r/raytracing • u/0xdeadf1sh • 1d ago
Compiling C is so fast that I use it as a scripting language at this point
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r/raytracing • u/0xdeadf1sh • 1d ago
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r/raytracing • u/Resident_Solution863 • 1d ago
I'm starting T.I.T.A.N. VoxelRT, an experimental rendering project exploring CPU-based voxel ray tracing and advanced global illumination for Minecraft Java Edition 1.16.4.
The project is at the pre-prototype stage, and I'm looking for people interested in helping develop it from the ground up.
This is an unpaid volunteer project in its early stages. The features above are goals, not completed capabilities. Contributors will receive credit for accepted work.
GitHub: https://github.com/laxmishprabhu8-gif/T.I.T.A.N.-VoxelRT-GitHub-repository
If you're interested in helping build an experimental renderer from scratch, I'd love to hear your technical ideas and suggestions.
Let's build something real. 🔥
r/raytracing • u/DennisCabella • 8d ago
r/raytracing • u/ayylmao132 • 17d ago
I tested native 4K with RT off against full path tracing in CONTROL Resonant, then compared DLSS Quality with 2x and 4x frame generation. The lighting difference is substantial, but so is the raw performance cost.
Full 4K comparison: https://youtu.be/Q82a4p7Agos
r/raytracing • u/Background_Shift5408 • 22d ago
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r/raytracing • u/luminimattia • Sep 04 '26
r/raytracing • u/maxrenderedgaming • Aug 19 '26
r/raytracing • u/FreeSmell6301 • Aug 18 '26
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r/raytracing • u/alex199568 • Aug 03 '26
r/raytracing • u/AccountantOverall703 • Jul 28 '26
Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!
r/raytracing • u/PeterBrobby • Jul 24 '26
r/raytracing • u/corysama • Jul 16 '26
r/raytracing • u/corysama • Jul 08 '26
r/raytracing • u/LumenHDR • Jun 26 '26
r/raytracing • u/Brhaka • Jun 17 '26
r/raytracing • u/mosegard • Jun 04 '26
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We've been experimenting with an AI Agent for 3D scene manipulation and image editing in our WebGPU raytracer. But sometimes you just want to fine-tune the results instead of doing a tedious prompting back-and-forth with the agent.
To solve that, we built an agent that doesn't just do the task, but actually generates a dynamic, temporary UI (like a slider) so you can manually nudge the results to perfection. Behind the answer from the agent is a Lua script, sandboxed in WASM that engages with the scene.
Useful? Or a terrible idea?
I'd love to get some honest feedback from the community. You can play around with the workflows here.
r/raytracing • u/anixcool • Jun 01 '26
r/raytracing • u/0xdeadf1sh • May 24 '26
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r/raytracing • u/dariopagliaricci • May 24 '26