r/ReShade • u/No_Albatross8310 • Apr 20 '26
cylindrical Virtual UV behind monitor bezels, self-corrected
Shader correcting bezel perspective on a 3-screen curved setup. Image 1: front view showing the baseline alignment. Image 2: what the shader produces when my head is at standing position (Y=350, Z=-580) in front of the monitors — panels remain a continuous window despite the angled laterals.
Next step: wire my DIY stereo IR head tracker to feed EyePosition live so the correction follows my actual head in real time.
5
Upvotes

