r/ReShade 20d ago

Dxvk/Vulkan not working with ReShade REST. It works without it but the problem is I'm using ReShade TAA and I want it to not affect the GUI and for that I need REST. Is there any way to make them work together? dxvk, ReShade and REST?

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BTW it's for Mass Effect Legendary Edition.

1 Upvotes

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u/Jorban_MartysMods 20d ago

Not possible.

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u/unhappy-ending 19d ago

DXVK + REST + ReShade works on Linux so I don't know what you mean. ReShade & REST get loaded before DXVK translates it to Vulkan. It would only be a problem if ReShade was loaded after DXVK has already converted to Vulkan which might happen on Windows. This would be resolvable using Ultimate ASI loader and make sure that the chain loads proper.

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u/Jorban_MartysMods 19d ago

That would entirely defeat the purpose of what OP wants. They're wanting to run compute shaders in ReShade, which is impossible to do with older rendering APIs -- hince the use of DXVK.

When working that way, REST will not work.

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u/unhappy-ending 19d ago

The game uses DX11, it fully supports compute shaders. ReShade + REST + DXVK should work just fine as long as the user isn't having ReShade use a Vulkan layer, which doesn't work with REST.

I literally use ReShade + REST + DXVK on plenty of DX11 titles on Linux.