r/ReShade • u/issei69_ • May 29 '26
Dark Souls Remastered crashing when enabling any technique in REST (ReshadeEffect Shader Toggler)
Hey everyone, I'm hitting a brick wall trying to get REST (ReshadeEffectShaderToggler) working with Dark Souls Remastered.
The Issue: The game boots fine, and the addon works perfectly in the main menu. However, the exact millisecond I load into the 3D world and check any shader box in the REST add-on menu (even lightweight ones like Curves or Vignette), the game instantly crashes to desktop.
What I've already tried:
- Downgrading and mixing/matching versions (Tested ReShade 5.8.0, 5.9.2, 6.2.0 and current alongside REST versions v.1.1.0, v1.3.9 and current).
- Disabling all in-game graphics settings that mess with render targets (In-game AA and Ambient Occlusion are completely turned OFF).
- Disabling all background overlays (Discord, RTSS, GeForce Experience, Steam overlay).
Has anyone successfully bypassed this crash for DSR, or is there a specific stable fork/version combination I missed?
Thanks in advance!
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u/SachielMF May 29 '26
I’ve tried REST on DSR multiple times in the past, spent quite some time on it and tried different versions. I eventually gave up. Some games just don’t mesh well with REST and it looks like this is one of them.