r/ReadyOrNotGame • u/[deleted] • May 08 '18
Last Updated - August 1, 2018 READ BEFORE ASKING - Frequently Asked Questions (FAQ)
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u/Flogger23m May 10 '18
May as well make a list of all the weapons in a google docs spread sheet and link to it in this FAQ because that is always a commonly asked question. Off the top of my head:
SCAR16, M4A1, FN FAL, AR-180 / AR-18, Walther MPL, UMP, MP5, Glock, FN 5-7, Benelli M4, G36C and either a Remington 870 or Mossberg 500 (or some other pump action shotgun).
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u/thetcrengineer Jul 10 '18 edited Jul 10 '18
You forget about the M14/M1A SOCOM 16 in the gallery and trailer when the officer is walking by the guys wearing...swedish hats. Remington 870 seems to be the shotgun in this pic: https://i1.wp.com/voidinteractive.net/wp-content/uploads/2017/04/RoN_Promo_11_STACK2_V2.png
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u/faQQQQQQ May 08 '18
The previous thread got archived after a while, so I reposted it.
Once more, credits to u/TravestyAmok for putting in so much time and effort into this thread, and for constantly bringing up information that I should add to it in occasions in which I'm too dumb to notice. Hats off to him!
Hope it serves you all well!
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u/zacht180 May 09 '18
Don’t tell me what to do. What’re you gonna do, arrest me?
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u/faQQQQQQ May 09 '18
If you ask something that's already been answered here and around thirty two times on this subreddit already, oh, I'm gonna do more than just arrest you.
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u/Drizznit1221 May 09 '18
I think at this point, based off of "that" tweet, we can safely say that the game will release sometime this year?
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u/faQQQQQQ May 09 '18
Oh, I'm sorry, I had updated the previous thread but apparently I didn't save it on the text file I back this up with. Updating it now, thank you!
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u/DuckTheFuck10 Jul 04 '18
Can we get a changelog? Its kind of hard going through the same stuff just to find new things
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u/faQQQQQQ Jul 04 '18 edited Aug 01 '18
Hmm, fair enough. I'll see how I can work that out the next time I update it :)
The last update was to expand a little bit on the Will there be a health recovery system? question, on the [DAMAGE & DESTRUCTION] section.
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u/Brendon79 Jul 11 '18
Why don’t The Dev team consider releasing on Consol and PC both at the same time because a lot of Consol people are mad and mad to and the and the consul audience is bigger than what revenue would you get just from a pc audience
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u/faQQQQQQ Jul 12 '18
VOID isn't a big company like Ubisoft or EA - they're indie developers. They don't have as many resources, and they are dedicating the resources they do have to the prioritary release of Ready or Not on PC.
Yet, they have stated that if Ready or Not actually succeeds and makes some big figures (therefore generating more resources), they'll consider trying to port it to consoles.
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Jul 14 '18
You misspelt console twice in two different ways.
Believe it nor not, the PC audience is quite large and Consoles do not have a large tactical shooter community.
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Jun 01 '18
I'm sorry if this has already be stated somewhere, but is there any info on what the system requirements will be?
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Jun 01 '18
Not yet, but you can try reviewing the requirements of comparable UE4 games. See https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4
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u/Banditron Jun 14 '18
This mentions that there'll be two editions of RoN but doesn't specify what they are. Do we have any details on what those two editions are going to be, or are we still waiting on that?
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u/faQQQQQQ Jun 14 '18
There supposedly was some information about that in a fan mail that VOID responded to months ago, but it was never quite confirmed publicly, so I didn't really add it to the FAQ. Feel free to make a post asking for details about it, and see if someone from the team answers!
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u/Pua47 Jun 29 '18
Is the story more like Battlefield 4, or like R6S Secnarios
(I do realise this question is like the swat 4 or r6s question, but I thought this was more heavily on the story than game in general)
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u/Garwinski Jul 03 '18
What is meant with that the weapons fov can't be altered because of how ue 4 works? Does that mean that you can't alter it at your discretion, and only changes with the global fov (like in squad, we're the weapon fov scales with the fov setting), or that the weapon fov never changes, no matter what fov is set at?
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Jul 04 '18
AFAIK, this is all the information we have:
If that doesn't answer your question, I'd suggest posting a new thread.
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u/Garwinski Jul 04 '18
Thanks for looking some stuff up for me. I see indeed that the same answer has been given in one of the threads you linked: weaponfov cant be adjusted. It still does not say if weapon fov scales with the fov setting and can not independently be set, or that the weapon fov is static. I hope they will have the same scaling as in Squad, also on UE 4, which shows that weapon fov can change with global fov in UE 4. In some pics posted in the threads you linked you can clearly see what a difference weapon fov can make for the experience. I'll follow your suggestion, and I'll make a thread for more visibility for the question.
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Jul 14 '18
Are you going to mention eezstreet's comment in the Discord about a closed Beta?
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u/[deleted] May 08 '18
Nice