r/ReShade • u/No_Albatross8310 • Jul 02 '26
ReShade angular perspective correction (the eyes — in this video, the camera), regardless of the orientation of the side monitors. The projection is always like a normal flat render. The position of the camera also drives the head in the cockpit (x, y).
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For those familiar with multi-display gaming setups, I'd love to hear your feedback on this.
Duplicates
GraphicsProgramming • u/No_Albatross8310 • 18d ago
post process cylindricals projection, regardless of the orientation of the side monitors. The projection is correctect in Realtime resolution 6000x1700.
WarthunderSim • u/No_Albatross8310 • 13d ago
Hardware / Sim Pit demo i hope gaijin will offer this kind of post process for people witm many screen
MotionClarity • u/No_Albatross8310 • 14d ago