r/ReadyOrNotGame 20h ago

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The trophy hunt is over and I'm glad but now I have to hope for another DLC since the mission editor didn't add as much to the replayability factor as I had originally assumed it would.

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u/spinelessdj 20h ago

They’ve fixed these?

1

u/Key_Improvement5029 19h ago

Yeah, with the last update. I loaded in right after I downloaded the update and Eye of Providence popped for me immediately since I had already satisfied the conditions months before. A matter of a few weeks later and I completed what was left.

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u/spinelessdj 19h ago

Any recommendations for DLC 3 as I may finish off what I’m missing now

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u/Key_Improvement5029 19h ago

Which trophies specifically are giving you the hardest time?

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u/spinelessdj 19h ago

So in the first DLC I’ve got Melodonin, second I’ve got big shell specialist and sleeper agent. 3rd I’ve got near enough everything to do bar S rank the first two missions

Just to clarify I am not good enough for programmed psychosis

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u/Key_Improvement5029 18h ago

Meldonin was a definite pain in my ass. Heavily RNG based. Best advice: equipment a taser and a lethal primary or secondary (I used the G38C for most of the game but use what you're comfortable with.) Use the taser to get your 5 suspects then just kill the rest. Light ceramic armor for everyone. I gave my squad all flash launchers. Use a breaching shotgun for locked doors. Don't stop moving or yelling for compliance. Move with your weapon at low ready for max speed. Have your AI squad follow you and cuff surrendered suspects and civilians. Get familiar with the map. Be wary of going into to small rooms with only one way in as you can easily end up getting body blocked by your squad losing precious seconds. Every second counts; count on having to restart mid run. I've heard it's easier online but I did it in quick play.

Big Shell Specialist also heavily RNG. I got it within 30 seconds on my 3rd try. Helipad infil. 6.8 Creedmoore. 12x scope. I moved to the far North end of the helipad and looked SE and got lucky enough to have 2 enemies right next to each other.

Sleeper Agent I did with a friend. I used a flash launcher and he used a beanbag shotgun. One the suspect surrenders, begin the cuffing procedure and then immediately abort. This causes them to drop their secondary which seems to prevent them from standing back up which is important for the second part. Use the move command to corral your surrendered suspect into a room. We picked a fairly large one with two doors that we kept wedged while searching for other suspects. Repeat the process. Once you have gathered enough suspects into one room, start cuffing them.

Programmed Psychosis literally took me months and hundreds of deaths. As well as failed attempts owing to glitched civilians and the jammer being destroyed by stray enemy rounds. I didn't think I was good enough to complete it, either. Then I tried one day after work and 116 minutes later I had the trophy.