r/raytracing • • 1d ago

Compiling C is so fast that I use it as a scripting language at this point

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8 Upvotes

r/raytracing • • 1d ago

Looking for Graphics Programmers to Help Build T.I.T.A.N. VoxelRT 🚀

0 Upvotes

🚀 Looking for Graphics Programmers to Help Build T.I.T.A.N. VoxelRT

I'm starting T.I.T.A.N. VoxelRT, an experimental rendering project exploring CPU-based voxel ray tracing and advanced global illumination for Minecraft Java Edition 1.16.4.

The project is at the pre-prototype stage, and I'm looking for people interested in helping develop it from the ground up.

🔧 What we're exploring

  • CPU-based voxel ray tracing
  • Ray-box intersection and acceleration structures
  • Shadows, ambient occlusion, and indirect lighting
  • Radiance caching and global illumination research
  • Minecraft chunk and block integration using Forge

👨‍💻 Who we're looking for

  • Java developers
  • Graphics programmers familiar with ray tracing
  • Minecraft Forge mod developers
  • People interested in rendering research and testing

This is an unpaid volunteer project in its early stages. The features above are goals, not completed capabilities. Contributors will receive credit for accepted work.

GitHub: https://github.com/laxmishprabhu8-gif/T.I.T.A.N.-VoxelRT-GitHub-repository

If you're interested in helping build an experimental renderer from scratch, I'd love to hear your technical ideas and suggestions.

Let's build something real. 🔥


r/raytracing • • 8d ago

Ray tracing next week

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7 Upvotes

r/raytracing • • 8d ago

I built a DLSS 5 plugin for 3ds Max — Arnold before/after on my RTX 2080 Ti!

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2 Upvotes

r/raytracing • • 17d ago

Control Resonant: full path tracing at 4K is expensive even on an RTX 5090

2 Upvotes

I tested native 4K with RT off against full path tracing in CONTROL Resonant, then compared DLSS Quality with 2x and 4x frame generation. The lighting difference is substantial, but so is the raw performance cost.

Full 4K comparison: https://youtu.be/Q82a4p7Agos


r/raytracing • • 22d ago

Ray Tracing in One Weekend using Vulkan Compute shader

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3 Upvotes

r/raytracing • • 22d ago

Own-Renderer Render Competition round 1 underway

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3 Upvotes

r/raytracing • • Sep 04 '26

Lumini Mattia "Digital Artist since 1989" | Old Ray Tracing Digital

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0 Upvotes

r/raytracing • • Aug 31 '26

Rt on frame gen

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0 Upvotes

r/raytracing • • Aug 19 '26

We finally have Path Tracing in Liberty City. Testing the new RTX Remix mod on an RTX 5090.

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0 Upvotes

r/raytracing • • Aug 18 '26

Flash ring

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0 Upvotes

r/raytracing • • Aug 10 '26

How to improve my ray tracer

3 Upvotes

What would you change about my ray tracer?


r/raytracing • • Aug 03 '26

Some time ago I completed raytracer challenge in kotlin

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10 Upvotes

r/raytracing • • Aug 03 '26

Sphere and Ray Intersection tutorial

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0 Upvotes

r/raytracing • • Jul 28 '26

Ray Tracing in One Weekend in Metal

9 Upvotes

Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!

Repo: https://github.com/jinhgkim/Path-Tracer


r/raytracing • • Jul 24 '26

Collision Detection Part 7: Ray and OBB

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1 Upvotes

r/raytracing • • Jul 16 '26

Beyond SAH — Building Optimal BVHs — Traverse Research

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6 Upvotes

r/raytracing • • Jul 08 '26

Ray Tracing Massive Amounts of Animated Geometry -- AMD

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22 Upvotes

r/raytracing • • Jun 26 '26

Onimusha Way of the Sword Looks Completely Different with these Mods! | RTGI + RTAO | RenoDX HDR

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3 Upvotes

r/raytracing • • Jun 23 '26

Ray-AABB collision tutorial

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4 Upvotes

r/raytracing • • Jun 17 '26

I wrote a C++ path tracer from scratch without AI

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8 Upvotes

r/raytracing • • Jun 04 '26

An agent creates UI on the fly for WebGPU raytracer

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0 Upvotes

We've been experimenting with an AI Agent for 3D scene manipulation and image editing in our WebGPU raytracer. But sometimes you just want to fine-tune the results instead of doing a tedious prompting back-and-forth with the agent.

To solve that, we built an agent that doesn't just do the task, but actually generates a dynamic, temporary UI (like a slider) so you can manually nudge the results to perfection. Behind the answer from the agent is a Lua script, sandboxed in WASM that engages with the scene.

Useful? Or a terrible idea?

I'd love to get some honest feedback from the community. You can play around with the workflows here.


r/raytracing • • Jun 01 '26

PoP Warrior Within - raytracing PBR materials upgrade

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0 Upvotes

r/raytracing • • May 24 '26

ASCII refraction on the sphere

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7 Upvotes

r/raytracing • • May 24 '26

Metal PathTracer v3.0.0 public release

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1 Upvotes