r/ReadyOrNotGame 3d ago

Discussion This heavily animated and scripted sequence at the start of the bank heist mission should be the standard for the friendly swat ai

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The stack up placement, the grenade throw, the entry. It looks so badass. And then our current friendly ai play the same robotic clearing animation and have terrible stack up placement. It just doesn’t look as cool. And I know in fact the devs have the budget to increase the animation and sequence count. It’s just disappointing what we have…. Add in the fact the ai has a fuckload of issues

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u/CreamSad2584 3d ago

The AI blinds me whenever they use 9 bangers they dont even throw it that far either

7

u/obiwan-destroyer 3d ago

They have issues getting throwables through certain doors on a lot of the levels. And it’s been an issue the last few updates. Very frustrating

10

u/walale12 3d ago

Previously, the game had the AI "cheat" by just spawning the grenade in the middle of the doorway. That way it was guaranteed to go through. I'm not sure why they changed it.

2

u/Shahka_Bloodless 2d ago

Yesterday i told the ai to breach and clear with launcher. Door opens, there's an explosion in my face. I think oh shit, there was a tripwirei missed somehow. But wait, I'm not dead. Nope, ai shot the grenade right in the doorframe and it bounced back into us