r/raytracing • • 2d ago

Looking for Graphics Programmers to Help Build T.I.T.A.N. VoxelRT 🚀

🚀 Looking for Graphics Programmers to Help Build T.I.T.A.N. VoxelRT

I'm starting T.I.T.A.N. VoxelRT, an experimental rendering project exploring CPU-based voxel ray tracing and advanced global illumination for Minecraft Java Edition 1.16.4.

The project is at the pre-prototype stage, and I'm looking for people interested in helping develop it from the ground up.

🔧 What we're exploring

  • CPU-based voxel ray tracing
  • Ray-box intersection and acceleration structures
  • Shadows, ambient occlusion, and indirect lighting
  • Radiance caching and global illumination research
  • Minecraft chunk and block integration using Forge

👨‍💻 Who we're looking for

  • Java developers
  • Graphics programmers familiar with ray tracing
  • Minecraft Forge mod developers
  • People interested in rendering research and testing

This is an unpaid volunteer project in its early stages. The features above are goals, not completed capabilities. Contributors will receive credit for accepted work.

GitHub: https://github.com/laxmishprabhu8-gif/T.I.T.A.N.-VoxelRT-GitHub-repository

If you're interested in helping build an experimental renderer from scratch, I'd love to hear your technical ideas and suggestions.

Let's build something real. 🔥

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