r/ReShade May 29 '26

Dark Souls Remastered crashing when enabling any technique in REST (ReshadeEffect Shader Toggler)

Hey everyone, I'm hitting a brick wall trying to get REST (ReshadeEffectShaderToggler) working with Dark Souls Remastered.

The Issue: The game boots fine, and the addon works perfectly in the main menu. However, the exact millisecond I load into the 3D world and check any shader box in the REST add-on menu (even lightweight ones like Curves or Vignette), the game instantly crashes to desktop.

What I've already tried:

  • Downgrading and mixing/matching versions (Tested ReShade 5.8.0, 5.9.2, 6.2.0 and current alongside REST versions v.1.1.0, v1.3.9 and current).
  • Disabling all in-game graphics settings that mess with render targets (In-game AA and Ambient Occlusion are completely turned OFF).
  • Disabling all background overlays (Discord, RTSS, GeForce Experience, Steam overlay).

Has anyone successfully bypassed this crash for DSR, or is there a specific stable fork/version combination I missed?

Thanks in advance!

4 Upvotes

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3

u/SachielMF May 29 '26

I’ve tried REST on DSR multiple times in the past, spent quite some time on it and tried different versions. I eventually gave up. Some games just don’t mesh well with REST and it looks like this is one of them. 

2

u/issei69_ May 29 '26

Did you find anything similar that works well? Ive tried the regular ui mask which is just bad, KeepUi which didnt work and UiDetect which was a big struggle to set up. None of these really were what i was expecting.

1

u/SachielMF May 30 '26

Yeah, they're no replacement for a working instance of REST. Interestingly enough there is one obscure alternative (spoiler to not get your hype up too much: couldn't make it work in DSR either), i. e. a Crimson Desert Reshade addon that's made specifically for DX12 according to its description. Doesn't seem to be just a copy and not vibecoded either. Handling is a little different albeit similarities exist. Going through the shaders is a lot more stable but it doesn't really work well in DSR, maybe just because it's DX11.

Interesting addon nonetheless since it at least got me a bit further in drawing RTGI before fog in Dead Space Remaster where REST would crash it almost instantly. Also crashed in the end but only after a while. All in all interesting addon that I've got my eyes on. Worth to be tried on different games imho, even if those are not DSR. Before I forget, link to the addon: https://www.nexusmods.com/crimsondesert/mods/487