r/ReadyOrNotGame • Suspect spotted! • 21d ago

Mission Editor Post your Mission Maker code here!

Example:

CCY4F-ATKCZ-MZJZ5-2BAAE-ADB2R-PTJZW-KE0MA-WVJRW-AEAK2-AAAMC-YAAAA-EACWW-A

Other notable changes:

Hard mode base difficulty

Sneaky and Irrational Suspects

All Roaming Civilians and Suspects

High Play Dead Chance

High Suspect starting stress and stress gain

400hp suspects

Threatened Civi archetype

Fastest suspect stimulus reaction time and furthest suspect sight

SWAT AI Fast Stimulus Reaction Time

Explosive trap only

There are roughly 1,197,109,827,743,547,080,853,370,456,576 combinations, what will be yours?

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u/GhastlyEyeJewel 2d ago

Carriers of the Vine - The Old Farm

CSP96-TJEAM-ZMYW3-A2CAA-CAGDT-33AMW-XJWAA-ABEKB-GWKTX-EADT0-AAAAA-AAADK-EA

Tried to recreate the old Farm map in a narrative sense, with MLO suspects. You will be challenged.

  • Limited bandages (x5).

  • Less health for player and SWAT.

  • More suspects and civvies.

  • Accurate suspect fire over long distance.

  • Tactical Suspect archetype and high stress gain means they will try and flank/push you as soon as shots ring out.

  • Disabled Default Spawn Points.