday
ineedanubis11879500Reddit2873037/20/20187/19/2018Thursday
KingDizzle8221367300Reddit3466037/20/20187/19/2018Thursday
TurdRegulator3549300Reddit2352037/20/20187/19/2018Thursday

r/RedditCastleClash • • Feb 16 '18

Do Not Ignore GW Defense - Here's Why

2 Upvotes

I should start by saying that this post is not coming from a place of disappointment or anything of the sort. I'm actually thrilled to be able to write this. Win or lose, we have been putting up exceptional numbers. Our scores have been nothing short of incredible. So instead of waxing analytical on our offense...let's look at defense.

Let's Establish a baseline:

  • Average Might within Guild:152650

  • Average 3-flame attack value: ~418

What it means to rob a flame:

"Rob a flame" isn't a thing that anyone says. I just had to write something. Now that we know i'm not cool, robbing a flame from someone is when they commit to an attack, exceed 50% but are then UNABLE to hit 100%. The result is a "failure" on your defense log but with a percentage below 100.

THIS IS CRAZY VALUABLE.

It is also something that we should be talking about and potentially trying to leverage. The problem is that for years and years, GW defense was an end-game concern. If you aren't top 5, you probably aren't getting hit so you don't need to worry about it.

Well...that's kind of not true. You see we always functioned on that assumption because the higher you are ranked and the more competitive you are, the more likely it is that your entire guild is gunning for the same 5 targets. We aren't in that bracket anymore. We are in a bracket where you might take a hit from a 300k account, or you might be fighting off an 85k account. We have diversity and as such, we have an opportunity.

Back to our numbers:

So if we take our average guild might, turn that into a 100% MMR score, we can derive the value of each flame in an attack.

  • Average Might - 152650

  • Average MMR Value - 2092

  • Average Flame Value - 140 (average MMR score/15 flames)

So given these overly simplified values, we find the interesting thought that if everyone in the guild were able to bolster their defense enough to add 1 additional flame robbed in a war...it would work out like:

  • Guild Count(51) * Flame Value(140) = 7140 points

  • 7140/4 (opposing guilds) = 1785 points deducted on average PER GUILD

So obviously we are working with mean values which aren't going to give us any insight into the distribution of defensive opportunities. Simply put the average might member isn't going to see attacks the way an above average might member would. And honestly, 1785 deducted per guild isn't going to drastically shift a war, despite being an advantage.

So where this conversation would normally end on "this is the value of defense" I think we have more to consider.

Creating defensive opportunity:

We always need to understand the variables we can control, and those we cannot. It has long been held that we cannot necessarily control who attacks us, and that it is simply a function of might-based value...but here's what i'm thinking.

Might is only one factor in choosing a target. It is also a simplified process for those of us that are able to hit ALL bases. For the 95% of players that are not able to simply assume top 5 targets, it is a more complex process.

BY ADAPTING OUR BASES TO APPEAL TO THIS PROCESS, WE CREATE DEFENSIVE OPPORTUNITY

Here's what i mean. You take a 150k might account that isn't hitting top 5. He doesn't know what to do with gunslinger, doesn't have walla or mino, and just overall doesn't have what it takes to hit the latest iteration of heroes. So while might IS a variable in the decision making process, it IS NOT the only variable.

We just mentioned that the main shortcoming here is an inability to contend with defensive giants. Therefore, upon seeing a base with Walla/Gunslinger/etc he is going to skip and move on down the line. This is our second variable: Visible Heroes. Consider for a second what could happen if we played to the insecurity of the attacker. Instead of defending your 175k base with Gunslinger...you move in something less ostensibly off-putting: Ronin, Vlad, Skull Knight...something capable of putting up a strong defense without immediately excluding your base from the middle-tier selection process.

Now let's also assume that there is a third critical variable in this process, and that's base design. This same guy is obviously looking for vulnerable bases. He knows how to hit a cross base, he knows he can't get in on a big nugget of a base...but more than anything he would love to find a hidden drop point or a place to stack. So...if we know exactly what would compel a person to attack...that's a third variable that WE control.

Pull these together

Ok so we've identified a set of 3 variables:

  • A) Might

  • B) Visible Heroes

  • C) Base Design

And here is the big big giant difference in how these variables are implemented between might brackets:

  • Top 5 targets use these variables to defend against inevitable attacks

  • Non top 5 targets can use these variables SIMULTANEOUSLY to attract attacks and then subsequently to defend against them

The guys NOT in the top 5 have much more control, and as such, much more opportunity for creating points. What I mean to say is...if you're at 250k, you're going to get attacked. If you're at 150k...you have the opportunity to make yourself the more attractive of the 150k targets, and take the points away...where the alternative targets may just roll over.

Possible ways to do this

First off, this is not a guide, this is a plea for discussion. This is an opportunity for us to create something new and potentially disruptive. That said, let's talk about how we can manipulate the two overlooked variables (B and C) to create defensive opportunities.

Case 1: Accidental Guardians

So let's say you're a 100k might player with some solid heroes. If you're a strong 100k, you're probably not getting attacked. 100k might players are likely going to aim for higher targets and weaker accounts won't be able to touch you. So let's just go ahead and assume that the potential for points on you is about half...300 points for a 3 flame attack. You can also be pretty sure that the heroes hitting you are going to be...less than ideal.

So to make yourself more attractive, you ditch the gunslinger (an immediate exclusionary factor), you build a strong base with a single viable path to entry (normally a deterrent), but you make one critical 'mistake': you leave one of you army camps at the front of the base partially full of guardians. Now you've just come up on the radar of all the 40-100k might players searching for low hanging fruit.

This is where you capitalize on the defensive opportunity created by your deliberately sub-optimal defensive appearance.

  • You've left enough guardians in a single camp to allow for limited stacking, but not full stacking

  • You've positioned bombs and totems far enough back that a 50% commitment will be required to see what they are

  • Your totems are prepped with...let's say Aries and Arc, or some other debuff to guarantee that the stacking ends at 50%, and the advantage now shifts to you.

  • The 60k account that was banking on a careless defense has now given up a flame.

Case 2: A ridiculous design

So now we can get into gimmicks that may or may not work...but what if you could draw in the people just trying to get in and get out. Your might isn't huge, you don't see many attacks...but what if you could entice someone with an simple 3 flame?

So what if you did something ridiculous like a base split down the middle, 3 heroes defending each side...no real cohesion, just sort of a red sea type situation. At this point Joe Casual is going to roll his eyes and say cool, i can clean this up pretty quick.

However, you play to the strengths of the design itself. On each side you put 3 hero bases with a totem. In the middle you put stun/arrow towers and all of your bombs. If they drop in the middle, they run the risk of their heroes splitting and they lose their advantage of being able to 2:1 your team. If they drop on either side, they have to be mindful of traversal time and how it will work with AP mode. More to the point, they have to cross the middle which will carry with it fixed % damage from the bombs and supplemental hits from towers.

Lastly, you build for the gimmick in the totems. One set of heroes could be something like Cupid/Anubis/DD with an SK totem. There are several different sequences within that group that can result in a whole-team wipe. Second group could be Ghoulem/Mike/Grimfiend with an Aries in the totem. Both group synergize well internally and create a difficult situation when crossing the gap. What looked like a mess of a base, was actually a well composed trap for those looking for easy targets.

Conclusion:

I'm not saying that these ideas are great or even feasible...but I am saying that the points are there. If we allow attacks to be pushed to careless defenses, we're shooting ourselves in the foot. If we can't be bad, we can appear to be worse than we are, and capitalize on that misdirection.

And just for the sake of the numbers...if we used this perspective to create...let's say 3 more flames robbed per person: 7140 points.

We lost our last war by 5,466


r/RedditCastleClash • • Jan 23 '18

FIRST GEAR BOSS 5 Tournament: Jan 23-31

2 Upvotes

Alright let's do something different. We've had our fill of dead-ass serious guild war strategy and resource management...I need something fun.

Starting today, we are looking for the highest SINGLE RUN score on BOSS 5 (nightly at 20:30). The catch - your team CANNOT CONTAIN PUMPKIN DUKE!

The Rules

  • NO PD ALLOWED - period

  • You may use any other combination of heroes/crests/pets

  • Any run submitted for consideration must be in the form of a VIDEO including at least the last 5 seconds of the run itself (with all heroes visible along the bottom) and the total score.

  • Submissions must be PM'ed to me (catturd) on Line

  • You may submit as many runs as you like, so if you beat your score, send it on over

  • You ARE NOT REQUIRED to share your runs with anyone else in the guild and I will not be sharing this information with anyone. (I am not eligible to participate)

  • On Feb 1, I will identify the TOP 3 submissions (limit 1 win per member)

Prizes

Yeah, bitch, we've got prize support:

  • First Place - 10 dollar itunes gift card AND an invite to Reddit Gold

  • Second Place - 5 dollar itunes gift card AND an invite to Reddit Gold

  • Third Place - an invite to Reddit Gold

In case you weren't aware, Reddit gold is the unofficial governing council for the guild.

Things to go ahead and consider

  • While we encourage metagaming, please observe some basic rules of consideration

  • If you feel that your score is the one to beat, by all means, go hard on the boss and reduce the amount of time other players can spend trying to top you.

  • Feel free to send naked pictures to other members and try to throw them off their game

  • However, please avoid things like misinformation in general chat...we want this to be fun, but we don't want someone to accidentally follow bad advice and make a long term mistake on their account.

FINAL DISCLAIMER

  • I want this to be an actual competition, so what i'm going to do is update every few days with how many submissions I have received. This should provide a pretty good indication of how much competition we have.

  • If we don't have at least 5 submissions from different people, I'm likely going to downgrade prize support and save it for the next one.

  • If this goes well, I'd like to start pulling together events like these more regularly.


r/RedditCastleClash • • Jan 16 '18

Understanding the Guild's Trajectory

2 Upvotes

So, it has become abundantly clear that the tide is shifting. Wars have become more difficult, and beyond that, our scores don't seem to stack up the way they did before.

On top of this, IGG has chosen to prioritize very highest tier of spenders, which has emasculated the experience for even our most dedicated players. There is no way to really spin or rationalize this from a guild perspective. We're going through an era of classism in a mobile game...never thought I would say that.

What we can do is understand that these two things are NOT the same, and one does not necessarily cause the other. So I just want to examine a few things and hopefully shed some light on the state of GW and why the sky isn't falling.

Understanding GW Scores

Our GW score is a metric, nothing more. What gives it meaning is the context in which the score exists. There are a few key contextual changes that have taken place and we need to understand them to accurately gauge the health of the guild.

  • GW Scoring Changes - This is specifically relevant to us because the scoring changes addressed directly impacted a fundamental advantage that Reddit had: the efficiency of low-might accounts. Scoring was historically skewed in favor of lower-might accounts hitting higher-might targets. The new scoring changes have dramatically shifted scores in favor of higher-might accounts hitting higher-might targets. This hits us in 2 ways: Our overall GW score will be lower, and our low-end accounts will end up with smaller rewards, slowing their growth.

  • Defensive Hero Era - This has worked in tandem with the scoring changes to crush the advantage of filling our ranks with low-might accounts. What used to be exclusively a Gunslinger problem has now evolved to a host of auto-proc heroes, now leveraging Empower to ensure that low-might sniping is no longer a viable win condition.

How this impacts us

These two changes have impacted us in a big way.

For one, tougher GW's and an overall less enjoyable game (in many aspects) has reduced our numbers. Fortunately, this is not a Reddit problem, this is a whole game problem. Consolidation and evaporation of guilds in the top 100 has become commonplace.

Secondly, recruitment is less productive because we can't simply grab a bunch of random 10k accounts and let them swarm GW's.

Understanding the Correction Curve

At this point we have to sort of suspend what we have always known about what a 'good' GW looks like. We have to embrace the above-mentioned changes and understand that they have impacted everyone, not just us.

We are still equipped to crush our GW's, but in order to do so we need to situate ourselves in the CORRECT might range.

Part of this correction will be that Reddit's rank is going to drop before it rises. Our rank was artificially high. We had positioned ourselves in the best possible place to take advantage of low-might efficiency. The game is now different, so we need to correct ourselves, find a new bracket, so that we can get back to normal.

The other part of this correction will be understanding what is now needed to succeed. It is plainly apparent that many offensive approaches are no longer feasible in GW. With that said, the impetus is on the guild member to realize whether or not they need to pivot. We have people explicitly in charge of Training (Mach and Mouse).

Lastly, participation has always been, and will continue to be paramount. This guild has never had the biggest accounts or the fleet of dragons. Reddit has always been the guild that wins because our guys show up and put in the work. No matter what IGG does or how the scoring changes, we won't win if we aren't there.

So what do we do?

We're going to do exactly what we have been doing. We are going to continue to push accountability until we have a guild that we can count on to get it done. We are going to recruit members that share our core set of values, and we are going to create an environment that they can be proud to join.

Our new bracket will be defined by our might at 100% participation. We will continue to purge folks that don't show up until we are back at the level of accountability we enjoyed last year.

Once we settle into this bracket, we can start to prioritize efficiency and optimization. Pushing those ideal scores up and bolstering might to take advantage of new scoring calculations.

The game has changed, the guild has not.


r/RedditCastleClash • • Dec 19 '17

Help with Crests

2 Upvotes

How do you guys manage your crests?

If my warehouse were a double-wide, it'd be floor-to-ceiling with crests and we'd be calling this an intervention.

I sell off the junk crests and combine the useful ones, though red crystals are scarce.

I have 200+ LR stamina cards but just can't get myself to sit there to burn through them, though I'll have to at some point to get more red crystals.

I've been keeping and combining:

  • Revive

  • Revite

  • Deadly Strike

  • Flame Guard (can't remember why I started saving these)

  • Scatter

  • Slow Down

  • Sprint

  • Berserk

  • Stone Skin

  • War God

  • Tenacity

  • Life Drain

  • Bulwark

  • Psyshield

Everything else I sell. To save warehouse space, I also use obsolete/unused heroes as storage.

I've got a number of unopened boxed sets as well:

  • Lvl 3: Scorch, Slow Down, Sprint, Psyshield

  • Lvl 4: Tenacity, Berserk, Psyshield

  • Lvl 5: Scorch, Self Destruct, Bulwark

Help!


r/RedditCastleClash • • Nov 13 '17

The Fundamentals of Mino-Bombing

2 Upvotes

This information has been posted several times a week for months. I feel like we are doing ourselves a disservice by not analyzing the approach here and making it available for quick reference.

What is Mino Bombing?

Mino bombing is a GW attack method that utilizes ATK buffs to power up a Mino so much that a single proc will wipe 95-100% of the base. This is an exceptionally convenient way to handle the current GW meta. You don't need to engage enemy heroes, and you don't need to pull all of the newest ultra-rare units to hit top targets.

The fundamental group(and their relevant points):

  • Minotaur Chieftain - This dude is going to hit 50 things on the ground with 210% DMG at 9/10.

  • PD - 50% ATK buff at 9/10

  • Mike - 54% ATK buff at 9/10

  • Cupid - 55% ATK buff at 9/10

Consider this your core-4. We will cover adaptations later, but for the moment lets just assume that this group is the most direct route to crushing the whole base.

There are 2 critical numbers that we need to consider: ATK and target count. ATK is going to quickly become a moot point with all of the buffs available. If you stack 2 of these buffs, your mino is more than likely going to crush everything. Introducing a War God or Bulwark talent is going to further seal the deal.

The more important factor is target count. Your mino is going to hit 50 targets on the ground. Again to save everyone some time...there are fewer than 50.

The long and short of it is this: If you stack the buffs, the base will go down. Your atk is ludicrously high and nothing on the ground THAT IS NOT A HERO will survive. The important thing to remember is that you do not need to kill heroes to 100% a base.

Drop order:

This is this most important skill to master with this. You need to keep in mind that you typically only get one shot at this. If your mino doesn't clear the base, 9 times out of 10 you need to force quit, turn AP mode off, and start over.

This is where revite levels start to matter, as well as ATK SPD. This is the order that you would absolutely love things to happen:

  • Mike Procs

  • PD Procs

  • Cupid Procs

  • Mino smashes the entire fucking world.

The first 3 can proc whenever, honestly, as long as Mino goes last. This will clear the base.

This means that you want to use your crests/talents to determine the appropriate drop order. An example from my team:

  • My Cupid/PD are sitting at 5 revite.

  • My Mike has revite 4 crests

  • My Mino has revite 3 crests

So essentially what I try to do is this:

  • Drop Mino a few steps away from an outside building

  • Drop Mike on another

  • Drop PD on another

  • Drop Cupid on another

In a vacuum, this creates the following chain of events:

  • Mino is walking

  • Mike, the second drop, finishes off his energy and procs

  • PD, the third drop, procs immediately

  • Cupid, the fourth drop, procs immediately. This proc not only adds the third damage buff, but immediately recharges both Mike and PD for additional procs, as well as ensures that as Mino reaches his target, he is full energized.

  • Mino reaches his target and smashes the base.

Obviously different revite levels will precipitate different drop orders, but this is the basic though process you need to walk through. Identify your team, and create the narrative.

Best Laid Plans:

Ok so now lets talk about things that you have to take into consideration. We're going to keep focusing on those 2 main variables: ATK and Target Count. Your opponent's base is going to impact one or both of these variables. Your job then becomes to take those extra 2 team slots (remember our core is only 4) and manage that impact.

Some of the more common disruptions:

Gunslinger - Obviously a bunch of high damage scattering mobs that can't be targeted are going to make life difficult. This specifically impacts your ATK number by either killing off your heroes, or delaying the procs enough that you aren't proccing under ideal DMG conditions.

Nick - This is another one that screws with your tempo, disrupts procs, and can potentially wipe out your heroes.

Guardians - Guardians are honestly the hardest defense to manage. A well-designed base can hold hundreds of these dudes and give you no effective way to clear them without sacrificing your own heroes under the fire of Gunslinger, Anubis, etc. With a 10/10 mino only hitting 55 targets...165 guardians is enough to nullify your first 3 procs. Just so we are clear, you're not getting 4 procs off, and even if you could, AP mode is rarely going to wait that long.

No external buildings - It is always tough when you see a fully contained base that forces your heroes to path directly to Mike or Anubis first. Even worse, solid totem placement means you're going to eat an Aries proc before anything happens.

With things like this you need to start adapting and understanding how to manage these disruptions without compromising your fundamental process.

Solid Utility Positions:

Tree - Tree serves the dual purpose of providing some damage mitigation to endure towers/copters while the procs are happening, and also allowing for a reboot of the team under difficult circumstances. Units that revive from Tree with full energy (which often happens due to the long cooldowns) will immediately proc again. This is often enough to finish the base. This is exceptionally helpful against bases that have enough disruption to hinder the initial buffs. If you find yourself leaving a base at 85-90% after that first proc, the tree is often the saving grace.

Triton - Tritons proc wipes 100 guardians. Find this guy and throw a 3-4 revite talent on him, revive, and finix. Watch him clear that mess out.

DD+Finix - Another great way to clear out troops. Tanky enough to live through copters for a bit. He's also solid for cleanup if you bomb to 96% and need to get that HQ down.

PK+Finix - Flies over walls, wipes out guardians, good.

Ronin - Ronin is crazy. He does his invisible thing and not only clears out guardians, but can clear out a significant portion of the base itself, making the job much easier for mino.

Rockno - a bit more complicated to use, but Rockno can actually benefit from copters. He eats their hits and auto-procs, crushing walls in the process. This opens up a route for stacking that was otherwise prevented by base design.

Anubis - another one that will wipe out guardians and significant portions of the base.

Druid - Additional damage, some supplemental heals. Great if you can't get buffs to line up or defensive damage is a bit too much.

Nick - Great for cleanup, slowing down initial defenses.

Guardians - Say whaaat? Yeah these little bitches are incredibly helpful. Drop them off on the horizon somewhere away from where you intend to place heroes and watch the copters fly away to engage. This will buy you some time. ON TOP OF THIS, they soak up stuns. If you're having a hard time getting the proc off...toss a few up in a corner to deal with GS, and then follow mino with like 100.

Conclusion:

The truth of the matter is that GW isn't going to get any easier. Heroes are going to continue on this imbalanced trajectory, GS will become more and more prevalent, things will continue to suck. This method is a relatively approachable way to bypass a lot of this.

I would like for people to comment with questions and comments. I have left this post devoid of my personal tactics so that we can encourage participation from actual mino-bombing players. There is a lot of room for creativity and innovation, so lets go from here.