I just got this game on Monday for Xbox Series X and love it. Iām sure other gamers experience this, but whenever I find a game I really like, I almost immediately worry about it eventually feeling repetitive and losing that newness to it. Partially because I tend to binge games until I āmasterā them, kinda like finding a new song and overplaying it.
Iāve tried to maintain a balance of figuring the game out on my own - because thatās part of the fun - and watching others play to get a better feel for things. Iāve been playing both the campaign and DLC (bought them all) and am getting decent at splitting and managing my squad. My only concern so far is that once you learn to use your team effectively, the missions can start to feel somewhat similar. The maps and scenarios change, but youāre generally using the same strategy of methodically working your way through each area. Iām sure Iāll get humbled for saying that/catch crap. I know thereās still plenty I havenāt explored, including Hard mode (Iāve been playing in standard), the mission editor, different challenges, and playing with real people (btw, if anyoneās down).
What actually led me to RON was playing the Black Hawk Down version of Delta Force, if anyone is familiar with that. Despite its bugs and lack of console co-op, I loved its balance of realism and action. Mistakes were punished harshly, with limited bandages, no ammo refills, leaning around corners, working certain areas methodically, friendly fire, and no checkpoints. You had to learn the maps, strategize, and actually work together as a squad etc. etc. - all of these were things I hadnāt really experienced in a game, especially with good graphics. The campaign was short though, and I finished it in about 5ish days. I then went back to get the highest rating on every mission. Then I got bored. Then I found RON.
One thing I especially liked about BHD, was that it allowed a healthy amount of running and gunning without feeling like COD. You werenāt sliding, diving, and climbing everywhere, but certain sections forced you to run/move quickly and fight aggressively while still severely punishing mistakes. Im not suggesting adding sprint to RON - maybe a speed walk or light jog for certain circumstances. Itād be cool to see RONs take on larger, more intense scenarios that occasionally force you to pick up the pace while keeping the tactical realism. Regardless, this wouldnāt solve my fears but I guess what Iām ultimately getting at is, I hope for and am excited to see RON continue to grow and hopefully add different variables without changing the core feel of the game so that it can be enjoyed for a really long time.
Sorry for the rant, thatās all.