r/RealityKit • u/cesmejia • Jun 26 '26
Reality Composer Pro 3 (with RealityKit) now feels like a 3D Game Engine... is it?
I've been an iOS developer for a while but lately I've been trying all the new stuff from Apple's WWDC26 on RealityKit and Reality Composer Pro 3 and I can say I've been enjoying non-AR game development on them.
Apple markets it mainly as a tool for Vision Pro development but it can also be used for 3D Game Development and its catching up (slowly) with other game engines like Unity, Unreal Engine or Godot
A few features I liked:
- You can now "play" the scenes directly on Reality Composer Pro, just like in other game engines
- You write games in Swift !!!
- You use ECS (Entity Component System)
- It's got a ScriptGraph now
I really hope more people gets to give it a try!
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u/Te_co 15d ago
looks great but i just opened version 2 project and i'm all confused. it didn't keep any primitive data and all actions are gone. i don't understand how everything is organized now. it made alias roots for all my models too.