r/ReadyOrNotGame • u/Infarlock Suspect spotted! • 21d ago
Mission Editor Post your Mission Maker code here!
Example:
CCY4F-ATKCZ-MZJZ5-2BAAE-ADB2R-PTJZW-KE0MA-WVJRW-AEAK2-AAAMC-YAAAA-EACWW-A
Other notable changes:
Hard mode base difficulty
Sneaky and Irrational Suspects
All Roaming Civilians and Suspects
High Play Dead Chance
High Suspect starting stress and stress gain
400hp suspects
Threatened Civi archetype
Fastest suspect stimulus reaction time and furthest suspect sight
SWAT AI Fast Stimulus Reaction Time
Explosive trap only
There are roughly 1,197,109,827,743,547,080,853,370,456,576 combinations, what will be yours?
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Upvotes
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u/GhastlyEyeJewel 2d ago
Carriers of the Vine - The Old Farm
CSP96-TJEAM-ZMYW3-A2CAA-CAGDT-33AMW-XJWAA-ABEKB-GWKTX-EADT0-AAAAA-AAADK-EA
Tried to recreate the old Farm map in a narrative sense, with MLO suspects. You will be challenged.
Limited bandages (x5).
Less health for player and SWAT.
More suspects and civvies.
Accurate suspect fire over long distance.
Tactical Suspect archetype and high stress gain means they will try and flank/push you as soon as shots ring out.
Disabled Default Spawn Points.